ArenaLegends ⭐ League of Legends-Inspired icon

ArenaLegends ⭐ League of Legends-Inspired -----

⚔️ Strategic Battle Arena Inspired by League of Legends ⚔️




GENERAL
  • Libraries: Updated the libraries and depedencies.
----------, Jun 9, 2026

BUG FIXES
  • Tab List Persistence: Fixed an issue where players from previous games continued to appear in the tab list after joining a new game.
  • NPC Visibility: Fixed an issue where player-based NPCs and target dummies became invisible when custom tab filtering was enabled.
  • Team Icon Formatting: Fixed an issue where eliminated or spectating players lost their team icon formatting in the tab list.
----------, May 28, 2026

BATTLE PASS
  • Unclaimed Reward Alert: Players are now notified on join when they have unclaimed Battle Pass rewards.
  • Notification Click Action: Clicking the reward notification now opens the configured reward menu.
  • Notification Sound: Reward notifications now support configurable sounds.
  • Disable Click Action: Server owners can disable the notification click action by setting the target menu to null.
OTHER
  • Improved Error Logs: Log messages now include clearer context and full exception details when something fails.
  • Startup & Shutdown Logs: Logs for startup, shutdown, dependency loading, data loading, schematic generation, and player data are now easier to diagnose.
  • Asset Error Reporting: Failures related to files, worlds, and custom head textures now report more useful details.
WIKI & DOCUMENTATION
  • Wiki Structure: Setup, FAQ, gameplay, and reference pages are now easier to navigate.
  • FAQ Expansion: The FAQ now covers server-owner questions about monetization, VIP rewards, BungeeCord support, resource packs, and multiple games.
  • Installation Guide: The introduction page now includes clearer installation guidance and a direct link to requirements.
  • Configuration Readability: File paths across configuration pages have been simplified for easier reading.
  • Outdated Content Removed: Legacy and outdated setup guidance has been removed from the wiki.
  • Forum Thread: The forum thread has been cleaned up — oversized formatting removed and grammar improved.
  • Useful Links: VoxelShop and BuiltByBit links have been added to the Useful Links page.
----------, May 27, 2026

UI
  • Menu Sound Feedback: Distinct sounds now play for navigation, purchases, upgrades, claims, rerolls, settings, and failed actions.
  • Custom Game Sounds: Feedback sounds now play for Custom Game actions and failed setup attempts.
  • Sound Updates: Default menu sound effects are updated to better match each action type.
  • Sound Config: The sound system now supports a wider range of sound name formats correctly.
BUG FIXES
  • Game Manager Refresh: Fixed an issue where Game Manager menu actions sometimes didn't update after changing a setting or filter.
  • Menu Errors: Fixed an issue where menus occasionally threw errors while open.
  • Back Button: Fixed an issue where menu back buttons sometimes triggered duplicate navigation behavior.
  • Navigation Sound: Fixed an issue where clicking page navigation sometimes played no sound.
----------, May 25, 2026

NEW FEATURES
  • New Tracked Stats: Players can now track rounds played, rounds won, rounds lost, critical hits, melee hits, shield blocks, bow shots, bow hits, potion hits, gold earned, and mythics chosen.
  • Games Played: The statistics menu now shows total games played based on win and loss counts.
UI
  • Statistics Menu: The statistics menu now includes more categories and shorter, clearer stat descriptions.
  • Solo & Teams Sections: The statistics menu now has dedicated Solo and Teams sections for easier navigation.
BUG FIXES
  • Target Dummy: Fixed an issue where target dummy damage tracked the highest single hit instead of total damage dealt.
  • Bow Stats: Fixed an issue where bow-specific stats were not updating correctly after shots were fired.
  • Movement Distance: Fixed an issue where movement blocked by a cage was incorrectly counted as distance travelled.
----------, May 22, 2026

NEW FEATURES
  • Copper Gear: Copper weapons and armor are now available as new progression tiers in the shop.
  • Spears: Spears are now available as a new weapon progression path.
  • Kiss-Curse Potions: New potions with stronger benefits now come with matching downsides.
  • Summon Eggs: New summon eggs are now available for purchase in the shop.
  • Firework Rockets: Firework rockets are now available as a new consumable item.
BALANCE
  • Weapon & Armor Prices: Shop prices for weapons and armor have been rebalanced across all progression tiers.
  • Shields: Shields have been moved to consumables, and players are now limited to carrying one at a time.
BUG FIXES
  • Shop Descriptions: Fixed an issue where shop items displayed duplicate potion details when granting multiple potion items.
  • Potion Effects: Fixed an issue where potion effect descriptions were incorrect on shop items.
  • Item Names: Fixed an issue where shop item descriptions displayed duplicate item names.
----------, May 21, 2026

UI
  • Scoreboard Overhaul: The scoreboard system has been rebuilt using PacketEvents for a more reliable and accurate display.
  • Tab List Isolation: Players in a match now only see their own game's players in the tab list instead of everyone on the server.
  • Health Display: Player health and team health now update correctly through the new scoreboard system.
  • Team Formatting: Team colors and icons now display properly next to player names using the new packet-based system.
  • NPC Tab Display: NPC players now appear with the correct team colors and icons in the tab list.
  • Spectator Team Icons: Spectators now see proper team icons next to non-focused teams instead of plain white names.
  • Spectator Matchup Highlight: Spectators now see their selected matchup highlighted with distinct team colors for easier tracking.
----------, May 21, 2026

BOTS
  • Mythic Shop Rolls: Bots can now purchase mythic rolls from the shop during preparation.
  • Shop Variety: Bots now make more varied purchases, including summons and consumables.
  • Generated Names: Bots now receive unique generated names (e.g. BraveSteve) instead of a fixed name pool.
BUG FIXES
  • Bot Anvil Purchases: Fixed an issue where bots spent gold on anvil purchases but received gold back instead of consuming it.
  • Bot Name Display: Fixed an issue where bots could appear with internal Citizens names such as CIT-....
  • Bot Name Length: Fixed an issue where bot names could exceed the maximum Minecraft player name length.
  • Arena Lighting: Fixed an issue where schematic pasting did not consistently refresh lighting in the arena.
OTHER
  • Join Message: Players now see their own join message when entering a game.
----------, May 19, 2026

BUG FIXES
  • Command Items: Fixed an issue where items granted via commands during a match would not persist into the next round.
  • Slot-Locked Items: Fixed an issue where slot-locked system items were being saved to player round inventory.
----------, May 18, 2026

BUG FIXES
  • Totem of Undying: Fixed an issue where the Totem of Undying would not activate during matches.
COMBAT
  • Melee Knockback: Knockback behavior is now consistent across all melee attacks, regardless of whether the attacker is a player or a bot.
----------, May 18, 2026

AUGMENTS
  • Automatic Level Detection: Augment levels are now determined automatically based on the values defined in the augment data configuration.
CONFIGURATION
  • No Separate Max-Level: Setting a separate max-level for augments is no longer required.
  • Missing Level Fallback: If one augment value has fewer levels than others, its highest available value is used for the missing levels.
----------, May 2, 2026

COMBAT
  • Critical Damage: Critical attacks are now based solely on the player's critical hit chance. Jumping and other vanilla Minecraft behaviors no longer determine whether a hit is critical.
  • Critical Damage Configuration: Added settings in combat.yml to customize how the critical damage multiplier is calculated. Server administrators can now easily tune critical hit strength to fit the server's balance.
  • Armor Damage Reduction: A custom armor and toughness damage reduction system has been added, designed with the high stat values obtainable from anvils in mind.
  • Armor Behavior Configuration: The following can now be configured in combat.yml: how strongly armor and toughness reduce incoming damage, the minimum damage value after reduction, and which damage types are affected by armor.
  • Default Armor Damage Types: By default, armor now reduces only melee and projectile damage. All other damage types can be individually enabled or disabled in the configuration.
  • Damage Statistics: Damage statistics now display the raw damage value before armor reduction, making it easier to compare attack strength and evaluate build performance.
----------, Apr 30, 2026

COMBAT
  • New Config File: Added combat.yml to keep combat settings separate from the main configuration and easier to find.
  • Shield Blocking: Added the ability to enable or disable shield blocking individually for different damage types, such as melee, sweep, projectile, minion, or augment attacks.
  • Shield Durability: Added a separate setting that defines how much durability a shield loses after blocking a specific type of attack.
  • Shield Cooldown: Added the ability to set a separate shield cooldown for each damage type.
  • Shield Disable: Added the ability to set how long a shield is disabled after blocking a specific type of attack. A value of 0 or lower disables this effect.
----------, Apr 26, 2026

LEADERBOARDS
  • Rank Icons: Solo and Teams leaderboards now display each player's rank icon next to their name.
  • Player-Based Placeholders: Leaderboard lines can now use placeholders tied to the specific player shown on that line, rather than just plain names and values.
  • Improved Layouts: Updated the visual design of Solo and Teams leaderboard entries to be cleaner and easier to read.
  • Live Refresh Timer: Replaced the static "refreshes every 30 min" label with a real countdown showing exactly when the next update is due.
  • More Reliable Holograms: Improved leaderboard visibility so holograms behave more consistently when players move between worlds, switch areas, or reconnect to the server.
AUGMENTS
  • Augment Levels: Augments can now have multiple levels, allowing them to grow stronger instead of being selected only once.
  • Augment Upgrades: Subsequent augment selections can now offer an upgrade to an augment the player already owns.
  • Max Level: Each augment can now have its own maximum level configured individually.
  • Value Scaling: Augment values can now increase with each additional level.
  • Auto-Fill Values: Missing level values are now filled in automatically.
AUGMENT ROLLING
  • Mixed Tiers: A single augment set can now contain different tiers across different slots.
  • Roll Types: An augment slot can now roll a standard augment, a new augment, or an upgrade.
  • Upgrades Only: It is now possible to create effects that force all subsequent augments to be rolled exclusively as upgrades.
  • Shared Pool: Augment rolling now fully respects the shared pool across the entire game.
DISPLAY
  • Level Stars: Augment names can now display stars indicating their current level.
  • Upgrade Preview: Augment upgrades can now show which value will change upon selection.
  • All Levels Preview: The augment display can now show values for all upcoming levels, with the current level clearly highlighted.
  • Config-Driven Names: Augment names and level labels in previews are now fully controlled via placeholders in the config.
CONFIG
  • Simplified Value Format: Augment level values can now be written in a simpler, more readable format.
  • Custom Level Icons: Filled and empty level stars can now be set directly in the config.
----------, Apr 23, 2026

GAMEPLAY
  • Post-Leave Exclusion: Players who leave a match are no longer included in further gameplay, including round rewards, end-game rewards, and other match outcome effects.
  • Spectator Rewards: A player who rejoins an ongoing match as a spectator no longer receives rewards for their teammate's performance, including round rewards and post-match rewards.
REWARDS & PROGRESSION
  • Reward Gating: Gem, Battle Pass XP, and other reward grants have been tightened to prevent delivery to players who have left the match or are only spectating.
STABILITY
  • Cross-Match Leakage: Improved handling of players leaving one game and joining another, reducing the risk of effects, data, or behaviors carrying over from the previous match into the new one.
BOTS & NPCS
  • Bot Compatibility: Improved compatibility between core game systems and bots/NPCs, making player-based mechanics work more reliably with them and reducing erratic behavior.
BUG FIXES
  • Pre-Start Leave: Fixed an issue where leaving a match before it started did not properly remove the player from the game or return them to the lobby.
----------, Apr 17, 2026

SCHEMATICS
  • Error Messages: Added clearer error messages when map generation fails, specifying exactly what is missing — such as a schematic file or required map points — making it easier to diagnose why an arena or lobby refuses to generate.
LEADERBOARDS
  • Reload Stability: Improved leaderboard behavior during plugin reloads, reducing the risk of errors after a reload and helping maintain more stable interactions with rankings.
GAMEPLAY STABILITY
  • Concurrent Refresh Stability: Improved overall game stability in situations where multiple elements refresh simultaneously, which should reduce random issues during matches and special effects.
----------, Apr 14, 2026

BUG FIXES
  • Hunter's Aim: Fixed a bug that caused the server to crash.
----------, Apr 13, 2026

BUG FIXES
  • Transmute Augments: Transmute augments now trigger only once upon selection. They no longer reroll into a new augment when advancing to the next round phase.
  • Augment Exclusions: Dependencies and exclusions between augments are now evaluated more thoroughly. Augments that shouldn't appear together will be correctly excluded from the selection pool.
----------, Apr 12, 2026

