ItemMagnet — Tiered Item Magnets, Redstone Fuel, Claim Protection icon

ItemMagnet — Tiered Item Magnets, Redstone Fuel, Claim Protection -----

Pull items with visible physics. Redstone fuel, claim protection, in-game config GUI.




[HEADING=2]1.6.6 — 2026-06-15[/HEADING]
[HEADING=3]Added[/HEADING]
  • Update checker improvements — prominent console banner on boot when a newer GitHub release exists; notifies online admins when the async check completes
  • Clickable update link — in-game [Download] opens configured URL (default GitHub releases)
  • /itemmagnet version — shows pending update and download link for admins
  • metrics.update-download-url — configurable download link
[HEADING=3]Changed[/HEADING]
  • Semver comparison — correct version ordering (e.g. 1.6.10 > 1.6.9)
  • Hot reload — update-check settings apply on /itemmagnet reload
  • URLs — GitHub repo moved to MCTheryn/item-magent; product page theryn.org/itemmagnet
[HEADING=3]Fixed (since 1.6.0)[/HEADING]
  • Stuck items near ledges and items stopping short of the player
  • Vertical Y-level pull (vertical-reach-blocks, vertical-pull-mode)
  • WorldGuard region blacklist iteration crash
  • /itemmagnet reload scheduler crash
  • WorldGuard ITEM_PICKUP reflection errors
  • Smaller release JAR (~330 KB) via Paper libraries for JDBC
Full changelog on GitHub
----------, Jun 18, 2026

ItemMagnet v1.6.1
2026-06-15

Added
  • /itemmagnet filter clear — removes all personal filter materials and tags (preserves first-hint metadata)
  • Admin tag blacklist GUI — edit settings.item-blacklist-tags from the Item Filter config menu (Materials | Tags toggle, chat add)
  • Preset preview + confirm — preset picker shows merge preview (new materials/tags, server-skipped count) before applying
  • Player filter storage backendsplayer-filter.storage: YAML (default), SQLITE, or MYSQL; one-time YAML → SQL import on first enable
  • bStats session charts — top block reason, per-reason activity flags, storage backend, inventory-full behavior, default preset, hold mode, pull experience
  • Pull-blocked bridges — config-driven Quests and CMI progress rules on ItemMagnetPullBlockedEvent

Changed
  • Personal filter data can be stored in SQLite (player-filters.db) or MySQL instead of player-filters.yml

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ItemMagnet v1.5.0
  • Shared filter core with tag-based rules and PullEligibilityService
  • Player filter GUI with presets and read-only server rules section
  • ItemMagnetPullBlockedEvent, import commands, server presets (skyblock, vanilla-survival, hub-spawn)
  • PlaceholderAPI filter placeholders, config audit log, inventory-full behavior

ItemMagnet v1.4.0
  • Personal filter GUI (/itemmagnet filter)
  • Server item blacklist in config + admin GUI
  • Granular itemmagnet.config.* permissions

