LOOTGLOW
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The Ultimate RPG-Style Item Visuals for Modern Servers
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LootGlow brings a professional, RPG-like feel to your Minecraft server by adding subtle glow effects, holographic labels, and 3D flat-item rendering. Perfectly optimized for 1.19-26.1.2.
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![[IMG]](//proxy.spigotmc.org/e93fdaae486e60561537b971c60cdc888eec484c/68747470733a2f2f696d6167652e6e6f656c736861636b2e636f6d2f66696368696572732f323032362f31382f332f313737373432303033302d323032362d30342d32392d30312d34362d34332e706e67)
✨ CORE FEATURES
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- Dynamic Shadows — Adds subtle semi-transparent 3D shadows under items for incredible depth.
- Inter-dimensional Support — Glows and holograms persist perfectly through portals.
- Economy Integration — Automatic detection of money drops with specialized holograms.
- RPG Visuals — Items lay flat on the ground with custom scale and rotation.
- Despawn Timer — Live countdown on holograms before item disappearance.
- Farming Highlights — Shows a '!' symbol above fully grown crops for better visibility. Fully integrated with custom WorldGuard flags.
- VIP Magnet — Auto-pickup feature for high-rarity items (toggleable by players).
- Loot Protection — Hard-lock protection and owner labels for valuable drops, visible for a configurable duration.
- Grouping System — Avoids hologram clutter in mob grinders by bundling identical items.
- Loot Container GUI — Right-click grouped items to browse their content.
- Custom Items Support — Native support for Oraxen, ItemsAdder, Nexo, MythicMobs and more.
- WorldGuard Support — Disable general visuals in specific regions, or selectively toggle crop farming highlights via the custom `lootglow-farming` flag.
- Personal Toggle — Players can hide visuals using /lg toggle.
- Ultra-Smooth Holograms — 100% jitter-free movement using Display Entities.
- Beacon Beams — Vertical light beams for legendary and epic loot.
- Spawn Animations — Items "pop" with a jump and particle burst.
- Bouncing & Aspiration — Items bounce on ground and fly to player on pickup.
- Ultra Optimized — Zero lag with built-in LOD (Level Of Detail) system.
- Standalone — No dependencies required. Ready to use out of the box.
WHY CHOOSE LOOTGLOW?
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- The Most Immersive Experience — Unlike simple glowing plugins, LootGlow uses 3D physics, dynamic shadows, and smooth animations to make your items feel part of the world.
- Industrial-Grade Performance — Designed for high-population servers. Our Level Of Detail (LOD) system ensures that thousands of items on the ground won't impact your TPS or your players' FPS.
- Zero-Config Required — It works instantly. Drop it in, and your server is transformed. Advanced admins can still customize every single pixel and particle.
PLUG & PLAY INTEGRATIONS
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LootGlow speaks the language of your favorite plugins. No setup required for:
● Oraxen
● ItemsAdder
● Nexo
● MythicMobs
● MMOItems
● EcoItems
● PlaceholderAPI
● WorldGuard
️ COMMANDS
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| /lg |
Plugin information |
| /lg help |
List available commands |
| /lg toggle |
Hide visuals for yourself |
| /lg magnet |
Toggle your personal item magnet |
| /lg reload |
Reload configuration (requires lootglow.admin) |
CONFIGURATION
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The plugin generates a fully-commented config.yml on first launch. Below is an overview of the available options:
Code (YAML):
