VoxelBench - Server Benchmark & Performance Testing icon

VoxelBench - Server Benchmark & Performance Testing -----

Measure and compare your server's real performance with 20+ standardized tests, stress limit mode, a




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VoxelBench
The Ultimate Minecraft Server Benchmarking Plugin

⚡ Spigot • Paper • Folia • Purpur • ArcLight • Mohist • Pufferfish | 1.17 – 26.1+ | Java 16+ (25 for MC 26.1.X)


What is VoxelBench?

VoxelBench is a comprehensive benchmarking plugin that measures your Minecraft server's real-world performance through 20+ hardware and gameplay tests. It produces a single VoxelScore that lets you compare your server against others on a global leaderboard.

Whether you're a hosting provider evaluating hardware, a server admin optimizing configurations, or a player curious about your server's capabilities — VoxelBench gives you the numbers to back up your decisions.


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Main inventory GUI — access everything in one click


Benchmark Tests

The built-in benchmark runs tests in three phases, ordered for JVM warm-up accuracy. Custom profiles can re-order or subset these freely.

Phase 1 — Hardware

  • Single-Core CPU — Raw single-thread ops/sec on the main thread (the factor that limits
    Minecraft)
  • Multi-Core CPU — Parallel computation across all CPU cores
  • Memory — RAM bandwidth, latency, sequential & random access
  • Disk I/O — Sequential read/write + random 4K operations
  • Network — NBT serialization/deserialization throughput
Phase 2 — Gameplay

  • Chunk Loading — Parallel chunk generation across multiple dispersed zones
  • Mob AI — Villager trading + hostile invasion with pathfinding (250 villagers, 200
    hostiles)
  • Hopper Transfer — Item pipeline throughput with parallel hopper chains
  • TNT Explosions — Chain reactions and block destruction across zones
  • Redstone Circuits — 1,600 piston clocks with slime block pushing
  • Block Physics — 24,000 falling blocks (sand, gravel, anvils) with water/lava
  • Chunk Ticking — Random tick processing (crops, saplings, grass spread)
  • Lighting Updates — Light propagation engine across corridors and multi-level structures
  • Tile Entities — 40,000 furnaces, hoppers, and spawners ticking simultaneously
  • Bone Meal Growth — Tree generation and crop acceleration
Extra Tests (standalone)

  • Projectile Storm — Continuous barrage of arrows, snowballs, and eggs (PvP simulation)
  • Entity Cramming — Hundreds of entities in confined cells (mob farm simulation)
  • Multi-Zone Chunk Load — Chunk load stress across N independent zones

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Multi-Core test in action — scoreboard shows live TPS/MSPT


VoxelScore & Global Leaderboard

All test results are combined into a single VoxelScore computed by the backend. Weighted
scoring:

  • Single-Core CPU (45%) — The most important factor for Minecraft
  • Gameplay (35%) — Real-world server workloads
  • Hardware (20%) — Raw system capabilities
Compare your server against others on voxelbench.com with detailed breakdowns, history, and rankings.


firefox_sSSqVdxplW.png
VoxelScore results with rank and breakdown

Benchmark World Selection

Pick exactly which world your benchmarks run in — perfect for hosting providers and admins who want to keep tests isolated from their main map.


  • Pin any loaded world — set it once with /bench world set <name>, every future /bench start, /bench stresslimit and /bench test use it.
  • Create flat benchmark worlds in one command — auto-prefixed voxelbench_, fixed seed for repeatable terrain across hardware.
  • Multiverse-Core integration — created worlds appear in /mv list; deletion cleans up MV's registry. Works on MV 4.x and 5.x; falls back to native Bukkit when MV is not installed.
  • Crash-proof player rescue — disconnecting or restarting the server mid-benchmark no longer strands you inside the bench world. Your pre-test position and gamemode are persisted to disk and restored
    automatically the next time you log in.
  • Safe by default — only voxelbench_* worlds can be deleted (never your survival map), the pin is auto-cleared if its world is deleted, and a delete is refused while a benchmark is
    running in that world.
  • Worlds survive restarts — voxelbench_* worlds created via /bench world create auto-reload on every server start, even without Multiverse-Core.
  • Stale folder protection — recreating a world over an existing one used to produce mixed-terrain chunks; the command now refuses cleanly.

Stress Limit Mode

Go beyond benchmarking — find your server's breaking point.


  • Progressively increases load with exponential tiers (x1.2 multiplier) until TPS drops
    below 18
  • 6 stress categories: Mobs, Chunks, Hoppers, Explosions, Redstone, Entity Collisions
  • Binary refinement after detecting the breaking point (2 bisections for precise results)
  • Early skip for ultra-stable tiers (skips after 5s if server is clearly not stressed)
  • Per-tier hover tooltips in chat with full metrics (percentiles, StdDev, samples, GC)
  • Results sent to backend for scoring and online viewing

java_WwpwYkPvMv.png
Stress Limit in action — tier progression with hover details
Custom Benchmark Profiles

Compose your own benchmark recipes from YAML — no code required. Drop a file in plugins/VoxelBench/custom_benchmarks/, pick which tests run, in what order, with what parameters.