ROUND MANAGER
  • Compact Icon Layout: Redesigned the icon layout in the round editor to be more compact and cleaner. The entire configuration section has been shifted up by one row, improving navigation and overall menu aesthetics.
  • Enable/Disable Toggles: Dedicated Enable/Disable buttons have been added below the main icons (Gold, Augments, Anvils, Mythic Items), allowing instant toggling of each feature for a specific round without needing to edit its value.
  • Per-Option Reset: Each option can now be individually reset to its default value using the lava bucket icon.
  • Full Round Reset Button: The full round reset button (milk bucket) now only appears when actual changes have been made to the round relative to the game template.
  • Augment Tier Visibility: The augment tier selection menu now features clearer visual feedback — disabled tiers are marked with a red block icon, making them immediately distinguishable from active tiers.
----------, Apr 11, 2026

SPECTATING
  • Spectate List: The /al spectate command now only shows games that are currently active and available to watch.
STATS DISPLAY
  • Combat Stats Bar: The stats bar during combat now correctly displays additional statistics such as Crit Chance.
  • Stat Readability: Restored correct colors and icons in the stats display, making values easy to read again.
BUG FIXES
  • Bossbar Refresh: Fixed the bossbar during the round so its state updates more smoothly and looks natural.
  • Fight Phase Disconnect: Fixed an issue that could disconnect a player when transitioning into the FIGHT phase.
----------, Apr 10, 2026

CUSTOM GAMES
  • Unified Join Command: The /join command now also handles custom game invite codes, replacing the need for a separate command.
  • Removed Redundant Commands: The separate joincustom and createcustom commands have been removed — custom game management is now simpler and more straightforward.
  • New Player Menu: Players who haven't created a custom game yet will now see a list of available games and an option to create one, instead of receiving an error.
  • Consistent Naming: Mixed terminology like draft, arena, and deploy has been replaced with clearer, unified Custom Game labels across menus and messages.
  • Clearer Player Messages: Feedback messages have been reworded for clarity — for example, Draft created is now replaced with a message confirming that a custom game has been created.
  • Simplified State Management: Technical terms like deploy/undeploy in the custom game menu have been replaced with more intuitive labels such as open and close.
----------, Apr 9, 2026

BUG FIXES
  • Click Handling Improved: The menu now only responds to actual game entries and valid options, making interaction more predictable.
----------, Apr 8, 2026

BATTLE PASS
  • New Placeholders: New Battle Pass-related placeholders have been added. The following can now be displayed:
    • Current tier
    • Total XP earned
    • XP required for the next tier
    • Number of rewards claimed
    • Total number of rewards
    • Completion percentage
    • Time remaining until the Battle Pass ends
  • Existing Placeholders Unchanged: Existing placeholders for stats, ranks, and games continue to work as before.
BUG FIXES
  • Null Game Click Fixed: Fixed a bug in MenuGameManager where clicking an empty slot could attempt to open a non-existent null game.
  • Empty Slot Sound Suppressed: Clicking empty slots in this menu no longer triggers a sound.
  • Click Handling Improved: The menu now only responds to actual game entries and valid options, making interaction more predictable.
----------, Apr 8, 2026

MATCH RESULTS & RANKING
  • End Screen Clarity: Post-match messages now display a cleaner result summary instead of mixing LOSS with ELIMINATED.
  • Rank Change Notification: Players now receive a dedicated message after a match showing which rank they promoted from and to.
  • Improved Rank Summary: The post-match message can now display rating point changes, current rank, and current rating.
  • Config Organization: Ranking-related messages in language.yml have been reorganized into one place for easier editing.
  • Rank Message Customization: Rank name, icon, tier, and color can now each be configured separately for promotion, demotion, and summary messages.
  • Game Start Message: game.start has been refreshed to be clearer and better explain the rules to players.
  • Full Editability: All of the above messages remain fully editable via language.yml, allowing server admins to match their preferred style.
SOUNDTRACK
  • New Format: soundtrack.yml now uses a new, cleaner track-based format.
  • Multiple Tracks per Section: Each section can contain multiple tracks, and the plugin now selects an entire track at random instead of a single sound.
  • Layered Sounds: A single track can contain multiple sounds that play simultaneously.
  • Per-Sound Volume & Pitch: Volume and pitch can now be configured individually for each sound.
  • Old Format Removed: The legacy soundtrack format has been removed. The new layout is now required.
  • Header Description: A description has been added to the top of soundtrack.yml explaining how to add tracks and sounds.
  • Win/Loss Music Split: End-of-game music is now split into separate tracks for victory and defeat.
  • game.end Replaced: The game.end section in soundtrack.yml has been replaced by game.win and game.loss.
  • Section Renames: Several section names have been simplified:
    • team.win → fight.win
    • team.loss → fight.loss
    • game.phase → preparation
  • Preparation Moved: The preparation section has been moved outside of game and is now a standalone top-level section.
LEADERBOARDS
  • Viewer Entry: Leaderboards can now always show the viewing player at the bottom of the list if they are not within the visible top rankings.
  • Zero-Score Support: This also works when the player has 0 points, 0 rating, or 0 wins.
  • True Position Display: The bottom entry now shows the player's actual rank (e.g. #192) instead of a blank entry or ???.
  • Self-Highlight: The player viewing the leaderboard is now visually highlighted, making it easier to spot their own position at a glance.
  • Custom Self-Entry Styling: In leaderboards.yml, the appearance of the viewer's own entry and regular entries can now be configured separately — including the symbol next to the name and name color.
  • Default Config Updated: All existing leaderboards in the default configuration have been updated to support this new display behavior.
  • Config Layout Change: The leaderboard configuration structure has been updated — setting has been replaced by update, and a new sound section has been added for configuring sounds played when a player clicks a leaderboard.
  • Click Sounds: One or more custom sounds can now be played on leaderboard click, configurable directly from the config.
BUG FIXES
  • Leaderboard Click Fixed: Clicking leaderboards to change pages should now work reliably, with no more issues hitting the click area.
  • Click Handler Stability: Leaderboards remain packet-based, but the click handling logic has been simplified and unified, making it more stable for players.
----------, Apr 6, 2026

MYTHIC ITEMS
  • Descriptions & Readability
    • Improved mythic weapon descriptions to immediately highlight key bonuses and drawbacks.
    • Stat descriptions are now more readable and consistent across all mythics.
    • Unified naming conventions for mythic enchant books for better category consistency.
  • New Tier Items (Gold-based)
    • Gold Pouch — grants 1,000 gold.
    • Gold Bag — grants 2,000 gold.
    • Gold Cache — grants 3,000 gold.
  • New Mythic Weapons (Bonus/Drawback Mechanic)
    • Doombringer
    • Duelist's Blade
    • Brickwall
    • Vault Breaker
    • Stormcaller
  • New Mythic Potion
    • Super Absorption
  • New Mythic Enchants
    • Added new enchants for swords and bows:
      • Fire — for swords.
      • Knockback — for bows.
      • Ignite — for bows.
AUGMENTS
  • Tier System
    • Augment tiers are now defined centrally in game.yml, with unified names and colors in a single location.
    • Augment color is now derived automatically from its assigned tier — no longer needs to be set individually per augment.
    • augments.yml has been simplified by removing redundant per-augment color entries.
  • Custom Game Integration
    • Augment tiers in round editing can now be selected from a menu instead of typed manually.
    • This makes round configuration simpler and less prone to typos.
  • New Augment
    • Hunter's Aim (Prismatic): After a projectile is fired, if it is still in flight after 1 second, it automatically homes in on the nearest enemy player. Homing only alters the projectile's direction — it does not increase its power or damage. Uses icon 184.
LEADERBOARDS
  • Added pagination to leaderboards — a single hologram can now display multiple statistics and cycle between them on click.
  • Redesigned the leaderboard layout for improved readability. Each page now shows a refresh countdown, the top player list, the active tab, and a click hint.
  • Unified SOLO, TEAMS, and ALL MODES leaderboards to share the same style and be easier to configure.
  • Added new stat pages for RATING, WINS, KILLS, and TAKEDOWNS where applicable.
  • Fixed page switching on click — clicking a hologram now correctly changes the active page.
  • Fixed click-through behavior — holograms no longer block interaction with blocks placed behind them.
  • Fixed TAKEDOWNS display in ALL MODES — values are now calculated correctly.
COMMANDS & ADMIN TOOLS
  • Tab Completion Improvements
    • Command suggestions are now cleaner and more consistent.
    • A clear message is now shown when a command is ready to execute.
    • The system more clearly indicates when a value still needs to be provided.
    • Optional arguments are now communicated in a simpler, more intuitive way.
  • Bug Fixes
    • Fixed an issue with commands requiring free-text input (e.g., private game invite codes).
    • /al joincustom now correctly prompts for an invite-code again.
    • Fixed argument name display in suggestions to be more descriptive and understandable.
    • General command system cleanup for more consistent behavior in future commands.
CUSTOM GAME & GAME SETTINGS
  • Reorganized the game settings and custom game system for more consistent and predictable configuration.
  • Fixed custom game editing — team and round settings are now properly tied to actual game rules.
  • Improved the custom round system, making custom round modifications more reliable and easier to understand.
  • Cleaned up player modifier handling — adding gold, rerolls, augments, anvils, and mythics now behaves more consistently.
  • Fixed game start handling, player and team limits, and bot-related rules.
  • Improved forced cameo and test mode behavior for more consistent in-game operation.
  • General readability and stability improvements to the custom game system, making the plugin easier to maintain and expand.
----------, Apr 6, 2026

LEADERBOARDS
  • Rank Icons: Solo and Teams leaderboards now display each player's rank icon next to their name.
  • Player-Based Placeholders: Leaderboard lines can now use placeholders tied to the specific player shown on that line, rather than just plain names and values.
  • Improved Layouts: Updated the visual design of Solo and Teams leaderboard entries to be cleaner and easier to read.
  • Live Refresh Timer: Replaced the static "refreshes every 30 min" label with a real countdown showing exactly when the next update is due.
  • More Reliable Holograms: Improved leaderboard visibility so holograms behave more consistently when players move between worlds, switch areas, or reconnect to the server.
COMBAT & DAMAGE
  • Unified Damage System: Basic attacks and augment damage now share the same underlying logic, making combat behavior significantly more consistent overall.
  • Melee Hit Feedback Restored: Regular melee attacks once again play the correct hit animation and sound.
  • Hit-Only Effect Support: Added proper support for effects that trigger a hit without dealing actual damage, allowing certain augments to interact with on-hit systems without removing health.
  • Knockback Control: Knockback is now only applied where it makes sense — it no longer affects most augments by default.
  • Fixed Knockback Direction: Hits now correctly push targets away instead of pulling them toward the attacker.
  • Fixed Silent Effects: Some effects that were supposed to be silent were incorrectly triggering the hurt animation — this has been resolved.
  • Fixed Target Dummy Interactions: Melee testing against target dummies during the prep phase now works correctly.
  • Fixed DoT Death Prevention Bypass: Certain damage-over-time effects could incorrectly bypass death-prevention augments — this has been fixed.
  • Fixed Blade Waltz: Resolved a bug where Blade Waltz would sometimes fail to deal damage.
  • Fixed Delayed & Chained Hit Edge Cases: Several augment issues caused by delayed hits and chained effects have been resolved, improving overall combat reliability.
CRITICAL HITS
  • Reworked Crit Chance Scaling: Critical strike chance now works as a straightforward percentage — a value of 10 means a 10% chance, rather than behaving as a guaranteed hit. Maximum crit chance is capped at 100%.
  • Flat & Percentage Bonuses: Crit chance now correctly supports both flat and percentage-based bonuses, ensuring the displayed value matches actual in-game behavior.
  • Crit Damage Multiplier: Added a new Crit Damage Multiplier stat that scales the damage dealt by critical strikes.
  • Crit Chance Consistency: Critical hits now work reliably across all attack types, including standard melee.
AUGMENTS
  • New Augments
    • Dimensional Travel (Prismatic): Charge up by sneaking, then blink forward — bringing nearby allies with you and sending enemies caught along your path back to your original position.
    • Critical Healing (Gold): Your healing can now critically heal based on your critical strike chance. Also grants additional crit chance.
    • Critical Rhythm (Gold): Critical strikes build up attack speed over time, allowing aggressive crit builds to ramp significantly during extended fights.
    • Double Tap (Gold): Critical strikes trigger on-hit effects one extra time, enabling stronger on-hit combos.
    • Healing Subscription (Gold): Increases all healing you receive.
  • Description & Style Improvements
    • Cleaner Descriptions: Reworked a number of augment descriptions to remove unnecessary numbers from the main text, making them easier to read at a glance.
    • Consistent Style: Standardized descriptions to use uniform wording, consistent trigger labels, and shorter explanations across the board.
    • Readability Fixes: Corrected awkward phrasing, repeated words, and inconsistent lines so augment tooltips feel more polished in-game.
STATS & ATTRIBUTES
  • Custom Stats as Native Attributes: Custom stats now function like standard Minecraft player attributes, allowing the augment system and anvil to apply custom effects — such as crit chance or cooldown reduction — in a consistent and predictable way.
  • Fixed Anvil Stat Stacking: Resolved an issue where anvil stats would stack incorrectly across rounds, accumulating values on repeated activations instead of applying cleanly.
  • Unified Stat Key Naming: Internal stat keys have been standardized, making the whole system more predictable and easier to work with.
COOLDOWNS
  • Fixed Flat Cooldown Reduction: Flat cooldown bonuses are now always calculated in seconds, regardless of the base cooldown duration, ensuring cooldown reductions behave consistently across both short and long abilities.
PROGRESSION & MATCH RULES
  • Global Progression Settings: Added a new global configuration that controls when rewards and progression count, applicable across all game types.
  • Per-Game-Type Controls
    • Custom Games: Economy, statistics, and ranking can each be toggled independently for custom games.
    • Bot Matches: Economy, statistics, and ranking can each be toggled independently for games that include bots.
    • Independent Rules Per System: Each system (economy, stats, ranking) can follow its own rules — for example, rewards can count in bot matches while ranking does not.
  • Cleaner Configuration: The setup now uses simple on/off toggles with clear per-context rules, replacing the previous combined-mode approach that was harder to understand.
DEBUG & DISPLAY
  • Custom Stats in Stat Viewer: The stat debug tools now display custom anvil stats alongside standard Minecraft attributes, rather than only showing native values.
  • Simplified Custom Stat Display: The display of custom stat values has been cleaned up and made consistent throughout the interface.
  • Live Stats Cleanup: Custom stats in the live stat display are now grouped the same way as standard Minecraft stats, instead of appearing as separate repeated lines.
----------, Apr 5, 2026