# +-------------------------------------------------------------------+
# | LootGlow Config |
# +-------------------------------------------------------------------+
settings:
enabled
: true
only-player-drops
: false
# Default Minecraft is 300 seconds (5 minutes)
despawn-time
: 300
# Global glow setting for items without a category
default-glow
: true
# Check for updates on startup
check-updates
: true
# Enable debug mode for troubleshooting
debug
: false
# List of worlds where the plugin is DISABLED
disabled-worlds
:
-
"creative_world"
-
"lobby"
holograms:
enabled
: true
height-offset
: 0.7
see-through
: false
background
: false
# Distance (in blocks) at which the hologram becomes visible
view-distance
: 15.0
# Show the amount if item is stacked (e.g. x32)
show-amount
: true
# Show a countdown before the item despawns (e.g. 45s)
show-timer
: true
# Show the timer on a new line below the item name
timer-on-new-line
: true
# --- Economy Support ---
# Automatically detect money drops from other plugins (PDC tags)
economy:
enabled
: true
# Format of the hologram for money drops (<amount> is replaced by the value)
format
:
"<prefix><amount>"
prefix
:
"&a$&f"
color
:
"GOLD"
# Sound played when a player gets close to a money drop
sound
:
"ENTITY_EXPERIENCE_ORB_PICKUP"
# List of PDC keys to scan for money amounts (format: namespace:key)
# Common keys are already included in internal detection
custom-keys
:
-
"economyshopgui:value"
-
"money:amount"
-
"tne:value"
-
"moneydrops:value"
# WorldGuard Support
worldguard:
enabled
: true
# Regions where LootGlow visuals are DISABLED
blocked-regions
:
-
"spawn"
-
"market"
-
"pvp-arena"
lighting:
enabled
: true
update-interval
: 5
# Ticks between light updates
# Advanced Performance Settings
performance:
lod:
enabled
: true
hologram-distance
: 24.0
# Hide holograms if further than this
beam-distance
: 48.0
# Hide beams if further than this
particle-distance
: 32.0
# Don't spawn particles if no player is nearby
update-interval
: 20
# Ticks between LOD checks
# Magnet Mode (Auto-pickup for VIPs)
magnet:
enabled
: true
distance
: 5.0
# Max distance to attract items
permission
:
"lootglow.magnet"
categories-enabled
:
[
"legendary",
"epic",
"rare"
]
# Which categories are attracted
# Loot Grouping (Avoid hologram clutter in mob grinders)
grouping:
enabled
: true
radius
: 2.0
# Search radius for grouping
min-items
: 5
# Minimum items to form a group
# If true, only items of the same category are grouped together
group-by-category
: true
# --- Visual Loot Bag ---
visual:
enabled
: true
# Material to use for the loot bag (e.g. BUNDLE, CHEST, PLAYER_HEAD)
material
:
"PLAYER_HEAD"
# Base64 Texture for PLAYER_HEAD (only used if material is PLAYER_HEAD)
# Default: A nice brown loot bag
head-texture
:
"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjY4ZWEzYzE2N2IxYjk0ZWRhM2RkMWFmYmZlZDRiZGRkYWQ4MTlmYTRiNmY1YTE5MjU5ZWY2Y2FmNGFmMmU2In19fQ=="
# If true and material is PLAYER_HEAD, use the skin of the player who dropped the item
use-owner-head
: false
custom-model-data
: 0
# --- Loot Container GUI ---
container:
enabled
: true
# Title of the loot menu (MiniMessage supported)
title
:
"<gradient:gold:white>[Contenu du Butin]</gradient>"
# If true, players must right-click to open the menu (walking over still works if disabled)
require-click
: true
# Farming Highlights (Show '!' when crops are ready)
farming:
enabled
: true
glow-color
:
"GREEN"
symbol-material
:
"EMERALD_BLOCK"
symbol-scale
: 0.2
# Grosseur du symbole (0.2 par défaut)
height-offset
: 1.5
animation
: true
# Gentle rotation and bobbing
view-distance
: 5.0
crops
:
- WHEAT
- CARROTS
- POTATOES
- BEETROOTS
- NETHER_WART
- COCOA
# RPG Drops (Lay items flat on the ground)
rpg-drops:
enabled
: true
# Categories that will be laid flat on the ground (empty = all)
enabled-categories
:
[
]
