True Combat Manager icon

True Combat Manager -----

Lightweight PvP combat system with timers, combat tags, escape blocking, alerts, and full customizat




True Combat Manager

Professional combat tracking with interactive GUIs, dual grace period protection, persistent statistics, and modern Minecraft server optimization.

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Overview

True Combat Manager is a feature-rich combat management system designed for competitive Minecraft PvP servers. It focuses on accurate combat detection, preventing PvP abuse, providing clear player feedback, interactive statistics GUIs, and persistent data tracking.

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✨ What's New in v1.2.1

Dual Grace Period System

Bad-internet grace period — longer, more lenient window for players who lost connection unexpectedly. Detected automatically from the quit reason.
Intentional grace period — shorter window for players who pressed Disconnect or closed the game.
• Each type has its own grace-seconds, messages, and can be enabled/disabled independently.

Repeat-Logout Abuse Prevention

• Tracks each player's disconnect history in a rolling time window.
• If a player disconnects too many times within the window, they are killed immediately on the next logout — no grace period granted.
• Fully configurable: max-count, window-seconds, messages.

Bypass-Totem Config

bypass-totem: true (default) — punishment kills bypass the Totem of Undying.
bypass-totem: false — a held totem can proc and save the player.

Per-Player Theme Persistence

• Theme selections saved to the database and restored across sessions.
/combat toggle-style works both in and out of combat.

Bug Fixes

• Fixed inventory duplication (armor dropped twice)
• Fixed double bossbar on reconnect
• Fixed player not killed after grace period
• Fixed concurrent update race in player data
• Fixed sound profiles not updating on reload

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Core Features

Combat System

• Real-time combat detection
• Dual grace period disconnect protection (bad-internet vs intentional)
• Repeat-logout abuse prevention with kill-on-login
• Lag compensation using server TPS
• Thread-safe combat architecture

Interactive GUI System

Player Stats GUI — overall record, damage stats, combat stats
Weapon Stats GUI — per-weapon breakdown (swords, axes, ranged)
Server Overview GUI — admin panel with network-wide statistics
• Fully configurable via gui.yml
• Back buttons and seamless navigation

Database System

• SQLite (default, no setup required)
• MySQL for larger networks
• Persistent player statistics and theme preferences
• Automatic database migration

Smart Restrictions

• Ender pearl cooldown control
• Trident usage restrictions
• Elytra combat limitations
• Golden apple cooldown system
• Teleport command blocking during combat
• Safezone protection support

Visual Interface

• 6 built-in themes with per-player persistence
• BossBar combat indicators
• ActionBar status display
• 6 sound profiles with hot-reload
• HEX color customization

Protection Systems

• Newbie protection for unarmored players
• Timed immunity system with admin commands
• WorldGuard safe zone integration
• Configurable bypass permissions

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Disconnect Protection Flow

Grace period expires, player still offline:
1. Inventory dropped at disconnect location immediately
2. Win/loss recorded, opponent notified and rewarded
3. Player killed on next login (inventory cleared first)

Player rejoins with pending punishment:
1. Live inventory cleared
2. Player killed (totem bypass configurable)
3. Opponent receives reminder message

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Commands

Player Commands

Code (Text):

/combat status              - View your combat status
/combat stats               - Open your combat statistics GUI
/combat summary             - View latest fight summary
/combat toggle-style        - Change visual theme (works anytime)
 
Admin Commands

Code (Text):

/combat reload              - Reload configuration
/combat inspect <player>    - View real-time combat info
/combat summary <player>    - Open player's stats GUI
/combatadmin stats          - Open server statistics GUI
/combat clear <player>      - Force-end combat
/combat protection <player> <seconds> - Grant immunity
/combat debug               - Toggle debug mode
/combat logging <on|off>    - Toggle console logging
 
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Configuration Example

Code (YAML):

combat
:
  duration
: 10
  disconnect-protection
:
    enabled
: true
    bad-internet
:
      grace-seconds
: 30
    intentional
:
      grace-seconds
: 10
    repeat-logout
:
      enabled
: true
      max-count
: 2
      window-seconds
: 240
    punishment
:
      drop-inventory
: true
      bypass-totem
: true

visual
:
  themes
:
    default-theme
: "clean"
  sounds
:
    profile
: "default"

database
:
  type
: "sqlite"
 
All settings reload instantly with /combat reload.

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PlaceholderAPI Support

Code (Text):

%pvpcombat_in_combat%
%pvpcombat_time_left%
%pvpcombat_opponent%
%pvpcombat_wins%
%pvpcombat_losses%
%pvpcombat_kd_ratio%
%pvpcombat_win_rate%
%pvpcombat_total_damage_dealt%
%pvpcombat_total_damage_received%
 
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Installation

1. Download the plugin JAR
2. Place it inside the plugins folder
3. Restart the server
4. Configure settings if needed
5. Run /combat reload

No additional setup required — SQLite works out of the box.

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Requirements

Minecraft 1.18+ · Java 17+ (21 recommended) · Paper or Spigot

Optional: PlaceholderAPI · WorldGuard · ProtocolLib

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Support

https://github.com/muzlik-gm/True-Combat-Manager/issues

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© 2026 muzlik · Made for the Minecraft PvP community
Resource Information
Author:
----------
Total Downloads: 156
First Release: Nov 30, 2025
Last Update: May 16, 2026
Category: ---------------
All-Time Rating:
1 ratings
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