SUMMONS & POTIONS
  • Witch Potion Fix: Witches now use their potions properly in combat. Harmful potions no longer affect the team that summoned them, while helpful potions still work as expected.
  • Evoker Summon Support: Evokers now work much better with the summon system. Their special attacks and summoned entities are handled correctly in fights.
  • Better Summon Ownership: Summoned creatures created by other summons are now treated as part of the same player's army, improving combat behavior and cleanup during matches.
SHOPKEEPER
  • New Witch Egg: Added a new Witch spawn egg to the Shopkeeper.
  • New Evoker Egg: Added a new Evoker spawn egg to the Shopkeeper.
  • Expanded Summon Options: The Shopkeeper now offers more advanced summon choices for players who want stronger or more tactical mob-based builds.
----------, Apr 4, 2026

RESOURCE PACK & MODELS
  • 1.21.11 Support: Fully updated the resource pack to support Minecraft 1.21.11 standards.
  • Item Model Components: Completely migrated away from legacy numeric Custom Model Data (range_dispatch). Custom items now use the modern item_model component system for perfect isolation and zero conflicts with other resource packs.
  • Namespace Cleanup: Removed the need to overwrite default Minecraft items (like diamond or paper). All custom items, models, and definitions are now safely isolated in the arenalegends namespace.
  • Simplified IDs: Refactored internal item references to be much shorter and more readable (e.g., augment_11201001 → 001).
TEXTURES & FONTS
  • Rank Icons Update: Renamed cryptic single-letter rank texture files to their full names (e.g., s1 → silver1, u → unranked) for better readability and easier configuration.
  • GUI Assets Reorganization: Updated shop and GUI asset names to be more consistent and descriptive (e.g., select_anvil, select_augment_gold).
  • Font Integration: Properly integrated custom font icons (GUI, Teams, Ranks) into the global minecraft namespace, fixing an issue where they appeared as empty boxes in chat, on signs, or in books.
  • Asset Polish: Unified all references of cards to card across models, textures, and data files.
AUDIO
  • Sound Naming Consistency: Removed redundant arena_ prefixes from all sound files and sounds.json events, taking full advantage of namespace separation to keep sound IDs clean.
CODE & CONFIGURATION
  • Item Model System
    • New Item Model Support: Added native support in the item library for the modern item_model component, so item definitions can now use namespaced model paths like arenalegends:augment_silver/145 instead of legacy numeric IDs.
    • Backwards-Compatible Model Handling: Updated the shared stack builder to accept both legacy numeric model values and new string-based model references, making the transition safer across existing configs.
    • String Custom Model Data Support: Added support for string-based custom model data component values, preparing the codebase for newer Minecraft item component workflows beyond legacy integer-only usage.
  • Config Migrations
    • Augment Config Migration: Migrated augment definitions from old numeric model IDs to clean namespaced paths such as arenalegends:augment_silver/145, arenalegends:augment_gold/065, and arenalegends:augment_prismatic/124.
    • Item Skin Migration: Updated item skin definitions to use readable paths like arenalegends:skin/sword_a instead of old numeric values.
    • Team Icon Migration: Reworked team display icons to use namespaced item models like arenalegends:team/cow/base and arenalegends:team/cow/eliminated, replacing the old generated numeric model formula.
    • Mythic & Menu Icon Migration: Updated mythic items and menu UI items to use namespaced model paths such as arenalegends:game/a_white/card, arenalegends:game/a_green/anvil, and arenalegends:game/a_orange/gold.
  • Cleaner Resource References: Refactored multiple internal config references so model assignments are now easier to read, maintain, and map directly to resource pack files.
----------, Apr 3, 2026

BUG FIXES
  • Fixed a bug where configurations would always revert to their default state.
----------, Apr 1, 2026

BUG FIXES
  • Fixed a bug where games wouldn't end.
----------, Mar 31, 2026

CUSTOM GAMES
  • Fixed private game drafts persisting incorrectly by cleaning them up when the owner leaves or when the plugin shuts down.
  • Prevented players from creating a new draft while they already have one active.
  • Added a deploy cooldown for private games after undeploying, and improved deployment handling so deleted or invalid drafts no longer continue through the deploy flow.
ITEMS
  • Fixed shop item loading and generation to support nested folders inside the items directory, allowing item configs to be reorganized into category-based subfolders without breaking registration.
COMMANDS
  • Updated private game command naming and related menu/invite messaging to use the new createcustom, joincustom, and configcustom command flow more consistently.
----------, Mar 31, 2026

GENERAL
  • Added full Bungee mode support for game server instances.
  • Players are now automatically joined to the configured game when entering a Bungee-enabled backend.
  • Improved backend availability handling so players cannot enter the server while the forced game is unavailable.
CONFIGURATION
  • Added support for the bungee section in game.yml, including auto-join-game, lobby-server, restart-command, and server-motd settings.
  • Added placeholder parsing for Bungee MOTD entries using the internal placeholder system.
BUNGEE
  • Changed quit behavior in Bungee mode so using the return item or /quit now sends players to the configured lobby server instead of manually removing them from the game.
  • Forced Bungee mode to only allow access to the configured target game.
  • Restricted automatic instance generation in Bungee mode to the configured forced game only.
  • Prevented players from joining the backend if the forced game is still unavailable or not yet ready.
  • Added automatic transfer to the lobby server when a game ends.
RESOURCE PACK
  • Improved resource pack handling in Bungee mode by delaying pack delivery slightly after join.
  • Adjusted pack sending logic so the pack can be requested again correctly on later joins when needed.
SERVER
  • Improved reload and shutdown handling for Bungee backends.
  • Players are now redirected to the lobby server when the plugin is disabled.
  • Players remaining on the backend after a reload are now kicked when the plugin is enabled again.
PLACEHOLDERS
  • Added support for the {GAME_STATE} placeholder in game-based placeholder processing.
----------, Mar 30, 2026

PLACEHOLDERS
  • Fixed rank statistic placeholders without mode prefixes, such as {STATISTIC_RANK_SYMBOL}, so they resolve correctly based on the player's current game mode.
UPGRADES
  • Fixed disabled upgrades still applying attribute effects in-game even when they were no longer visible in the upgrade menu.
----------, Mar 30, 2026

GENERAL
  • Introduced the Battle Pass system, allowing players to earn XP by playing games and unlock exclusive cosmetic rewards across free and premium tracks.
  • Restructured internal code packages by moving event handlers, item builders, and language files to improve codebase organization and maintainability.
  • Replaced the dedicated GemEconomy handling in favor of a new unified economy system supporting both Gems and Battle Pass XP.
[​IMG]
[​IMG]
CONFIGURATION
  • Consolidated and expanded economy settings in the game.yml file under a new economy section, defining separate rewards for gems and battle-pass-xp.
  • Added comprehensive explanatory comments across multiple configuration files like config.yml, game.yml, and shopkeeper.yml to clarify the purpose of each setting.
  • Added new game phase command execution triggers in the game.yml file for events like prep-phase-end, fight-cage-end, fight-ring-start, and fight-ring-decrease.
MENUS
  • Added a new Battle Pass access button to the menu-collectibles.yml file and shifted the layout slots of existing collectible buttons to accommodate it.
  • Introduced detailed progress trackers in the menu-collectibles.yml file for all collectible categories, displaying unlocked counts and completion percentages.
  • Standardized upgrade placeholders in the menu-upgrades.yml file by adding an UPGRADE_ prefix to all placeholders.
[​IMG]

COLLECTIBLES
  • Introduced a new unpurchasable item state for all cosmetic menus to handle items that cannot be bought directly with gems but are earned through the Battle Pass or other means.
  • Changed the display item material for Presence Messages from ALLAY to ALLAY_SPAWN_EGG in the menu-presence-messages.yml file.
----------, Mar 19, 2026

GENERAL
  • Optimized how active augments are stored and handled internally.
CONFIGURATION
  • Consolidated all individual augment configuration files into a single augments.yml file to keep the folder structure
  • clean.
  • Added the require-for-game option to the resource pack settings, allowing players to join without accepting the
  • resource pack if disabled.
  • Reorganized the game.yml file by moving the augment pool limits into a newly dedicated pool section.
  • Removed the enabled toggle for the shared augment pool, as the system is now always active based on the configured
  • limits.
BOARDS
  • Renamed the {PLAYERS_UNTIL_START} placeholder to {PLAYERS_TO_START} in both solo and team lobby boards.
CAMEOS
  • Adjusted the Axolotl cameo by removing unnecessary entity NBT definitions.
----------, Mar 14, 2026

BUG FIXES
  • Fixed a bug where an invalid java version was required to run the plugin.
----------, Mar 10, 2026

GENERAL
  • Updated the libraries.
----------, Mar 4, 2026

BUG FIXES
  • Fixed a bug that caused enchants to double whenever a player purchased an item.
----------, Feb 28, 2026

GENERAL
  • Optimized the plugin.
  • Fixed some bugs.
----------, Feb 24, 2026

GENERAL
  • Updated the libraries.
  • Changed the versioning format to: year.day.hours-minutes-seconds
----------, Feb 17, 2026

GENERAL
  • Optimized the schematics system.
BUG FIXES
  • Fixed a bug where sometimes WorldGuard's temporary files would not be deleted.
----------, Feb 6, 2026

GENERAL
  • The plugin will no longer throw errors when any of the required dependencies are not present, making it easier to identify what's wrong.
WORLDEDIT
----------, Feb 5, 2026

GENERAL
  • When WorldGuard is installed, the plugin attempts to unload worlds generated by games and remove their configurations, preventing the WorldGuard worlds folder from being filled with temporary config files.
----------, Feb 3, 2026

GAME
  • The initial team builder is now more error-proof and has been optimized.
GAME MANAGER
  • Updated icon text to provide more information.
  • Added helpful tooltips with guidance on setting up schematics.
  • Updated the appearance of some icons.
LANGUAGE
  • Removed unused content.
----------, Feb 2, 2026

GENERAL
  • Optimized the team handler.
BUG FIXES
  • Fixed a bug where spectators could interact with players.
----------, Feb 1, 2026

GAME MANAGER
  • Updated the icons and text.
  • Fixed some icons.
GENERAL
  • Updated the libraries.
----------, Jan 31, 2026

BUG FIXES
  • Fixed a bug that caused many errors in the Time Parser.
----------, Jan 27, 2026

LEADERBOARDS
  • Entities are now entirely packet-based, preventing ghost entities from persisting on the server.
  • Improved the leaderboard refresh rate, making it more enjoyable for players.
MENUS
  • Fixed several formatting issues across all menus.
----------, Jan 25, 2026

PLACEHOLDERS
  • Rewrote the entire system from scratch.
  • Optimized the system in many ways.
  • Most strings now support all placeholders that the plugin has to offer.
  • Fixed many multi-processing bugs where a string would be processed multiple times by the same processor.
----------, Jan 24, 2026

GENERAL
  • Updated the libraries.
  • Fixed a couple of issues.
----------, Jan 18, 2026

UPGRADES
  • Upgrades are permanent stat attribute buffs that persist throughout the game.
  • Players can progress by spending gems in the Upgrades menu.
  • Once an upgrade reaches its maximum level, players can Prestige it by spending additional gems.
  • Prestiging allows for further upgrading, but with smaller bonuses per level.
  • [​IMG]
SCHEMATICS
  • Added a queue system to the schematic system that loads and pastes schematics one by one.
  • This prevents situations where the server is overloaded by loading multiple worlds at once, which can cause stack errors.
GAMES
  • Added a “Generate Instances” setting, which is turned OFF by default.
  • When enabled, this setting ensures that only one instance of a game is kept alive, preventing server freezes on game start caused by generating new instances.
  • [​IMG]
----------, Jan 14, 2026

