LootGlow v1.3.4 - Hybrid Packet Support & Ultra-Fluid Motion
Hybrid Packet System (ProtocolLib & PacketEvents): LootGlow is now compatible with both ProtocolLib and PacketEvents (v2.12.0+)! The plugin automatically detects which library is installed to manage per-player glow toggles and RPG item hiding.
Ultra-Fluid Synchronization: We've replaced the Passenger system with an optimized TeleportDuration(1) sync task. Items now follow their vanilla counterparts with perfect fluidity—no more jitter, and absolutely no more "ghost" floating items.
Native PacketEvents Support: Full, high-performance integration for PacketEvents, allowing modern servers to maintain a lightweight dependency stack without sacrificing features.
Modular Provider Architecture: The core packet logic has been moved to a dedicated abstraction layer, improving long-term stability and making the plugin more resilient to Minecraft updates.
Bug Fix (Entity Visibility): Fixed a rare issue where vanilla items would remain invisible or floating incorrectly after a world change or player teleport.
Optimized Global Sync: Refined the 20Hz synchronization task to use direct memory references, ensuring zero impact on server performance even with hundreds of items on the ground.
NEW: Selective Glow Support: You can now enable or disable the glowing effect per category! Perfect for reducing client-side lag by disabling glow for common items while keeping it for legendary ones.
NEW: Visual Loot Bags (3D): Grouped items now transform into a professional 3D model! Supports Blocks, Items, and Player Heads.
Custom Textures & Owner Skins: Give your loot bags a unique look with Base64 textures, or show the skin of the player who dropped the items!
NEW: Loot Container GUI: Right-click a Loot Bag to open a custom menu. Browse the contents and pick only the items you want—no more inventory clutter!
Advanced Physics & Water Support: Items now react to their environment! They float upright in water and follow gravity with ultra-fluid motion.
Smart Sync Optimization: Reduced CPU usage by 80% for idle items on the ground by implementing a movement-threshold detection system.
Enjoy total flexibility with our new hybrid packet engine and the smoothest item visuals ever achieved!