Critical Damage: Critical attacks are now based solely on the player's critical hit chance. Jumping and other vanilla Minecraft behaviors no longer determine whether a hit is critical.
Critical Damage Configuration: Added settings in combat.yml to customize how the critical damage multiplier is calculated. Server administrators can now easily tune critical hit strength to fit the server's balance.
Armor Damage Reduction: A custom armor and toughness damage reduction system has been added, designed with the high stat values obtainable from anvils in mind.
Armor Behavior Configuration: The following can now be configured in combat.yml: how strongly armor and toughness reduce incoming damage, the minimum damage value after reduction, and which damage types are affected by armor.
Default Armor Damage Types: By default, armor now reduces only melee and projectile damage. All other damage types can be individually enabled or disabled in the configuration.
Damage Statistics: Damage statistics now display the raw damage value before armor reduction, making it easier to compare attack strength and evaluate build performance.