BUG FIXES
  • Fixed a bug where the spawn eggs wouldn't work.
----------, Jan 11, 2026

BUG FIXES
  • Fixed a bug where the join command queried games already in progress instead of open games.
  • Fixed a bug that caused the boss bar to not display for spectators.
----------, Jan 8, 2026

BUG FIXES
  • Fixed a bug that caused the Ender Dragon cameo to not work properly.
----------, Jan 5, 2026

BUG FIXES
  • Fixed a bug that caused leaderboards to spawn on top of each other.
  • Fixed a bug that caused the “Equipment Slot Group cannot be null” error.
----------, Jan 2, 2026

LEADERBOARDS
  • You can now create leaderboards that allow players to view the top players.
  • For more information, please visit this Wiki page.
----------, Jan 1, 2026

GENERAL
  • Optimized most of the utilities used by the plugin for smoother gameplay.
  • Improved asynchronous data loading for tasks such as checking statistics.
BUG FIXES
  • Fixed a bug that caused temporary worlds not to be removed.
  • Fixed a bug where the world creator would sometimes cause server lag.
  • Fixed a bug (hopefully) where worlds would not be generated after reloading the plugin.
----------, Dec 29, 2025

GENERAL
  • Updated the libraries.
  • Optimized the code.
  • Fixed a couple of bugs.
----------, Dec 25, 2025

BUG FIXES
  • Fixed some permissions not working.
----------, Dec 22, 2025

INSTALLATION
  • The download now contains a .zip file with both the plugin and schematics.
  • Simply drag both the .jar file and the FastAsyncWorldEdit schematics to your server's plugins directory.
  • There are 7 Arena schematics and 1 Lobby schematic ready for you to play.
  • The .zip file also contains a README file that will guide you.
----------, Dec 19, 2025

GENERAL
  • Updated the libraries.
  • Fixed a couple of bugs.
----------, Dec 13, 2025

BUG FIXES
  • Fixed a bug that caused commands to not be executed at specific events.Fixed a bug where Finisher commands would not be executed.
  • Fixed a bug where Game commands would not be executed.
----------, Dec 12, 2025

FINISHERS
  • You can now create your own finishers — just add an entry to the finishers.yml file.
  • You can now specify the type of finisher that will be played in each entry.
  • You can now execute commands when finishers are played — great for external finishers.
----------, Dec 10, 2025

CONFIG MANAGER
  • Rewrote the entire config manager.
  • Fixed a bug where some files would constantly regenerate.
  • Fixed a bug where certain files would reset your settings.
  • Fixed additional bugs related to the manager.
----------, Dec 10, 2025

GENERAL
  • Minor optimizations to how strings are parsed across the plugin.
BUG FIXES
  • Fixed a bug that caused a player's game data to not be removed after a game ended.
  • Fixed a bug that caused several memory leaks across the plugin.
----------, Dec 2, 2025

GENERAL
  • Minor optimizations and tweaks.
BUG FIXES
  • Fixed a bug that caused a memory leak.
----------, Nov 29, 2025

BUG FIXES
  • Fixed a bug that caused invalid placeholders to be used for anvils.
  • Fixed a bug that caused a memory leak.
----------, Nov 28, 2025

BUG FIXES
  • Fixed a bug where player data was removed before a game ended.
  • Fixed a bug where games did not unload correctly.
  • Fixed a bug where players were not granted statistics/currency when quitting.
  • Fixed a bug where teams received incorrect final placements.
  • Fixed a bug where team health could not be reduced below zero, causing incorrect placements.
  • Fixed a bug where player data was not removed, causing memory leaks.
  • Fixed a bug where player data was not loaded correctly.
----------, Nov 27, 2025

BUG FIXES
  • Fixed a bug where round progression ignored the default section, causing empty rounds.
  • Fixed a bug where the server would crash on certain rounds.
----------, Nov 26, 2025

GAME MANAGER
  • The default filtering option for instances is now "Instance" instead of "All".
  • Added spawn status to both Lobby and Arena schematics so it’s easier to identify any problems.
  • Updated the coloring for the Unchecked status.
  • Settings now show both the config values and the current live values.
----------, Nov 26, 2025

GAME
  • You can now create individual Round Progressions for games.
  • Round Progressions can be created in the new file located at /gameplay/round-builder.yml.
  • To set the progression for a game, use the Game Manager (/al gamemanager).
  • Optimized the instance loading system, removing unnecessary load on the server.
ROUNDS
  • Health and Gold no longer carry over to the next round.
  • Added the default fallback entry, which will be used when a round is not specified.
----------, Nov 24, 2025

TEAM SELECTOR
  • Added a config file for editing the visual aspects of the selector.
  • This means you can now translate it, change the layout, and more.
  • You can adjust it in: menu-team-selector.yml
BUG FIXES
  • Fixed a bug where some menu items could be generated twice, causing unnecessary load on the server.
----------, Nov 22, 2025

GENERAL
  • Optimized the values system.
  • Optimized plugin shutdown handling.
  • Optimized how live stats are built and displayed.
AUGMENTS
  • Added glass panes as empty augment slots in the inventory.
BUG FIXES
  • Fixed several issues related to world generation.
  • Fixed several audio-related issues.
  • Fixed a potential memory leak.
----------, Nov 20, 2025

GENERAL
  • Optimized startup performance.
BUG FIXES
  • Fixed a bug where schematics would not register properly.
  • Fixed a bug where bots would not attack.
  • Fixed several typos in the config.
  • Fixed several issues with the menu system.
----------, Nov 17, 2025

SCHEMATICS
  • Schematics now load directly from WorldEdit/FastAsyncWorldEdit’s folders.
    • Schematics must have a proper name tag in order to be recognized as Arena schematics.
    • For more information, please refer to the updated Wiki.
  • Removed the maps folder.
GAMES
  • Ending a game with the /al endgame command will now unload the instance instantly.
BUG FIXES
  • Fixed a bug that caused bots not to load and crash the server.
  • Fixed a bug where bots would not move.
  • Fixed a bug where games would not start properly.
----------, Nov 15, 2025

GAME MANAGER
  • Added missing settings.
    • All settings can now be changed directly in the manager.
    • The /al gamesetting command will be removed in the future.
  • The manager now reopens automatically when a setting is changed.
  • Updated the layout.
  • Fixed several typos.
----------, Nov 13, 2025

BUG FIXES
  • Fixed a bug that caused an error when FastAsyncWorldEdit was not present.
    • The plugin will now display a message instead.
----------, Nov 12, 2025

DEVELOPER’S NOTE
  • This update introduces major backend changes and a brand-new schematic system.
  • It’s currently in beta, so please expect occasional bugs or incomplete features.
  • If you encounter any issues, report them so they can be patched quickly in the next release.
GAMES
  • Introduced a new schematic system for arenas and lobbies.
    • Build maps using WorldEdit and save them as .schem files.
    • Place them in /ArenaLegends/maps/lobby or /ArenaLegends/maps/arena.
    • The plugin automatically loads and pastes them into empty worlds.
  • Added [LOCATION] signs to define spawn points and key map positions.
    • Lobby signs: JOIN, END, SHOPKEEPER, TEAM (1–8).
    • Arena signs: CENTER, TEAM_1, TEAM_B.
  • Implemented the Game Manager (/al gamemanager) to manage all games easily:
    • View and edit game settings.
    • Assign specific schematics for both lobby and arena.
  • For more information: https://xerickerspigot.gitbook.io/arenalegends/guides/schematics
BUG FIXES
  • Fixed issues with spawn locations not saving correctly in some cases.
  • Fixed world unloading errors when stopping games.
  • Fixed a rare case where player data wasn’t clearing after a match ended.
  • Minor stability improvements and small performance tweaks.
----------, Nov 11, 2025

GENERAL
  • Now supports 1.21.10.
BUG FIXES
  • Fixed some bugs.
----------, Oct 27, 2025

BUG FIXES
  • Fixed a bug where an invalid amount of rating would be granted.
----------, Oct 14, 2025

GENERAL
  • Optimized the matchmaking.
  • Optimized the round-based fighting system.
BUG FIXES
  • Fixed a bug where some augments would incorrectly register stats.
  • Fixed a bug where some statistics would go negative.
----------, Oct 1, 2025

BOTS
  • Bots will no longer path toward the Shopkeeper, making it harder for players to open the shop.
  • Fixed various interactions with bots.
----------, Sep 10, 2025

AUGMENTS
  • New: Augmented Power
    • [​IMG]
  • New: Parasitic Relationship (Teams)
    • [​IMG]
BUG FIXES
  • Fixed a bug that caused Cameos not to be broadcast to spectators.
  • Fixed a bug where daytime would not reset after a game win.
  • Fixed a bug where some statistics could become negative.
----------, Sep 4, 2025

MENUS
  • Added Go Back and Close buttons to the following menus:
    • Anvil Stats
    • Augments
    • Mythics
    • Shopkeeper
  • Added a configurable setting to the item builder:
    • require-previous: If set, the item will only be displayed if the previous menu's name matches one specified in the setting. You can also use "none" to display the item if no previous menu is present.
----------, Sep 3, 2025

BUG FIXES
  • Fixed a bug that prevented the Health Penalty from carrying over to subsequent rounds when not specified.
----------, Sep 1, 2025

GENERAL
  • Updated the item library.
AUGMENTS
  • NEW – Pandora's Box:
    • [​IMG]
  • Transmute: Chaos: Fixed a bug where you sometimes wouldn’t receive the full number of Augments due to a delay.
----------, Aug 29, 2025

GENERAL
  • Updated the libraries.
AUGMENTS
  • Runic Awakening: Added a statistic that tracks how many enchants have been applied to your gear.
----------, Aug 27, 2025

GENERAL
  • Updated the libraries.
  • Optimized some augments.
BUG FIXES
  • Fixed a bug where Quest Augments would not grant items.
----------, Aug 18, 2025

GENERAL
  • Updated for Spigot 1.21.8.
----------, Aug 4, 2025

BUG FIXES
  • Fixed a bug that caused some commands to not be clickable.
  • FIxed a bug where some messages weren't colored properly.
----------, Jul 10, 2025

GENERAL
  • Added support for version 1.21.7.
DEVELOPER'S NOTE
  • This version of the plugin may contain bugs due to the version update.
  • Please make a backup of your server before installing it, and report any issues on our Discord server.
----------, Jul 8, 2025

GENERAL
  • Optimized the plugin.
  • Updated the resource pack.
----------, Jun 8, 2025

BUG FIXES
  • Fixed a bug where the plugin would fail to unregister due to resoruce pack.
----------, May 29, 2025

GENERAL
  • Small optimizations and QoL changes.
  • Fixed some Augment interactions.
----------, May 27, 2025

DEVELOPER'S NOTE
  • Make sure you're using the development version of PacketEvents that supports 1.21.5.
GENERAL
  • Updated for Spigot 1.21.5.
----------, May 5, 2025

GENERAL
  • Minor optimizations and fixes.
WORLD GENERATOR
  • The generator is now faster.
----------, Apr 14, 2025

BUG FIXES
  • Fixed a bug that caused the statistics command to not work when entering negative values.
----------, Apr 7, 2025

BUG FIXES
  • Fixed a bug that caused the Finishers to not be visible in the menu.
----------, Apr 6, 2025

BUG FIXES
  • Fixed a bug that caused an error to appear when a world was being copied.
----------, Apr 5, 2025

COMMANDS
  • Added tab completion to:
    • /al modificator
    • /al modestatistic
    • /al globalstatistic
  • Updated the tab completion of some commands.
----------, Apr 2, 2025

RANKING
  • Added rank badges for the ranks.
    • [​IMG]
    • [​IMG]
BUG FIXES
  • Fixed a bug that allowed invalid items to be loaded.
  • Fixed a bug where the slot attribute wouldn't work properly.
----------, Apr 1, 2025

BUG FIXES
  • Fixed a bug where the "slot" setting wouldn't work for item attributes.
----------, Mar 31, 2025

DEVELOPER'S NOTE
  • This update includes many changes to the config files. Your files will likely be missing many new entries. I recommend deleting the following folders: menu and collectibles.
AUGMENTS
  • New: Rampart Charge
    • [​IMG]
  • New: Parasitic Mutation
    • [​IMG]
  • New: Symbiotic Mutation
    • [​IMG]
COLLECTIBLES
  • You can now specify custom statistic requirements for each collectible.
MYTHIC MOBS
----------, Mar 27, 2025

