WorldGuard specific:
Check the bricks-can-break-glass flag on all relevant regions, by default as of now it is set to true, if not defined by the user.
Lands specific:
Bricks don't break glass in a land claim, if the block-break flag is disabled in the relevant lands.
Config specific:
Several values can be customised under ThrowableBricks/config.yml
damageFromBrick: Damage when an entity is hit by a brick.
defaultPickupDelay: How long in ticks until the brick can be picked up again.
minTicksLived: How many ticks need to pass before the brick can hurt entities.
checkDistance: The distance to check for any available entities to damage.
cooldown: How long until a brick can the thrown again.