  • /bench custom run <name> — execute a profile
  • /bench custom list — see what's loaded
  • /bench custom info <name> — view steps and parameters
  • /bench custom reload — re-scan the folder without restart

Ships with three preset profiles out of the box: standard.yml (mirrors the
built-in benchmark), showcase.yml (every test + every parameter, fully
commented — use as a reference), and example.yml (minimal starter).

Profiles carry their own name, description, author, version and tags.
Sharing a profile = sharing one YAML file. The backend uses a normalized
profile hash to recognize the same recipe across different servers, so
community-shared profiles get their own comparable leaderboards.

Real-Time Monitoring Dashboard

Built-in HTTP/HTTPS web server for live performance monitoring — no external tools required.

Web Dashboard

  • Live graphs: TPS, MSPT, memory usage, player count
  • Configurable port and bind address
  • JSON API at /api/metrics for external tools integration
  • Toggle dashboard mode (full HTML) or API-only mode
HTTPS & Security

  • Auto-generate self-signed SSL certificates (/bench monitor https generate)
  • Custom keystore support
  • Password authentication with SHA-256 hashed credentials + session timeout
  • API key system for programmatic access (separate keys for pull and push)
  • IP whitelist with per-endpoint filtering (dashboard only, API only, or both)
Boss Bar Monitoring

  • In-game boss bars showing live metrics above the hotbar
  • Available metrics: TPS, MSPT, RAM, CPU, entities, chunks, players
  • Toggle all at once with /bench monitor bars all or individual metrics
Push Mode

  • Automatically send metrics to Grafana, Prometheus, or any HTTP endpoint
  • Configurable interval, API key authentication, SSL support
  • Test connection with /bench monitor push test
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Web dashboard with live TPS/MSPT graphs


Report System


  • Three report types: Standard Benchmark, Unit Test, Stress Limit
  • Local JSON storage with configurable retention (max age, max per type, auto-cleanup)
  • Side-by-side comparison between any two reports
  • Automatic display after test completion
  • Online viewing and sharing via voxelbench.com
  • Multi-run mode: run 5+ benchmarks with delays for statistical variance reduction
  • Account linking with /bench link for permanent report history

Screenshot 2026-04-13 at 19-48-14 58 841 pts - S Rank VoxelBench.png
Report page on voxelbench.com with full test breakdown
Example : https://voxelbench.com/en/report/vxb_vz8e3gw2
voxelbench-vxb_vz8e3gw2.png


Plugin Integrations

Auto-detected — zero configuration required. Just install the plugin and VoxelBench hooks in
automatically.


  • Multiverse-Core — Auto-detected (4.x and 5.x). Benchmark worlds created via /bench world create are imported into MV automatically; deletion cleans up MV's registry. Falls back to
    native Bukkit when MV is not installed.
  • PlaceholderAPI%voxelbench_tps%,
    %voxelbench_score%, %voxelbench_mspt%,
    %voxelbench_rank%
  • Dynmap — Entity density heatmap (color-coded), performance alert markers, active test zone
    markers
  • Spark — TPS averages (10s, 1m, 5m, 15m), MSPT statistics (mean, median, P95), GC metrics
  • DiscordSRV — Benchmark completion notifications, TPS drop alerts to configurable channel
  • LiteBans — Ban/mute/kick event detection for backend monitoring

Inventory GUI

Every feature accessible through clean inventory menus — no commands to memorize.


  • Main dashboard with all sections
  • Test category browsers (Hardware, Gameplay, Single-Core)
  • Report list with pagination, detail view, and side-by-side comparison
  • Server info panel (CPU, RAM, Disk, Network, Java, plugins list)
  • Monitoring control panel (web server, boss bars, push mode, auth, whitelist, HTTPS)
  • Settings and configuration
  • Score dashboard with rank display
java_y3vql8a3nD.png
GUI system — tests, reports, monitoring, settings


Commands

Benchmarking
Code (Text):

  /bench start                        — Run a full benchmark (~15 min)
  /bench start <runs> [delay]         — Multi-run (e.g. /bench start 5 2m)
  /bench start force                  — Bypass rate-limit cooldown
  /bench start warmup                 — Run with JVM warmup (discards first run)
  /bench test <id> key=value...        — pass parameters via key=value
  /bench stresslimit                  — Find your server's breaking point
  /bench stop                         — Stop a running benchmark/test
  /bench tests                         — alias of /bench test
  /bench tests list                    — dynamic list, grouped by category
 
Information & Reports
Code (Text):

  /bench gui                          — Open the main inventory GUI
  /bench info                         — View system information (CPU, RAM, Disk, Java)
  /bench tps                          — Live TPS/MSPT comparison display
  /bench status                       — Show current benchmark status
  /bench reports                      — Browse saved reports
  /bench version                      — Show plugin version
 
Custom Profiles
Code (Text):