BOTS
  • Bots will now perform left/right clicks on their items twice when their health drops below half.
    • This change ensures that bots properly interact with any items they have (such as Chronobreak).
  • Minimized the effect of no-knockback when bots are attacked while strafing.
  • Bots will no longer strafe into dangerous terrain, such as water or lava.
  • Bots have learned how to use Splash Potions.
    • They will use Splash Potions when the distance between them and the target is ≤ 15 blocks.
  • Bots will now target enemy minions if they are nearby.
    • Players are still prioritized unless they are out of range.
  • Improved bot pathfinding.
  • Fixed a bug where bots would sometimes forget they have Speed and Attack Speed buffs.
----------, Mar 25, 2025

AUGMENTS
  • New: Flame Dash
    • [​IMG]
BUG FIXES
  • Fixed a bug where player names would have wrong colors.
----------, Mar 24, 2025

BUG FIXES
  • Fixed a bug that caused the Transmute Augment to grant Augments every round.
  • Fixed a bug that caused the Arcane Surge Augment to not grant enchants.
  • Fixed a bug where some Augments would throw concurrent modification exceptions.
----------, Mar 22, 2025

MYTHIC ITEMS
  • Updated the item pool.
AUGMENTS
  • Added new sound and particle effects to some augments.
  • Fists of Fate: Now only works on Melee attacks.
  • New Augment: Repulsor
  • [​IMG]
----------, Mar 21, 2025

RESOURCE PACK
  • Updated the resource pack.
GAME
  • Added a new setting: Soundtrack
    • Allows you to set the game's soundtrack.
CONFIG
  • Moved the soundtrack builder from game.yml to a separate file, allowing you to create multiple soundtracks.
BUG FIXES
  • Fixed a bug that caused null placeholders to appear on the scoreboard.
  • Fixed a bug that caused massive error spam when a player quit the server during a game and then rejoined.
----------, Mar 19, 2025

MATCHUP INTRO
  • When a Cameo is present, it will now be briefly announced after the banners close in.
  • Made some adjustments to the animation.
BUG FIXES
  • Fixed a bug that caused a teammate's name to be displayed as "teammate=null" if they quit the game.
  • Fixed a bug that prevented Dummies from respawning upon death.
----------, Mar 17, 2025

BUG FIXES
  • Fixed a bug that caused the player rank to not update properly.
----------, Mar 17, 2025

BUG FIXES
  • Fixed a bug where using menus outside games would throw errors.
  • Fixed a bug where you couldn't interact with some items in menus.
----------, Mar 16, 2025

MATCHUP INTRO
  • Added a custom animation where both team banners close in when the fight starts.
    • The messages can be edited in the language.yml file.
  • [​IMG]
SPECTATING
  • Spectators will no longer receive the "FIGHT" title while spectating.
    • Instead, they will now receive a "SPECTATE" title.
REROLLS & ROLLS
  • Augments, Anvil Stats, and Mythics now have individual settings for rerolls, high-stakes rerolls, and choices.
    • You can configure them under the "roll" entry in game.yml.
CONFIG
  • Updated multiple config entries for better readability.
  • Removed the "high-stakes" entry from game.yml, as it is no longer needed.
----------, Mar 15, 2025

BUG FIXES
  • Fixed a bug where spectators would have colored names.
  • Fixed a bug where name colors wouldn't refresh properly.
  • Fixed a bug where some events wouldn't trigger properly on death.
----------, Mar 14, 2025

BUG FIXES
  • Fixed a bug where the Bungee mode would not work.
----------, Mar 13, 2025

ITEM SKINS
  • You can now create skins for items in the shop.
  • Here’s how to create a skin for a Bow:
    • Create a material group in the equipment-skins.yml file.
    • Create a skin group in the /skins/ folder named "skin-bow.yml".
    • Copy the data from one of the existing skin groups.
  • WARNING: This feature is not yet complete and will be further updated in future updates.
BUG FIXES
  • Fixed a bug that prevented passives from being applied properly.
  • Fixed a bug where some augments failed to apply their effects.
  • Fixed a bug that caused some augments to crash the server.
----------, Mar 13, 2025

AUGMENTS
  • New: Light 'Em Up
    • [​IMG]
  • New: Quest: Steel Your Heart
    • [​IMG]
  • New: Demon King's Crown
    • [​IMG]
  • New: Giant Slayer
    • [​IMG]
GAME
  • Added a new setting: Start With Bots
    • When enabled, the game will always start, even with just one real player.
    • If the game starts with fewer real players than the required minimum, it will automatically be filled with bots.
BUG FIXES
  • Fixed a bug where the Enderman cameo could teleport players under the map.
  • Fixed a bug where the Raid Boss augment could teleport players under the map.
  • Fixed a bug that caused certain placeholders to not be translated.
----------, Mar 11, 2025

BOSS BAR
  • The boss bar is now entirely packet-based.
  • The round bar now displays "Gold Round" if no other modifiers are present.
BUG FIXES
  • Fixed a bug where game instances were not being created.
----------, Mar 9, 2025

BUG FIXES
  • Fixed a bug where the Chronobreak augment would affect all players during the preparation phase.
    • Note: It now only affects yourself (during the preparation phase).
  • Fixed a bug where an invalid placeholder would be displayed when spectating the next round.
  • Fixed some spelling mistakes in the config.
----------, Mar 9, 2025

BUG FIXES
  • Fixed a bug where projectiles were not consumed if you had the Infernal Barrage augment.
  • Fixed a bug where the initial projectile was not removed when you had the Infernal Barrage augment.
  • Fixed a bug where some projectiles would not trigger Projectile Hit events.
  • Fixed other miscalculation bugs.
----------, Mar 7, 2025

AUGMENTS
  • New: Transmute: Gold (Silver)
    • [​IMG]
  • New: Transmute: Prismatic (Gold)
    • [​IMG]
  • New: Calculated Risk
    • [​IMG]
  • New: Forward Thinking
    • [​IMG]
  • [COLOR=var(--darkreader-text-000000, #e8e6e3)]New: Infernal Barrage[/COLOR]
    • [COLOR=var(--darkreader-text-000000, #e8e6e3)][​IMG] [/COLOR]
  • [COLOR=var(--darkreader-text-000000, #e8e6e3)]New: Spread Shot (Old: Arrow Volley)[/COLOR]
    • [COLOR=var(--darkreader-text-000000, #e8e6e3)][​IMG] [/COLOR]
  • New: Double Provisions
  • [​IMG]
  • Adjusted the tier of some augments.
BUG FIXES
  • Fixed a bug where the music would sometimes stop playing.
  • Fixed a bug where there would be an error when you tried to join a game.
  • Fixed a bug where the heart symbol would be changed to the block symbol in unusual places.
----------, Feb 28, 2025

CAMEOS
  • Added new cameos:
    • Armadillo: +2 Rerolls
    • Axolotl: First player to reach 20% gains Regen IV for 5s.
    • Blacksmith: +1 Anvil, +5% Anvil Power (Permanent)
    • Creeper:+10 TNT
    • Evoker: +1 Totem of Undying
    • Iron Golem: Resist V (one round)
    • Villager: +3 Random augments (one round)
    • Warden: Darkness (one round)
    • Piglin: -500 Gold (can't go negative)
BUG FIXES
  • Fixed a bug where the quickjoin command wasn't working.
----------, Feb 26, 2025

GAME PREVIEW
  • Added a new menu that contains all preview items to save space in the inventory.
    • [​IMG]
TEAM SELECTOR
  • You can now join specific teams in the pre-game lobby.
  • This is great when planning with friends.
  • To access the Selector, click on the Map.
    • [​IMG]
BUG FIXES
  • Fixed a bug where players weren't teleported to spectate a game in certain scenarios.
  • Fixed a bug where spectators were pushed when rejoining a game.
  • Fixed a bug where Team and Player health conditions were reversed.
----------, Feb 23, 2025

RESOURCE PACK
  • Updated the pack.
BUG FIXES
  • Fixed a bug where players would get negative rating for winning games.
  • Fixed a bug where augments would not reduce the absorption effect first.
  • Fixed a bug where you couldn't shift-click items in the inventory.
----------, Feb 20, 2025

SHOPKEEPER
  • You can now discard items using the lava bucket:
  • Simply drag and drop an item you want to discard.
CAMEOS
  • Enderman: Now gives 3 pearls at the start, then 1 pearl every 10 seconds.
  • Glowing Squid: Now gives 12 spectral arrows.
BUG FIXES
  • Fixed a bug that caused the Shopkeeper to print errors in the console.
  • Fixed a bug where items would not stack properly.
----------, Feb 19, 2025

AUGMENTS
  • New Augment: Walking Arsenal
    • [​IMG]
  • New Augment: Arcane Surge
    • [​IMG]
  • New Augment: Guiding Beam
    • [​IMG]
BUG FIXES
  • Fixed a bug that caused players to be put in the spectator mode.
  • Fixed a bug where players' data would disappear after quitting.
  • Fixed a bug where enchants would not work properly.
----------, Feb 18, 2025

GAME
  • Added a new setting: Fill With Bots
    • When enabled, any remaining player slots at the start of the game will be filled with bots.
  • Updated how status effects impact players:
    • Blindness now causes you to miss half of your attacks.
    • Stun and disarm now prevent you from attacking.
  • Adjusted the position of the Ring of Fire particles.
BOTS
  • Updated how the accuracy rating works:
    • Bots no longer miss attacks but instead deal reduced damage.
  • Bots no longer passively gain attack speed each round.
  • Bots can no longer attack while blinded.
BUG FIXES
  • Fixed a bug where the Reroll Recycler augment would give way too much Anvils.
----------, Feb 15, 2025

BUG FIXES
  • Fixed a bug where players would sometimes start the fight in spectator mode.
  • Fixed a bug where spectators wouldn't be teleported to other matchups.
  • Fixed a bug where winners were not set to spectator mode.
----------, Feb 13, 2025

GAME
  • Updated the spectator queue system:
    • The game will now actively search for available matchups when your match ends, so you will no longer have to wait awkwardly while other matches are still ongoing.
----------, Feb 7, 2025

ITEMSADDER
----------, Feb 1, 2025

AUGMENTS
  • New: Detonation Orb
    • [​IMG]
  • New: Prismatic Anvil
    • [​IMG]
REROLLS
  • Players will now receive one reroll when making a selection if they have none remaining.
GAME
  • Added win/lose streak indicators to the scoreboard.
  • The heart symbol representing a team’s health will now change to a block symbol if the team can be eliminated in the next round.
BUG FIXES
  • Fixed a bug where players could damage their own minions.
  • Fixed a bug where players could damage mobs during the Raid Boss charge phase.
----------, Jan 27, 2025

AUGMENTS
  • New Augment: Reroll Recycler
    • [​IMG]
BUG FIXES
  • Fixed a bug where players couldn't roll anvils.
  • Fixed a bug where too many rerolls were given to players.
  • Fixed a bug where the Slow Cooker augment had an invalid radius.
  • Fixed a bug where the Statistics menu wasn't working properly.
  • Fixed a bug where you couldn't select some anvils.
----------, Jan 26, 2025

REROLLING
  • The rerolling system has been updated.
  • BEFORE:
    • 2 rerolls were available at the start.
    • Rerolls were global, meaning you could only use 2 in total.
    • Additional rerolls could be earned by winning high-stakes rounds.
  • AFTER:
    • Rerolls are now unique to each category.
    • You can reroll specific selections instead of the entire selection.
    • Rerolls for each category are refreshed whenever you get to choose.
    • Winning high-stakes rounds awards 1 reroll for all categories (totaling 3 per category).
RESOURCE PACK
  • Added new GUI textures for the Shopkeeper, Augments, Anvils, and Mythics.
  • Introduced a new music track that plays while you're in the lobby.
MYTHIC ITEMS
  • Legendary items are now referred to as Mythic items.
----------, Jan 25, 2025

GENERAL
  • Made minor improvements to the bots.
LEGENDARIES
  • Added many more Legendaries to choose from.
  • These can range from Gold Bags to Augments!
RESOURCE PACK
  • Updated the resource pack.
BUG FIXES
  • Fixed a bug where the Ghast Shoot augment wouldn't launch fireballs.
  • Fixed a bug where the Stonks augment made Anvils cheaper than intended.
----------, Jan 19, 2025

GENERAL
  • Added a notification message for when a new version is available.
RESOURCE PACK
  • Updated the resource pack.
LEGENDARY ITEMS
  • Prismatic items are now called "Legendary".
BUG FIXES
  • Fixed a bug that caused infinite loading in the Statistics menu.
  • Fixed a bug where the wrong name would be displayed in the Statistics menu.
----------, Jan 18, 2025

GAMEPLAY
  • Added team icons next to player names.
    • [​IMG]
----------, Jan 15, 2025

BUG FIXES
  • Fixed a bug where some unnecessary files were generated.
  • Fixed a bug where the cooldown system wouldn't work properly.
----------, Jan 14, 2025

BUG FIXES
  • Fixed a bug that caused the ring to always shrink to the same location.
----------, Jan 13, 2025