# Rotation angle (90.0 for perfectly flat)
rotation-angle
: 90.0
# Custom scale for the item visual
scale
: 0.8
# --- Dynamic Shadows (Visual Depth) ---
# Adds a small semi-transparent shadow under the item for a realistic 3D feel.
shadows:
enabled
: true
# Grosseur de l'ombre (0.4 par défaut)
scale
: 0.4
# Loot Protection Display (Show owner name for a few seconds)
loot-protection:
enabled
: true
# Duration (in seconds) during which the owner's name is displayed
display-duration
: 10
# NEW: Hard lock - prevents other players from picking up the item during the duration
hard-lock
: true
# Bypass permission for admins
bypass-permission
:
"lootglow.bypass.lock"
# NEW: Visual Beams for high rarity items
beams:
enabled
: true
# Height of the beam in blocks (approximate)
height
: 10
# Width of the beam (default 0.05 for a thin line)
width
: 0.05
# Which categories should have a beam?
enabled-categories
:
-
"legendary"
-
"epic"
# Animate the beam (rotation)
animate
: true
# Use the category's color for the beam glass (instead of white)
use-category-color
: true
particles:
enabled
: true
frequency
: 10
# NEW: Spawn Animation (The "Pop" effect)
spawn-animation:
enabled
: true
# Small jump when item appears
jump-force
: 0.25
# Amount of particles in the explosion
burst-amount
: 15
# Bouncing physics when landing
bouncing:
enabled
: true
max-bounces
: 3
# How much force is kept after each bounce (0.0 to 1.0)
damping
: 0.6
# NEW: Aspiration Animation (Fly to player on pickup)
aspiration:
enabled
: true
# Speed factor (0.1 to 0.5 recommended)
speed
: 0.15
# NEW: Interaction settings
interaction:
rmb-pickup
:
# If enabled, players can right-click an item (or its hologram) to pick it up
enabled
: true
# If true, players MUST right-click to pick up (walking over items is disabled)
force
: false
# Maximum distance to right-click
range
: 3.0
default-color
:
"WHITE"
# categories configuration
# You can use Material names (DIAMOND)
# OR Custom IDs from various plugins using the prefixes below:
# - ORAXEN:itemID
# - ITEMSADDER:itemID
# - NEXO:itemID
# - MYTHIC:itemID
# - ADVANCEDITEMS:itemID
# - ITEMEDIT:itemID
# - MMOITEMS:itemType:itemID
# - ECOITEMS:itemID
categories:
legendary:
color
:
"GOLD"
glow
: true
particle
:
"FLAME"
sound
:
"BLOCK_AMETHYST_BLOCK_CHIME"
light-level
: 15
items
:
-
"NETHERITE_INGOT"
-
"NETHERITE_SCRAP"
-
"ENCHANTED_GOLDEN_APPLE"
-
"ELYTRA"
-
"NETHER_STAR"
-
"TOTEM_OF_UNDYING"
# --- Custom Items Examples ---
-
"ORAXEN:legendary_sword"
-
"ITEMSADDER:ruby_sword"
-
"NEXO:mythic_blade"
-
"MYTHIC:Excalibur"
display-names:
"NETHERITE_INGOT"
:
"<gradient:red:gold>Lingot Divin</gradient>"
"MYTHIC:Excalibur"
:
"<gradient:gold:white>Excalibur</gradient>"
epic:
color
:
"LIGHT_PURPLE"
glow
: true
particle
:
"WITCH_PELLETS"
sound
:
"BLOCK_AMETHYST_BLOCK_STEP"
items
:
-
"DIAMOND"
-
"DIAMOND_BLOCK"
-
"DRAGON_EGG"
-
"DRAGON_BREATH"
-
"EXPERIENCE_BOTTLE"
# --- Custom Items Examples ---
-
"ORAXEN:mithril_ingot"
-
"ITEMSADDER:amethyst_cluster_custom"
-
"NEXO:silver_coin"
rare:
color
:
"AQUA"
glow
: true
particle
:
"END_ROD"
sound
:
"ENTITY_EXPERIENCE_ORB_PICKUP"
items
:
-
"EMERALD"
-
"EMERALD_BLOCK"
-
"GOLD_INGOT"
-
"GOLD_BLOCK"
-
"GOLDEN_APPLE"
uncommon:
color
:
"GREEN"
glow
: true
particle
:
"VILLAGER_HAPPY"
items
:
-
"IRON_INGOT"
-
"IRON_BLOCK"
-
"LAPIS_LAZULI"
-
"AMETHYST_SHARD"