Full changelog on GitHub
----------, Jun 15, 2026

ItemMagnet
Tiered item magnets with redstone fuel, smart filters, visible pull physics, and claim-aware protection.
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ItemMagnet is a Paper plugin built for survival SMPs. Pull dropped loot with line-of-sight physics — items slide around corners and stop at walls instead of phasing through blocks. Fuel resonators with redstone, respect land claims, and tune everything from an in-game config GUI or YAML.
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Why ItemMagnet?
  • Visible physics — step-based pull with line-of-sight; no wall clipping
  • Claim-aware — Lands, WorldGuard, Towny, GriefPrevention, Residence, PlotSquared, SuperiorSkyblock2
  • Smart filters — server + personal blacklists, Minecraft tag rules, tier whitelists, presets with preview/confirm
  • Redstone fuel loop — dust and blocks recharge the magnet; redstone blocks trigger a radius boost
  • Admin-friendly/itemmagnet config GUI, hot reload, presets, LuckPerms-ready permissions
  • Production storage — player filters in YAML, SQLite, or MySQL
Gameplay
  • Three configurable tiers (Fragment, Survey, Anchor) with recipes and unlock gates
  • Hold modes: main hand, hotbar, or inventory
  • Optional XP orb pulling
  • Live lore: charge, boost, and current pull radius
  • Sneak + right-click fuel or auto-absorb redstone drops
Filters
  • Server material + tag blacklist (config + admin GUI)
  • Personal filter GUI — /itemmagnet filter
  • Built-in presets (mining, farming, mob-drops, keep-valuables) with merge preview
  • /itemmagnet filter clear and import commands
  • YAML, SQLite, or MySQL storage for player filter data
Integrations (optional)
Lands · WorldGuard · Towny · GriefPrevention · Residence · PlotSquared · SuperiorSkyblock2 · CMI · LuckPerms · mcMMO · Quests · PlaceholderAPI · Developer API
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Requirements
  • Paper 1.21.1+ (Java 21+)
  • Tested on Paper 1.21.1, 1.21.4, 26.1
  • Not supported: Spigot, CraftBukkit, Folia
Quick start
  1. Drop the JAR in plugins/ and restart
  2. /itemmagnet give <player> fragment 500
  3. Hold the magnet, sneak + right-click with redstone dust to fuel
  4. Drop items nearby — they pull toward you with visible motion
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Website · GitHub & docs · Hangar
License: MIT
----------, Jun 15, 2026

ItemMagnet v1.2.4 — Paper 26.x & protection hook fixes

Compatibility and stability release · Lands 7.26 · WorldGuard 7.0.17 · Paper 26.x

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What changed since v1.2.2

  • Paper 26.x recipe compatibility — skip durability-style charge bars on stackable tier materials (e.g. recovery compass) so crafted magnets stay valid and no longer break other plugins that scan recipes at startup
  • Lands 7.26 — updated hook to use
    Code (Text):
    getArea(Location)
    instead of the removed
    Code (Text):
    getLand(Location)
    API
  • WorldGuard 7.0.17 — updated hook to use
    Code (Text):
    RegionQuery.testState(Location, …)
    instead of the removed
    Code (Text):
    ApplicableRegionSet.testState(LocalPlayer, …)
    API
  • Lands & WorldGuard reflection — additional signature fixes for current RoleFlag typing and WorldGuard varargs
    Code (Text):
    StateFlag
    queries (v1.2.4)
  • AFK notify-once on login — fresh logins no longer trigger idle warnings before movement tracking starts
  • Fuel sound — default recharge sound updated; legacy
    Code (Text):
    BLOCK_REDSTONE_BLOCK_CLICK
    aliases to
    Code (Text):
    BLOCK_NOTE_BLOCK_BIT

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No config changes required

This is a drop-in upgrade. Proximity lore and all other settings from v1.2.2 are unchanged.

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Download & links


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Requirements (unchanged)

  • Paper 1.21.1+
  • Java 21+
  • Tested on Paper 1.21.1, 1.21.4, 26.1
  • Not supported: Spigot, CraftBukkit, Folia

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Upgrade from v1.2.2

  • Replace ItemMagnet-1.2.2.jar with ItemMagnet-1.2.4.jar in
    Code (Text):
    plugins/
  • Restart the server (recommended) or
    Code (Text):
    /itemmagnet reload
  • Run
    Code (Text):
    /itemmagnet version
    to confirm Lands / WorldGuard hooks are detected

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Questions? Support form or GitHub issues with Paper version, Java version, and steps to reproduce.
----------, Jun 15, 2026

ItemMagnet v1.2.2 — Proximity Lore

Optional ambient messages near coordinates · Config GUI support · Off by default

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What is new

  • Proximity lore — configure coordinate zones that send ambient chat messages when players hold an active magnet nearby. Great for quest hints, dungeon atmosphere, landmarks, or RPG flavor.
  • Config GUI — new Proximity Lore section in
    Code (Text):
    /itemmagnet config
    : enable/disable, scan interval, cooldown, require-active-magnet, and a zone editor for world + coords + radius.
  • Per-tier messages — optional
    Code (Text):
    tier-messages
    overrides per zone (e.g. different whispers for each magnet tier).
  • Backwards compatible — absent or
    Code (Text):
    enabled: false
    = zero behavior change from v1.2.1.