BUG FIXES
  • Fixed a bug where game files would not be properly removed.
  • Fixed a bug where you couldn't create games.
----------, Jan 12, 2025

SHOPKEEPER
  • Rebalanced various attributes.
LIVE STATS
  • Changed the layout of the teams displayed.
  • All matchups are now displayed in order.
----------, Jan 10, 2025

AUGMENTS
  • New Augment - Eternal Alchemy
    • [​IMG]
  • New Augment - Wheel of Fortune
    • [​IMG]
POTION EFFECTS
  • Reworked how potion effects function:
    • Before: Drinking the same potion effect would override the existing effect.
      • New: Drinking the same potion effect adds its duration to the current one.
    • Before: Drinking a potion with a lower amplifier would not add to the duration.
      • New: Drinking a potion with a lower amplifier adds to the current duration (added duration = current duration / (difference in amplifier + 1)).
BUG FIXES
  • Fixed a bug where hitting a teammate with an arrow would activate certain Augments.
----------, Jan 6, 2025

AUGMENTS
  • New Augment - Drop Shock
    • [​IMG]
  • Raise the Dead now works on all minions.
STATS VIEWER
  • You can now view stats of other players via the /al stats command.
BUG FIXES
  • Fixed a bug where you could set spawns on different worlds.
  • Fixed a bug where some placeholders would not be translated.
----------, Jan 5, 2025

GAME MANAGER
  • Added new filtering options to the manager:
    • Type - Ranked/Unranked
    • Game - Instance/Disabled
    • State - Waiting/Starting/In Game/Restarting
AUGMENTS
  • Updated the description of some augments.
SHOPKEEPER
  • Items in the shop will no longer have the "Unbreakable" tag.
----------, Jan 4, 2025

SHOPKEEPER
  • Updated the items.
BUG FIXES
  • Fixed a bug that caused the Spawn Creator to not set spawns.
  • Fixed a bug where the Chronobreak augment would heal all players.
  • Fixed a bug where you couldn't spawn Endermans.
----------, Jan 1, 2025

AUGMENTS
  • New Augment - Chronobreak
    • [​IMG]
  • New Augment - Echo Resonance
    • [​IMG]
BUG FIXES
  • Fixed various issues related to how the resource pack is handled.
  • Fixed a bug where the MySQL operations would lag the server.
----------, Dec 31, 2024

GAME INSTANCES
  • You can now enable the "Game Generation" setting on games.
  • While this setting is enabled, players will be unable to join the original game, however:
    • New instances of the game will be automatically created.
    • This means that a game will be copied along with its world.
    • Players will be able to join these instances.
    • In practice, you create one game, and even 20 instances of that game can run simultaneously.
    • There's no limit of how many instances can be created.
    • Instances are automatically discarded when they are left empty.
GAME MANAGER
  • Added a Game Manager menu that lets you view all your games.
  • Removed the "/al listgames" and "/al gameinfo" commands.
MYSQL DATABASE
  • MySQL support is now available.
  • To enable it, go to config.yml.
----------, Dec 28, 2024

KILL MESSAGES
  • Players can now purchase kill messages in the Collectibles menu.
  • Purchasing a message changes how kills are displayed in-game.
  • Kill messages can be added or modified in the kill-messages.yml file.
KILL COUNTERS
  • Added additional counter types.
DUMMY SKINS
  • Added additional skin types.
FINISHERS
  • Players can now reset their finishers.
BUG FIXES
  • Fixed an issue where player data wasn't saving upon server disconnect.
  • Fixed an issue where dummy skins weren't being applied correctly.
  • Fixed an intermittent error that occurred when players joined the server.
----------, Dec 26, 2024

GENERAL
  • Added support for 1.21.4.
RESOURCE PACK
  • Updated the pack to the new 1.21.4 format.
DEVELOPER'S NOTE
  • The movement speed of Bots is currently broken.
    • The fix will be released at a later date.
----------, Dec 24, 2024

KILL COUNTERS
  • Players can now purchase Kill Counters in the Collectibles menu.
  • Purchasing a counter changes the format of kills displayed next to your name in games.
  • You can add or modify them in the kill-counters.yml file.
DUMMY SKINS
  • Players can now purchase Dummy Skins in the Collectibles menu.
  • Purchasing a skin changes the dummy's appearance in the preparation area.
  • When multiple players are present, a random skin is selected.
  • You can add or modify them in the dummy-skins.yml file.
GAMEPLAY
  • Spectators can no longer travel long distances outside the arenas.
    • If a spectator moves beyond max ring size × 1.5, they will be pushed back to the arena center.
----------, Dec 23, 2024

BUG FIXES
  • Fixed a bug that caused the Cleansing Flame augment to land in weird places.
  • Fixed a bug where the Slowcooker augment wouldn't damage players properly.
  • Fixed a bug where dummies would get stuck in the air.
----------, Dec 20, 2024

AUGMENTS
  • Minor balance adjustments.
PRISMATICS
  • Added a brand new set of prismatic items.
COMMANDS
  • Updated the formatting of some commands.
  • Updated the feedback messages of some commands.
BUG FIXES
  • Fixed a bug where some messages would have more blank spaces than intended.
----------, Dec 16, 2024

BUG FIXES
  • Fixed a bug where no rating would be given in ranked games.
  • Fixed a bug where the "VICTORY" message would be sent when your team was eliminated.
----------, Dec 14, 2024

BUG FIXES
  • Fixed a bug where players had invalid name colors.
  • Fixed a bug where some commands didn't have tab suggestions.
  • Fixed a bug where some messages had typos in them.
----------, Dec 12, 2024

SHOPKEEPER
  • The shop UI is now more responsive.
BUG FIXES
  • Fixed a bug where some augments dealt incorrect damage.
  • Fixed a bug where some augments did not disappear upon death.
  • Fixed a bug where the shop UI occasionally failed to respond to clicks.
----------, Dec 10, 2024

COMMANDS
  • Updated the tab suggestion system:
    • Added value suggestions to some commands.
BUG FIXES
  • Fixed a bug that caused stats to be displayed while dead.
  • Fixed missing tab suggestions for some commands.
----------, Dec 6, 2024

PLACEHOLDERAPI ENHANCEMENTS
  • Updated placeholder format to use angle brackets for dynamic values
  • New format examples:
    • %arenalegends_stat_<DAMAGE_DEALT>%
    • %arenalegends_game_<id>_setting_<SETTING>%
  • Fixed handling of statistics with underscores (e.g., DAMAGE_DEALT)
  • Improved support for game IDs containing underscores
INTERNAL CHANGES
  • Enhanced placeholder parsing system
  • Added regex-based underscore preservation
  • Improved error handling for malformed placeholders
  • Better support for complex statistic names
DOCUMENTATION
  • Updated wiki with new angle bracket format
  • Added clearer examples for all placeholder types
  • Improved readability of placeholder documentation
----------, Dec 3, 2024

GENERAL
  • Quality of life improvements.
BUG FIXES
  • Fixed a bug that caused games to not load properly.
  • Fixed a bug where some augments would deal more damage than intended.
----------, Nov 30, 2024

FINISHERS
  • Updated the effects of some finishers.
BUG FIXES
  • Fixed a bug that caused some stats to not be saved properly.
----------, Nov 26, 2024

GENERAL
  • Optimizations and QoL changes.
BUG FIXES
  • Fixed a bug that caused anvils to give invalid stats.
  • Fixed a bug where some statistics wouldn't be tracked.
----------, Nov 25, 2024

BUG FIXES
  • Fixed a bug that caused spectator's names to not be updated.
  • Fixed a bug that caused the dummies to float in the air.
  • Fixed a bug where some augments would deal incorrect damage.
----------, Nov 23, 2024

FINISHERS
  • Added new finishers:
    • Potion
    • Atom
    • Kill Counter
----------, Nov 19, 2024

GAME PLACEHOLDER SYSTEM
  • Added comprehensive game information placeholders to track active games
  • Introduced support for viewing real-time game properties
  • Added game settings display through placeholders
  • All game information is now accessible via placeholders
PLACEHOLDERAPI ENHANCEMENTS
  • Added new game property placeholders:
    • %arenalegends_game_[id]_players% - Shows current player count
    • %arenalegends_game_[id]_mode% - Shows game mode
  • Added game settings placeholders:
    • %arenalegends_game_[id]_setting_[setting]% - Shows any game setting value
    • Example: %arenalegends_game_duel1_setting_MAX_PLAYERS%
INTERNAL CHANGES
  • Improved PlaceholderAPI code organization
  • Enhanced game property handling system
  • Added dynamic game settings support
  • Better error handling for invalid game IDs
  • More robust placeholder processing
----------, Nov 16, 2024

COLLECTIBLES
  • Added a new menu where players can spend gems to unlock cosmetics.
  • [​IMG]
  • [​IMG]
BUG FIXES
  • Fixed a bug where players would earn more gems than intended.
----------, Nov 15, 2024

RESOURCE PACK
----------, Nov 12, 2024

BUG FIXES
  • Fixed a bug where the spawn creator would print errors.
  • Fixed a bug where the spawn creator would not get deactivated upon joining a game.
  • Fixed a bug where the spawn creator's items would not be removed on server quit.
----------, Nov 11, 2024

BUG FIXES
  • Fixed a bug that caused some cameos to execute more than once.
  • Fixed a bug where the Earthwake augment would cause errors.
----------, Nov 10, 2024

AUGMENTS
  • You can now specify different values for Solo and Teams modes:
    • This change allows for easier balancing across different modes.
    • All values in augments.yml are now separated by a semicolon.
    • The format is: "value{solo;teams}"
    • Your configuration will automatically be updated to the new format.
BUG FIXES
  • Fixed a bug where players wouldn't die from damage while holding a totem in their hand.
  • Fixed a bug that caused some statistics to not be tracked.
----------, Nov 9, 2024

STATISTICS SYSTEM REWORK
  • Completely reworked statistics system for better organization and performance
  • Added support for cross-mode statistics totals (you can now see total kills across all modes!)
  • Introduced new statistics type system with global and mode-specific stats
  • Global statistics (like gems) are now properly separated from mode-specific ones
PLACEHOLDERAPI ENHANCEMENTS
  • Added new ways to display statistics:
    • %arenalegends_stat_kills% - Shows total across all modes
    • %arenalegends_stat_solo_kills% - Shows mode-specific stat (as before)
    • %arenalegends_stat_gems% - Shows global statistics
  • Added rank placeholders:
    • %arenalegends_rank_solo_color% - Shows rank color
    • %arenalegends_rank_solo_symbol% - Shows rank symbol
    • %arenalegends_rank_solo_name% - Shows rank name
INTERNAL CHANGES
  • Improved code organization with new StatisticManager class
  • Better handling of global vs mode-specific statistics
  • Enhanced performance for statistic calculations
  • More robust error handling for placeholders
DOCUMENTATION
  • Updated wiki with comprehensive placeholder documentation
  • Added detailed examples for scoreboards, chat, and holograms
  • Organized statistics into clear categories
  • Improved explanation of global and mode-specific statistics
----------, Nov 7, 2024

STATISTICS
  • Additional statistics are now being tracked.
RANKING
  • Added more default ranks (from Iron to Challenger).
  • Implemented a new ranking system.
  • Your rating will now be determined by your final placement.
  • Quitting mid-game will result in a heavy rating penalty.
BUG FIXES
  • Fixed a bug where some statistics weren't being tracked properly.
----------, Nov 6, 2024

BUG FIXES
  • Fixed a bug that prevented modification of base item files due to constant regeneration.
  • Fixed a bug where menu files repeatedly reverted to their base setup.
----------, Nov 4, 2024

PLACEHOLDERAPI
  • Implemented support for PlaceholderAPI.
  • You can now translate player statistics across all game modes.
  • For more information, please visit our Wiki.
----------, Nov 3, 2024

GENERAL
  • Citizens is now a required dependency.
STATISTICS
  • Added new statistics.
  • Statistics are now properly tracked.
  • You can view them by clicking on the book when you join a game or typing /al menu statistics.
ITEM BUILDERS
  • You can now hide flags via the hide-flags: true setting.
    • Note: This will remove all attributes on an item.
AUGMENTS
  • New Augment - Cleansing Flame
    • [​IMG]
  • Earthwake's damage now scales with blocks traveled.
BUG FIXES
  • Fixed a bug where games sometimes encountered issues on server restarts.
  • Fixed a bug where items in menus would constantly regenerate, preventing changes.
----------, Nov 2, 2024

AUGMENTS
  • New Augment - Slow Cooker
    • [​IMG]
  • New Augment - Raise the Dead
    • [​IMG]
  • New Augment - Flux Range
    • [​IMG]
ENCHANTMENTS
  • You can now apply per-item enchantments:
SHOPKEEPER
  • You can now open the Shopkeeper interface from a distance by targeting it and left-clicking.
  • Added sound effects for opening and closing the shop.
MINIONS
  • Minions now deal additional damage based on the target's maximum health.
    • This value can be configured in game.yml using minion.max-health-damage: 0.05
CAMEOS
  • Reduced cooldowns for Cameo effects (e.g., Blaze now shoots more frequently).
BUG FIXES
  • Fixed a bug where the Center of the Universe augment incorrectly calculated its range.
  • Fixed a bug where Cameo effects were improperly amplified.
    • Example: The Zombie cameo was spawning an excessive number of zombies.
----------, Oct 31, 2024