  /bench custom run <name> [force]      — Execute a YAML profile
  /bench custom list                    — Show loaded profiles
  /bench custom info <name>             — Display profile details
  /bench custom reload                  — Re-scan custom_benchmarks/
 
Monitoring
Code (Text):

  /bench monitor web start|stop       — Start/stop the web dashboard
  /bench monitor web dashboard on|off — Toggle dashboard vs API-only mode
  /bench monitor bars                 — Toggle boss bar monitoring
  /bench monitor bars all             — Enable all metric bars (TPS, MSPT, RAM, CPU...)
  /bench monitor push start|stop|test — Manage push mode (Grafana, Prometheus)
  /bench monitor auth password <pwd>  — Set dashboard login password
  /bench monitor auth key pull|push   — Generate API keys
  /bench monitor whitelist add <ip>   — Manage IP whitelist
  /bench monitor whitelist mode <m>   — Set mode: all, dashboard, or api
  /bench monitor https generate       — Generate self-signed SSL certificate
  /bench monitor https on|off         — Toggle HTTPS
 
World Management
Code (Text):

  /bench world list                   — List loaded worlds (with [pinned] / [bench] / [MV] tags)
  /bench world show                   — Show the currently pinned benchmark world
  /bench world set <name>             — Pin a world for every future benchmark
  /bench world unset                  — Clear the pin (back to default)
  /bench world create <name>          — Create a flat benchmark world (auto-prefixed)
  /bench world delete <name>          — Delete a voxelbench_* world (safety guard)
 
Account & Configuration
Code (Text):

  /bench link                         — Link to your voxelbench.com account
  /bench verify                       — Verify server ownership
  /bench lang <en|fr>                 — Change language
  /bench reload                       — Reload configuration
 

Permissions

Code (Text):

  voxelbench.use              — Basic plugin access (GUI, info, TPS)
  voxelbench.start            — Run full benchmarks
  voxelbench.start.force      — Bypass rate-limit cooldown
  voxelbench.stop             — Stop running benchmarks
  voxelbench.test             — Run all individual tests
    voxelbench.test.hardware  — Hardware tests (CPU, RAM, disk, network)
    voxelbench.test.gameplay  — Gameplay tests (chunks, mobs, redstone...)
    voxelbench.test.singlecore — Single-core gameplay tests
  voxelbench.stresslimit      — Access stress limit mode
  voxelbench.monitor          — Use monitoring system
    voxelbench.monitor.bars   — Manage boss bar monitoring
    voxelbench.monitor.web    — Manage web server
  voxelbench.world            — Manage benchmark worlds (list/set/create/delete)
  voxelbench.custom           — Run custom benchmark profiles
  voxelbench.custom.reload  — Reload profiles from disk
  voxelbench.reports          — Browse and manage reports
  voxelbench.gui              — Open the GUI
  voxelbench.info             — View system information
  voxelbench.verify           — Verify server ownership
  voxelbench.reload           — Reload configuration
  voxelbench.admin            — Full access to all features
  voxelbench.dynmap           — Dynmap integration layers
 

Privacy & Security


  • Three anonymization levels:
    • NONE — Full data (not recommended for public servers)
    • PARTIAL — IP and MAC hashed, CPU and disk models visible (default)
    • FULL — Maximum privacy, generic hardware types, hidden plugin list
  • All reports signed with HMAC-SHA256 for tamper-proof results
  • Backend communication via HTTPS exclusively
  • Automatic update checker (opt-out via config)
  • Reports from extension-API tests carry an extra "provider" field so the backend can distinguish first-party vs third-party tests in leaderboards. Extension test results may be excluded from public rankings depending on backend policy.
Coming soon — Extension API

A new public API will let third-party plugin developers register their own benchmark tests against VoxelBench: typed parameters, declared output metrics, automatic Bukkit event hooks, JUnit test-doubles.

Installation


  1. Download VoxelBench.jar and place it in your server's plugins/ folder.
  2. Start (or restart) your server. VoxelBench generates its default configuration.
  3. Use /bench gui to open the main menu, or /bench start to launch a benchmark.
  4. (Optional) Link your account with /bench link for online leaderboards.
  5. (Optional) Start the monitoring dashboard with /bench monitor web start.
  6. (Optional) Customize your benchmarks — drop a YAML file in plugins/VoxelBench/custom_benchmarks/ and use /bench custom run <name>. The bundled showcase.yml shows every test + every parameter.

Requirements: Java 16+ (Java 21 recommended) • Minecraft 1.17+ • Spigot, Paper, Folia, Arclight, Purpur, or Pufferfish


Supported Languages


  • English (en_US) — Complete
  • French (fr_FR) — Complete
  • Auto-detects player language from Minecraft client
  • Server-wide override option in config

Links



Made by Wasab_II
Resource Information
Author:
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Total Downloads: 120
First Release: Apr 13, 2026
Last Update: Jun 17, 2026
Category: ---------------
All-Time Rating:
2 ratings
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