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Config example

Code (Text):

proximity-lore:
  enabled: true
  scan-interval-ticks: 40
  require-active-magnet: true
  cooldown-seconds: 90
  zones:
    ancient_ruins:
      world: world
      x: 1200
      y: 64
      z: -800
      radius: 12
      messages:
        - "&8The resonator hums: &7The silence here is older than the village."
 
Full reference: proximity-lore.md

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Download & links


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Requirements (unchanged)

  • Paper 1.21.1+
  • Java 21+
  • Not supported: Spigot, CraftBukkit, Folia

[HR]

Upgrade from v1.2.1

  • Replace ItemMagnet-1.2.2.jar in
    Code (Text):
    plugins/
  • Restart or
    Code (Text):
    /itemmagnet reload
  • Proximity lore stays disabled until you enable it — existing servers are unaffected

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Questions? Support form or GitHub issues with Paper version and steps to reproduce.
----------, Jun 15, 2026

ItemMagnet is back — rebuilt for Paper 1.21+
v1.2.1 · First release since 2021 · Modern survival SMP magnet plugin
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It has been a while.
ItemMagnet went quiet after 2021. If you used the original plugin on older versions, thank you for your patience — this is a full revival built for modern Paper servers, not a quick port.
The core idea is the same: tiered magnet tools that pull dropped loot toward you. Everything else has been rebuilt for how survival SMPs run today.
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What is new in the 1.2.x line
  • Paper 1.21.1+ and Java 21+ (tested through Paper 26.1)
  • Visible pull physics — line-of-sight movement; items slide around corners instead of teleporting through walls
  • Redstone fuel system — dust recharge, redstone block power surges, live charge/radius on item lore
  • Claim-aware — Lands, WorldGuard, Towny, and GriefPrevention hooks
  • Three tiers — Fragment, Survey, Anchor (configurable materials, recipes, unlock gates)
  • Hold modes — main hand, hotbar, or anywhere in inventory
  • In-game config GUI
    Code (Text):
    /itemmagnet config
    with tier editor and hot reload
  • XP orb pulling, PlaceholderAPI placeholders, and a public developer API
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Requirements (important)
  • Paper 1.21.1 or newer — required (not vanilla Spigot/CraftBukkit)
  • Java 21+
  • Folia — not supported
Paper is a drop-in replacement on most hosts. If you ran the 2021 build on Spigot, you will need Paper for fuel transfer and modern interact handling.
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Download & links
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Quick start
  1. Download ItemMagnet-1.2.1.jar and place it in
    Code (Text):
    plugins/
  2. Restart your Paper server
  3. Code (Text):
    /itemmagnet give YourName fragment 500
  4. Hold the magnet; fuel with redstone dust (sneak + right-click)
  5. Drop items nearby — they pull with visible motion
Optional:
Code (Text):
/itemmagnet config
to open the in-game editor.
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Migrating from the old 2021 build
Treat this as a fresh install:
  • Config format, commands, and permissions have changed
  • Review
    Code (Text):
    plugins/ItemMagnet/config.yml
    on first run or use
    Code (Text):
    /itemmagnet config
  • Old magnet items in player inventories may need to be re-given
  • Integrations (Lands, WorldGuard, etc.) are optional but recommended for SMPs
Full command and permission reference is in the resource Documentation tab and on the website.
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v1.2.1 changelog highlights
  • Config GUI tier renaming (chat input from tier editor)
  • Live
    Code (Text):
    {radius}
    and
    Code (Text):
    {base_radius}
    lore placeholders
  • Per-fuel recharge sounds and improved fuel transfer (either hand)
  • Code (Text):
    /itemmagnet giveall
    and
    Code (Text):
    /itemmagnet unlockall
  • AFK
    Code (Text):
    notify-once
    , permission-filtered help, reload restart warnings
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Screenshots and a full feature breakdown are on itemmagnet.theryn.org. Questions welcome — use the support form or open a GitHub issue with your Paper version and steps to reproduce.
Welcome back.
----------, Jun 14, 2026

Resource Information
Author:
----------
Total Downloads: 747
First Release: Dec 20, 2021
Last Update: Jun 18, 2026
Category: ---------------
All-Time Rating:
2 ratings
Find more info at itemmagnet.theryn.org...
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