DEVELOPER'S NOTE
  • Due to configuration system changes, the entire ArenaLegends folder has been modified.
  • We do not recommend keeping the old folder when updating to the new version.
CONFIGURATION
  • Completely rebuilt the configuration system from the ground up.
  • Configuration files will now automatically update between versions.
  • Unused configuration values will now be marked as deprecated to indicate they can be safely removed.
  • Updated file handling across the plugin.
  • All cameos have been consolidated into a single file (cameos.yml).
----------, Oct 28, 2024

PRISMATIC ITEMS
  • Now function like the previous enchanting system.
  • At round 3, you will be offered powerful enchantments that change your gameplay.
GAME
  • Updated the round structure for better gameplay.
AUGMENTS
  • Firebrand no longer applies on-hit effects.
BUG FIXES
  • Fixed the Dual Wield augment that was causing server crashes.
  • Fixed a bug where some quest augments wouldn't trigger completion conditions.
  • Fixed some augments that were triggering themselves, which led to unexpected damage output.
----------, Oct 27, 2024

PRISMATIC ITEMS
  • Added a new tier of items, called Prismatics.
  • Prismatic items will be rolled on round 3 (you can change that).
  • Prismatic items are super-powerful, but they're RNG-based.
  • Every item has its own strengths and weaknesses.
  • You can re-roll Prismatic items just like anvils and augments.
BUG FIXES
  • Fixed a bug that caused empty menus when typing the /al menu command.
  • Fixed a bug that prevented arena creation for games.
----------, Oct 25, 2024

AUGMENTS
  • New Augment - Dual Wield
    • [​IMG]
  • Updated Augment - Alpha and Omega
    • Now grants health directly instead of applying the Regen effect.
    • Triggers Ascension upon reaching a specific health threshold.
    • Ascension Effect: Grants immunity to enemy damage.
    • [​IMG]
SHOP ITEMS
BUG FIXES
  • Fixed a bug that prevented arena creation.
  • Fixed the Raid Boss augment sometimes not working.
----------, Oct 24, 2024

DEVELOPER'S NOTE
  • You will need to set up your spawns in games again due to the spawn creator changes.
GENERAL
  • Teams mode is now enabled even without Party Dependency installed.
SPAWN CREATOR
  • Updated the spawn creator.
  • Implemented a brand new UI with quality-of-life improvements.
  • Added a new tool to discard changes.
  • Increased team spawn capacity to 8 in the prep arena.
AUGMENTS
  • Death's Blessing now requires a takedown instead of a kill.
  • Removed redundant statistics from Tap Dancer and Phenomenal Evil.
BUG FIXES
  • Fixed a bug where certain augments would persist after player death.
  • Fixed a bug where the Blade Waltz augment dealt no damage.
  • Fixed a bug where the Raid Boss augment would not apply immobilization.
  • Fixed a bug where certain augments would trigger twice on dead enemies.
----------, Oct 22, 2024

BUG FIXES
  • Fixed a bug that caused the spawn creator to not work.
----------, Oct 21, 2024

BUNGEE
  • Upon quitting, players' items will no longer be removed before they are sent back.
AUGMENTS
  • Disabled Stackosaurus Rex until further notice.
BUG FIXES
  • Fixed a bug that would cause memory leaks, ultimately leading to server shutdown.
  • Fixed a bug that caused "null" to be displayed in the MOTD when Bungee was enabled.
  • Fixed a bug that caused some placeholders to not be translated.
  • Fixed a bug where some player data would not be removed upon quitting the game/server.
  • Fixed a bug that caused the Chain Damage augment to loop infinitely, leading to huge lag spikes.
  • Fixed a bug where Augments would cause attacks to miss due to how damage cooldown is handled.
  • Fixed a bug where the Earthwake augment would not stop if a player who has it died.
  • Fixed a bug where spectators could interact with some effects.
  • Fixed a bug where spectators would constantly be teleported to the arena center.
  • Fixed a bug where some SFX would not stop upon leaving a game.
  • Fixed a bug where players would see their teammates' names as gray during the bye round.
  • Fixed a bug where the scoreboard would not be properly removed upon quitting a game.
----------, Oct 21, 2024

BUG FIXES
  • Fixed a bug that caused some augments to continue ticking when the target was dead.
  • Fixed a bug where players couldn't attack if they had augments that dealt scheduled damage.
  • Fixed a bug where the arena selector would not work, leading to playing on the same arenas every round.
  • Fixed a bug where the Shopkeeper menu would sometimes ignore the category you had just clicked.
  • Fixed a bug where some placeholders would not be properly translated.
  • Fixed a bug where some teams would share the same eliminated position.
  • Fixed a bug where wolf minions would spawn in the sitting position.
----------, Oct 19, 2024

GENERAL
  • Implemented numerous quality of life improvements.
  • Added win/lose symbols for each player in spectator mode when their matchup is finished.
  • The preparation phase will now be shortened to 6 seconds after everybody has purchased their items.
  • Players will now be alerted if it's 15 seconds before the fight phase starts and they haven't purchased their items yet.
AUGMENTS
  • Completed quests are now announced to everyone in the chat.
BUG FIXES
  • Fixed a bug that caused some sound effects to be played globally, rather than to individual players.
  • Fixed a bug that caused null placeholders to appear on the scoreboard.
  • Fixed a bug where some placeholders would not be translated.
  • Fixed a bug where music would sometimes not play.
----------, Oct 16, 2024

DEVELOPER'S NOTE
  • This update includes massive changes to the config files.
  • Most of the configs will probably have to be removed in order to update.
GENERAL
  • Updated messages across the entire plugin.
  • Simplified configuration by removing unnecessary text.
TARGET DUMMIES
  • Dummies will now spawn once all players in a team have finished their selections.
  • Holograms will no longer jump when you attack a dummy.
  • Reduced the health of dummies to prevent excessive damage from percentage-based attacks.
STATISTICS
  • The statistics system has been overhauled for the best experience.
  • Players' statistics will now be tracked separately for both Solo and Teams modes.
  • The statistics viewer will be coming at a later date.
AUGMENTS
  • Updated Earthwake:
    • Now has a base cooldown of 1s.
  • Updated Blade Waltz:
    • Now passively grants Attack Speed.
    • Applies on-hits three times on each blink (great synergy with other augments).
  • Updated Parasitic Touch:
    • Endermites now spawn in front of you and closer to the ground.
ANVIL STATS
  • Added new stats: Berserker, Duelist, Guardian, Speedster, Sniper, Juggernaut, Assassin.
  • Added a preview in both title and chat that shows the values you've acquired.
    • For example, when you get an anvil that gives you 5 health, you will see: Health +5.
ITEM BUILDERS
  • Updated the item system across the plugin.
  • Added an option for all items to glint.
BUG FIXES
  • Fixed a bug where augments' attributes were not removed between rounds.
  • Fixed a bug where target dummies could die.
  • Fixed the Firebrand augment throwing errors in the console.
----------, Oct 14, 2024

AUGMENTS
  • New Augment - Blade Waltz
    • [​IMG]
  • Changed the tier of some augments:
    • Erosion: Silver > Gold
    • Stackosaurus Rex: Prismatic > Silver
SHOPKEEPER
  • Added new enchantment for Leggings: Blast Protection.
  • Added new potions to the shop.
  • Rebalanced the cost of various items.
----------, Oct 8, 2024

RESOURCE PACK
  • The resource pack was updated.
  • Make sure to adjust your game.yml:
AUGMENTS
  • Changed Stackosaurus Rex:
    • [​IMG]
  • Added a new sound when you roll an augment with Prismatic Roulette.
BUG FIXES
  • Fixed a bug that caused certain augment attributes to persist between rounds.
----------, Oct 7, 2024

AUGMENTS
  • Updated the Can't Touch This augment:
    • [​IMG]
  • Updated the Minionmancer augment:
    • [​IMG]
  • Updated the Tap Dancer augment:
    • [​IMG]
  • Disabled the Tri-Deck Tactics augment due to some issues.
  • The selection menu now opens faster.
BUG FIXES
  • Fixed a bug where the Quest: Angel of Retribution would heal for an incorrect amount.
  • Fixed a bug where incorrect augment values would be shown.
  • Fixed a bug where the server would not restart in Bungee mode.
----------, Oct 5, 2024

AUGMENTS
  • New Augment - Fan The Hammer
    • [​IMG]
  • New Augment - Earthwake
    • [​IMG]
GAMEPLAY
  • Recoded the damage system for augments:
    • All augment-related damage will now credit the attacker.
    • Some damage events will no longer play the hurt animation.
  • When a player joins a game, they will be teleported to the first team's preparation spawn.
    • In Bungee mode, they will be teleported to the main lobby's spawn.
      • You can set the spawn with /al mainspawn.
----------, Oct 3, 2024

AUGMENTS
  • New Augment - Tri-Deck Tactics
    • [​IMG]
  • New Augment - Merchant's Gambit
    • [​IMG]
  • Augments no longer display "last round" statistics, as they were taking up too much space.
ANVIL STATS
  • Anvil selection menu now appears immediately after purchasing it.
SHOPKEEPER
  • You can now purchase multiple consumables per round.
  • Items no longer disappear between rounds.
    • This applies to shop-purchased items and augment-given items.
BUG FIXES
  • Fixed a bug where the Quest: Totem's Blessing would not give totems.
----------, Oct 2, 2024

BUG FIXES
  • Fixed a bug where players' spawned entities would not be removed if they quit during the preparation phase.
  • Fixed a bug where sometimes augments' statistics would show negative values.
----------, Oct 1, 2024

DEVELOPER'S NOTE
  • Config deletion is necessary for this update.
  • Please delete the following files: game.yml and language.yml.
GENERAL
  • Improved most of the comments in the config files to make them easier to understand.
AUGMENTS
  • New Augment: Heavy Hitter
    • [​IMG]
  • New Augment: Shadow Runner
    • [​IMG]
  • New Augment: Sonic Boom
    • [​IMG]
  • New Augment: Shrink Ray
    • [​IMG]
  • Improved and added many new effects to numerous augments.
BUNGEE MODE
  • Added a new mode that sets the plugin to Bungee mode.
  • When players join the server, they will automatically join a game.
  • When players quit, they will be sent back to the server specified in the config.
  • When the target game ends, the server will automatically restart.
  • When a game is starting and is full, no more players can join it.
  • When players join the server mid-game, they will start spectating.
  • While this mode is enabled, you can't perform any operations on games.
RESOURCE PACK
  • Improved resource pack handling.
  • Improved messages sent to players.
BUG FIXES
  • Fixed a bug where Firebrand particles would spawn on spectators.
  • Fixed a bug where team flags would spawn on ghost teams.
----------, Sep 30, 2024

AUGMENTS
  • New Augment - Quest: Angel of Retribution
    • [​IMG]
  • Made preparations to move away from symbols.
    • The icons already do a good job at that.
  • Statistics will now be rounded (to prevent numbers such as 3.993890049)
BUG FIXES
  • Fixed a bug that caused players to roll the same augments after rerolling.
----------, Sep 29, 2024

RANKED
  • Introduced a new ranking system:
    • On game end, half the teams are considered Winners and the other half Losers.
    • Winners get rating based on the place they've finished.
    • Here's an example of a game with 8 teams:
      • 1st place: + base * 1.45
      • 2nd place: + base * 1.30
      • 3rd place: + base * 1.15
      • 4th place: + base
      • 5th place: - base
      • 6th place: - base * 1.15
      • 7th place: - base * 1.30
      • 8th place: - base * 1.45
    • The multiplier is configurable, meaning you can adjust how much rating is gained/deducted.
ANVIL STATS
  • Added custom UI to the Anvil Selection menu:
    • [​IMG]
RESOURCE PACK
  • Updated the pack.
BUG FIXES
  • Fixed a bug where teams would be incorrectly placed.
----------, Sep 27, 2024

COMMANDS
  • Added missing descriptions.
RESOURCE PACK
  • Improved the icons.
AUGMENTS
  • Improved the descriptions of some Augments.
BUG FIXES
  • Fixed a bug where the Firebrand augment would deal less damage than intended.
  • Fixed a bug where the Pearl Impact augment would have an invalid hitbox.
  • Fixed a bug where spectators would sometimes be teleported into empty arenas.
----------, Sep 25, 2024

RESOURCE PACK
  • Changed the hosting due to mc-packs.net downtime.
  • The default link was updated.
----------, Sep 24, 2024

SAFE TELEPORT
  • Added a new system that ensures players are teleported to correct locations.
  • When a player is teleported, a timer starts ticking. When the timer reaches zero, the game checks whether the player is near the original target position. If not, the player is teleported again.
  • This will prevent situations where players are sometimes teleported onto barrier blocks and such.
----------, Sep 23, 2024

GENERAL
  • Optimized the game handler.
  • Quality of life adjustments.
----------, Sep 21, 2024

BUG FIXES
  • Fixed a bug where the metrics reporter would print errors.
----------, Sep 19, 2024

BUG FIXES
  • Fixed a bug that caused the Prismatic Roulette augment to throw errors in Teams mode.
  • Fixed a bug where sometimes the games wouldn't load their spawns (this was due to the fact that if Arena loaded before a world was loaded, the spawns would not load).
----------, Sep 18, 2024

SHOPKEEPER
  • Fixed a bug that prevented players from opening the shop.
  • Fixed a bug where enchants would be offered to players even if they hadn't purchased any items.
----------, Sep 17, 2024

GENERAL
  • Updated the commands system.
  • Optimized the plugin.
  • Fixed some grammar mistakes.
----------, Sep 16, 2024

GENERAL
  • Optimized the plugin.
  • Fixed some bugs.
----------, Sep 6, 2024

DEVELOPER API
  • You can now create custom Augments from scratch using the API.
  • For more information on how to do this, please visit the Wiki.
  • This is the first iteration of the API, so more features will be added in the future.
----------, Aug 29, 2024

AUGMENTS
  • Updated the values system - a groundwork that will easily allow me to add augments in the future.
  • Optimized most of the augments.
BUG FIXES
  • Fixed a bug that caused invalid next arenas to be shown in the preparation phase.
  • Fixed some augments using invalid values in some effects.
----------, Aug 27, 2024

GAME
  • Added support for up to 8 teams per game.
    • The number of teams can be changed via the /al gamesetting command.
    • The minimum is 2 and the maximum is 8 (due to icon limitations).
    • For now, if there are more than 4 teams, teams will be spawned at the same spawns.
  • Introduced a custom hit cooldown mechanic to prevent some augments from benefiting from spam-clicking.
RESOURCE PACK
AUGMENTS
  • You can now translate the value names in augments.yml.
  • Changed "The Mace God" augment:
    • [​IMG]
BUG FIXES
  • Fixed a bug where Raid Boss could spawn players in hazardous locations.
  • Fixed a bug where Raid Boss could sometimes spam the console with errors.
  • Fixed a bug where players who started spectating a game wouldn't hear the music.
  • Fixed a bug where Ring Of Fire would sometimes spam the console with errors.
  • Fixed a bug where player tag colors would sometimes be incorrect.
  • Fixed a bug where spawned entities would not disappear after a round ends.
  • Fixed a bug where spawned entities could drop items.
  • Fixed an issue where the cooldown system was sometimes inconsistent.
----------, Aug 26, 2024

RESOURCE PACK
GAME
BUG FIXES
  • Fixed a bug where display entities were not removed (hopefully).
----------, Aug 25, 2024

AUGMENTS
  • The color option now uses hex formatting, rather than R;G;B.
CAMEOS
  • The color option now uses hex formatting, rather than R;G;B.
COMMANDS
  • Updated the formatting of some commands.
BUG FIXES
  • Fixed some formatting issues across the plugin.
  • Fixed a bug that caused invalid augments to be displayed in menus.
----------, Aug 24, 2024

SPAWN CREATOR
  • Updated the spawn creator.
  • Updated the formatting of the action bar message.
  • Replaced Armor Stands with Display Entities.
COMMANDS
  • Updated the formatting of some commands.
  • Updated most of the game-related commands.
----------, Aug 23, 2024

GENERAL
  • Optimized the plugin.
  • Quality of life improvements.
  • Fixed some bugs.
----------, Aug 22, 2024

DEVELOPER'S NOTE
  • This update includes massive changes to the configuration files.
  • Your current configuration files will most likely not work with this update.
  • If you want to update, I recommend that you delete all your config files.
  • I apologize for this inconvenience, but there's nothing I can do about this at the moment.
GAME
  • Rewritten the matchup-handling algorithm - it's now smarter!
  • When a game ends, you will now see all teams and their places.
  • Updated how tasks are handled in the game - no more inconsistency in timers!
  • Updated the preparation and fight algorithms.
  • Changed most of the spawned entities to display entities.
MENUS
  • Updated the menu system for better responsiveness.
  • The menus with pages will now show the current and total number of pages.
RESOURCE PACK
  • Updated multiple music files with new background effects.
  • Replaced team banners with Minecraft-themed mob icons.
  • Added Minecraft-themed mob banners for teams.
  • Updated the augment icons.
AUGMENTS
BUG FIXES
  • Fixed inconsistent nametag coloring for spectators.
  • Fixed various issues with the Raid Boss augment.
  • Fixed a bug where spectators wouldn't see the boss bar.
  • Fixed the Shopkeeper printing out-of-bounds errors.
  • Fixed the Shopkeeper sometimes switching pages on its own.
  • Fixed multiple errors related to banners.
----------, Aug 20, 2024

CAMEOS
AUGMENTS
  • Added a new Augment - Center of The Universe:
    • [​IMG]
  • Updated the Gold Thief augment:
    • The new name is "Gold Bank".
    • Changed the effect:
    • [​IMG]
  • Updated the icons of the augments:
    • The model format is: 1120xyyy
    • X = the color of the icon (1=prismatic, 2=gold, 3=silver)
    • Y = the icon index (from 1 to 254, you can view them in \assets\minecraft\textures\item)
  • If an augment file doesn't contain the model entry, it will automatically be added.
  • In some augments, changed Armor Stands to Display Entities, as they have no hitbox.
  • Updated the descriptions of many augments to better reflect what they're doing.
BUG FIXES
  • Fixed a lot of bugs in the Raid Boss augment.
  • Fixed a bug that sometimes caused leftover entities to persist in the prep lobby.
  • Fixed a bug that prevented players from quitting games.
----------, Aug 17, 2024

AUGMENTS
  • Added custom icons to every augment.
    • Icons are disabled based on the model provided.
    • The first index of augment icons is 11200001 and the last is 11200170.
    • There's a total of 170 icons available in the resource pack.
    • The model can be changed in each individual augment file.
    • Here's the new file format: https://pastebin.com/raw/ZyGNFM6C
    • [​IMG]
  • Added custom screen selection for all rarity tiers.
----------, Aug 13, 2024

ADDED
  • Added a schematic for a training map:
    • The schematic consists of a preparation lobby and two arenas.
AUGMENTS
  • New Augment - Raid Boss
    • [​IMG]
  • Potion effects in descriptions are now formatted.
    • [​IMG]
  • Added a new stat modifier for size/scale.
  • Added a global chat reminder when a player sends a team message.
CHANGES
  • The arena names are no longer in small text font.
  • Cleaned up the live-stats display (anvils no longer have names).
  • Changed the position of symbols in descriptions (from back to front).
  • Updated the volume of some SFX (some were too loud, some too quiet).
  • Made some changes to language.yml:
    • Added a new stat modifier:
    • "potion: "name{Potion} symbol{⚗} color{#cc66ff}"
    • Removed most of the join messages (unnecessary bloat).
    • Changed the paths to some values:
      • "actionbar-messages.phase.prep.fighting" -> "actionbar-messages.phase.prep.fight-round"
      • "title-messages.phase.prep.high-stakes-incoming" -> "title-messages.phase.prep.high-stakes-prep"
BUG FIXES
  • Fixed a bug where the shop would sometimes print out-of-bounds errors.
  • Fixed a bug where the augments would show invalid values in descriptions.
  • Fixed a bug where Diamond Helmet would be locked behind round 8 instead of 7.
----------, Aug 11, 2024

  • Updated the descriptions of most augments:
    • Changed static words such as "damage" and "attack speed" to stat modifier placeholders.
    • This change results in a better understanding of what each augment actually does.
    • [​IMG]
  • The Sniper Expertise augment now has stats for additional damage dealt.
    • [​IMG]
  • Fixed the Sniper Expertise augment damage to be additive:
    • Before: Damage = % Max Health
    • Now: Arrow Base Damage + % Max Health
  • Changed the "Quest: Teleportoo" augment:
    • The new name is "Pearl Impact".
    • Upon teleporting with an ender pearl, you create an explosion.
    • [​IMG]
  • Removed the Defensive Aegis and the Sharp Promise augments:
    • As you can now enchant your gear, these augments became obsolete.
----------, Aug 7, 2024

  • Added enchants to the Shopkeeper.
    • You can now create enchants that will be applied to players' gear.
    • You can set how many times each enchant can be purchased.
    • You can set the percentage cost increase of each subsequent enchant.
    • [​IMG]
  • Quality of life adjustments.
  • Fixed typo errors in the board files.
  • Fixed some bugs.
----------, Aug 6, 2024

  • Important! Update game.yml: https://pastebin.com/r6px4vE4
    • You might also want to regenerate the following files:
      • lobby-board-solo.yml
      • lobby-board-teams.yml
      • language.yml
  • New Augment - Rend
    • [​IMG]
  • Added many new items to the shopkeeper.
  • Added an option to force the resource pack on join.
    • This option is enabled by default.
    • If a player declines the resource pack, they will be kicked.
    • You can change this anytime in game.yml.
  • Adjusted many "Quest" augments:
    • Most of them now require takedowns instead of kills and count your current takedowns, rather than counting from zero.
  • Reworked the game start system:
    • Games may now start if there are players for two teams.
    • With two full teams present, the game will still try to wait for additional players.
    • If no players join within the next two minutes, the game will start regardless.
  • Re-coded the damage handling:
    • Previously, if two damage instances affected a player simultaneously, only one damage instance would count.
    • Now, all damage instances are properly dealt regardless of when they occurred.
  • Updated the game tasks - the overall gameplay should feel more responsive.
  • Fixed a bug that caused dummies' holograms not to update.
----------, Aug 5, 2024

  • Balance changes.
    • Details: https://pastebin.com/raw/AC2RpGx6
    • The values won't be automatically updated for you.
    • If you want to apply these changes, please delete the augments.yml file.
  • New Augment - Prismatic Roulette
    • [​IMG]
  • New Augment - Scoped Weapons
    • [​IMG]
  • New Augment - Scopier Weapons
    • [​IMG]
  • New Augment - Scopiest Weapons
    • [​IMG]
  • Added player kills to the team preview.
    • [​IMG]
  • Fixed some bugs.
Thanks for supporting the development of ArenaLegends!
----------, Aug 2, 2024

  • Updated the resource pack with new SFX:
  • Reworked the Ring of Fire:
    • Now spawns with a 30s delay (by default; you can change that).
    • Once it spawns, it starts shrinking every couple of seconds.
    • The total time before the ring reaches size 0 is similar to the old version's, but this one makes it so the arena is open for a little longer.
    • IMPORTANT: Update game.yml: https://pastebin.com/raw/YhP7sHSz
  • Fixed Master of Duality augment giving wrong potion effects.
Thanks for supporting the development of ArenaLegends!
----------, Aug 1, 2024

  • You can now specify your own team names.
  • You can now translate the stat modifiers:
  • Fixed '/al join' asking for a mode when it wasn't supposed to.
  • Fixed tridents passing through enemies.
  • Fixed scores not being properly registered.
    • Please delete titles.yml so it can regenerate.
Thanks for supporting the development of ArenaLegends!
----------, Jul 31, 2024

  • Added new cameos:
    • Skeleton: launches arrow barrages
    • Zombie: spawns undead warriors on your side
    • Witch: applies a random potion effect to all players
  • Added live-stats.yml for translating the augments/teams display.
  • Added new items to the Shopkeeper.
  • You can now set the main lobby spawn with: /al mainspawn
  • You can now change the dummies' entity type, skin, and hologram lines.
  • Updated the Allay cameo:
    • Now creates gold explosions for players to collect periodically.
  • Players will now glow if they can be executed by the Quest: Dragon Heart augment.
  • Minions' names will now be colored depending on whether a minion is on your side or the enemy's side.
  • Improved the AI of minions.
  • Changed the ID of items to better categorize them.
    • The plugin might generate new items alongside the old ones.
    • Recommendation: Back up custom items and delete the /items/ folder.
  • Quickplay now allows you to specify the mode you want to play.
    • If no mode is provided, you will join a random game.
  • Fixed a bug that caused placeholders on the scoreboard to not be translated under specific conditions.
  • Fixed a bug that caused the High-Stakes info to appear when the game ended.
Thanks for supporting the development of ArenaLegends!
----------, Jul 29, 2024

Resource Information
Author:
----------
Total Downloads: 99
First Release: Jul 29, 2024
Last Update: Jun 9, 2026
Category: ---------------
All-Time Rating:
14 ratings
Find more info at xerickerspigot.gitbook.io...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings