The Bridges | Popular Mineplex Minigame (Recreated & Improved) icon

The Bridges | Popular Mineplex Minigame (Recreated & Improved) -----

The original The Bridges Minigame from popular server, but vastly improved



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TheBridges
The complete Bridges platform for competitive Minecraft servers and networks.

The Bridges should feel like a real gamemode, not a tiny arena script.
Players should mine, prepare, route, protect their island, fight for mid, open center crates, track enemies, survive sudden death, push as a team and come back tomorrow for quests, MMR, levels, achievements and seasons.

TheBridges is a full production platform with Regular Bridges, Clan Wars, Tournament mode, Hub/Lobby mode, cross-server live status, animated bridge generation, bridge region tools, ore replacement, pre-bridges protection, enemy compass, center objectives, rising-water sudden death, bosses, kits, abilities, scenarios, quests, achievements, challenges, levels, MMR, seasons, leaderboards, match history, voice chat, NPCs, holograms, glowing teammates/objectives, Lunar Client/Apollo hooks, Discord webhooks, proxy addons and a developer API.



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  • Designed for network-style deployment. Recommended production model: 1 game server = 1 running Bridges match instance. This is not a classic multi-arena plugin where one server hosts many unrelated minigames at once.
  • Two runtime roles: game server mode and hub/lobby mode.
  • Hub/Lobby mode: install TheBridges on the hub too, enable hub-addon.enabled, and point hub + game servers at the same cross-server backend.
  • Java: requires Java 17+.
  • Server software: Spigot/Paper-style server. Modern Paper is recommended for production.
  • Bukkit API target: 1.13.
  • Recommended soft dependencies: Vault, PlaceholderAPI, ProtocolLib.
  • Optional integrations detected: ProtocolLib, Vault, PlaceholderAPI, LuckPerms, DecentHolograms, FancyHolograms, Citizens, FancyNpcs, Apollo-Bukkit, Parties, Spigot-Party-API-PAF, PartyAPIForSpigotPlugins, Nexo, MMOItems, EcoItems, EcoArmor, MythicMobs, QualityArmory, MythicCrucible, SimpleVoiceChat.
  • Database support: JSON for local testing, MongoDB or MariaDB/MySQL for production.
  • Cross-server live status: Redis recommended, MongoDB and MariaDB/MySQL also supported.
  • Proxy companions: optional BungeeCord and Velocity companion code for click-to-join broadcasts.
  • Source-audited build: version 1.0.0-bridges, 504 Java source files, 1807 generated config entries indexed.

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Why TheBridges converts players into regulars
  • A real match arc: lobby → chunk loading → pregame → pre-bridges prep → bridges open → post-bridges combat → sudden death → end.
  • Bridges-native mechanics: animated bridges, map bridge regions, ore replacement, pre-bridges anti-rush rules, water-building prevention, enemy tracker and center objective crates.
  • Competitive structure: team formats, CW, tournament rounds, MMR, seasons, leaderboards, match history and staff tools.
  • Retention systems: achievements, quests, challenges, levels, boosters, playtime rewards, profile menus and personal preferences.
  • Network-ready operation: hub selector, quick play, live server status, join signs, proxy messages and shared database support.
  • Premium presentation: modern scoreboards, actionbars, titles, bossbars, glow systems, nametags, item-map win/lose visuals, music scripts, Discord webhooks, NPCs and holograms.
  • Extensible architecture: API helpers, public events, custom achievements, custom challenges, quest definitions and integration hooks.

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Game modes and runtime roles
  • Regular Bridges — team-island preparation, bridge opening, post-bridges combat, sudden death and winner flow.
  • Clan Wars — competitive two-side format for scrims, community wars and organized events.
  • Tournament mode — hosted competitive flow with rounds, credits, team assignment and management tools.
  • Hub / Lobby mode — separate network hub for game selector, quick play, profile menus, quests, achievements, leaderboards and join signs.
  • Custom teams — team count, max players, team names, captain naming, team colors, randomization and party hooks.
  • Party support — Parties / PAF-style integrations can split, preserve or use party names depending on strategy.

Match lifecycle and phase systems
  • Segments detected in source: LOBBY, CHUNKSLOADING, PREGAME, PRE_BRIDGES, POST_BRIDGES, SUDDEN_DEATH, END.
  • Smart lobby timer with min/max timings and player requirement logic.
  • Chunk-loading phase before the match to reduce spawn lag.
  • Pregame teleport delay and preparation staging.
  • Pre-Bridges phase where teams mine and prepare before the map fully opens.
  • Post-Bridges phase when generated bridges open routes and combat becomes active.
  • Sudden Death phase with boss/rising-water/worldborder pressure options.
  • End phase with commands, fireworks, win celebration visuals, stats saving and match history.

Bridges-native gameplay features
  • Animated bridge generation — width, thickness, deck palette, arch height, y-mode, order mode, trim, defenses, underside, abutments, block budgets and animation controls.
  • Animation modes/classes: BeamPlace, BounceIn, FallingBlock, FlyFromCenter, Instant, PopInScale, SegmentReveal, SpiralOut, Wave.
  • Map-defined bridge regions — configure bridges manually or with setup tools: /map bridgewand, /map bridgepos1, /map bridgepos2, /map addbridge, /map autobridges, /map listbridges.
  • Pre-bridges anti-rush protection — proximity checks, enemy-island radius, actionbar warnings and blocked access behavior.
  • Build-over-water protection — prevents cheap pre-bridges water bridging when enabled.
  • Enemy tracker compass — configurable item, slot, update rate, max distance, drop prevention and segment whitelist.
  • Ore replacer — placeholder block detection, stone/deepslate host materials, ore palette, vein cell size, density, scan budget and chunk-load safety.
  • Center objective system — crate/material, click threshold, reward count, reward pool and open event.
  • Center chest locking — protects mid loot before bridges open.
  • Bridges-specific chest tables — island/team loot, center loot and refill behavior.
  • Boss system — entity settings, spawn timing, attacks, rage, hover HUD, rewards and MythicMobs hook path.
  • Sudden Death — boss spawning, shrinking pressure and rising-water option.
  • Rising-water sudden death — start Y, max Y, rise interval, blocks per tick, damage, overwrite rules and chunk-load budgets.
  • Worldborder pressure — advanced border/fire pressure settings for late-game movement control.

Player-facing systems
  • Voting — map/setup voting, multi-vote support, change-vote control and vote multiplier permissions.
  • Teams — team GUI, team chat, team colors, team names, team damage toggle and team member display.
  • Spectator tools — spectator speed, night vision, spectator visibility, random teleport and donor spectate options.
  • Preferences menu — player-level toggles for scoreboard, notifications, join/quit messages, spectator options, bossbar, auto join, lobby minigames and practice stat popups.
  • Practice lobby — lobby PvP/practice area with loadouts, armor, block control, kill rewards, stats section and respawn handling.
  • Lobby minigames — optional waiting-lobby interaction system.
  • Fix/self-help command — utility flow for stuck players.
  • Modern list command — team/alive/spectator-aware player list presentation.

  • Scoreboardscoreboard
  • Actionbar Notificationsactionbar_notifications
  • Title Notificationstitle_notifications
  • Join/Quit Messagesjoin_quit_messages
  • Spectator Night Visionspectator_nightvision
  • Show Spectatorsspectator_showspectators
  • Spectator Speedspectator_speed
  • Boss Barboss_bar
  • Auto Join Next Gameauto_join_next_game
  • Lobby Minigameslobby_minigames
  • Practice Stat Popupspractice_stats

Visual presentation and client-side polish
  • Mode-aware scoreboards for lobby, pregame, pre-bridges, post-bridges, sudden death, CW and tournament.
  • Modern scoreboard section with many configurable line groups and long-line behavior.
  • Actionbar, title and bossbar announcements for bridges opening, chest refill, sudden death, map loading, joins, wins and countdowns.
  • Glowing teammates for team readability when enabled.
  • Glowing center objective so players immediately understand the contested objective.
  • Glowing boss support for boss visibility in chaotic center fights.
  • Nametag system with team colors, below-name resolution and scoreboard compatibility.
  • Lunar Client / Apollo support for optional waypoint, border, rich presence and teams behavior.
  • Item-map winner/loser visuals through the itemmaps system.
  • Winner celebration with configurable block and celebration behavior.
  • End-game fireworks with configurable explosion colors, fade colors, power, delay and duration.
  • Music scripts for lobby, game, refill, sudden death and victory-style moments.
  • Image/chat message utilities for premium event presentation.

Network, hub and proxy features
  • Hub selector GUI — configurable title, rows, sorting, filtering, refresh button, item states and sound feedback.
  • Quick Play / Auto Join — state priority, fill weighting, player weighting, freshness weighting, cache and cooldown controls.
  • Hub profile menu — profile/summary UI for lobby servers.
  • Join signs — create/remove/list/reload signs that connect players to game servers.
  • Cross-server backend — Redis, MongoDB or MariaDB/MySQL for live status.
  • Proxy connection bridge — BungeeCord and Velocity companion resources for click-to-join messages.
  • Shared profile database — JSON for testing, MongoDB/MariaDB/MySQL for production profiles, match records, boosters and seasons.
  • Pterodactyl support setting for world mount environments.

Retention and progression systems
  • 14 Bridges achievements with EXP/points rewards.
  • 26 daily quest definitions and 27 weekly quest definitions.
  • 49 default-assigned quest IDs plus legacy-readable/custom quest support.
  • 33 default registered challenge entries across easy, normal and hard pools.
  • Levels with configurable EXP curve, display ranges, level-up titles, actionbars, sounds, particles and commands.
  • MMR with start value, min/max limits, kill/win/loss change controls and rank identity.
  • Seasons with duration, current season, start time, participation rewards and top placement commands.
  • Leaderboards in GUI/chat/book/hologram contexts.
  • Match history for player review and staff diagnostics.
  • Global and personal boosters with GUI, bossbar summaries and expiration placeholders.
  • Playtime rewards and player stat tracking.

  • Bridge Architect — Place 1,000 combat-phase blocks. (ID: BridgeArchitect, EXP: 650, Points: 325)
  • Bridge Champion — Win 30 Bridges matches. (ID: BridgeChampion, EXP: 700, Points: 350)
  • Bridges Master — Unlock the Destructor kit after mastering Bridges progression. (ID: BridgesMaster, EXP: 1250, Points: 625)
  • Center Raider — Secure 100 center resources. (ID: CenterRaider, EXP: 750, Points: 375)
  • Death Bomber — Get 5 TNT final blows in one Bridges match. (ID: DeathBomber, EXP: 700, Points: 350)
  • Food for the Masses — Get 20 apple final blows. (ID: FoodForTheMasses, EXP: 500, Points: 250)
  • Fortune Bomber — Explode 30 diamond ore blocks with Bomber TNT. (ID: FortuneBomber, EXP: 600, Points: 300)
  • Guardian Breaker — Defeat the Center Guardian 25 times. (ID: GuardianBreaker, EXP: 800, Points: 400)
  • Last Bridge Standing — Clutch a team win as the last teammate alive. (ID: LastBridgeStanding, EXP: 900, Points: 450)
  • Prep Master — Break 2,000 Pre-Bridges blocks. (ID: PrepMaster, EXP: 600, Points: 300)
  • Rampage — Get 4 rapid final kills. (ID: Rampage, EXP: 600, Points: 300)
  • Sniper — Get a bow kill after bridges open. (ID: Sniper, EXP: 350, Points: 175)
  • Sudden Death Survivor — Win after Sudden Death starts. (ID: SuddenDeathSurvivor, EXP: 700, Points: 350)
  • Team Carrier — Get 10 final eliminations in one match. (ID: TeamCarrier, EXP: 1000, Points: 500)

  • Bridgefighter — Eliminate 8 enemies after the bridges open. (id: daily_bridge_kills_8, goal: 8, trigger: KILLS)
  • Frontline Pressure — Deal 180 damage in Bridges combat. (id: daily_bridge_damage_180, goal: 180, trigger: DAMAGE_DEALT)
  • Shield Wall — Absorb 120 damage for your team. (id: daily_guardian_120, goal: 120, trigger: DAMAGE_TAKEN)
  • Bridge Support — Assist 4 eliminations. (id: daily_assists_4, goal: 4, trigger: ASSISTS)
  • Queue Soldier — Play 3 Bridges matches. (id: daily_play_3, goal: 3, trigger: PLAY_GAMES)
  • Team Victory — Win 1 Bridges match with your team. (id: daily_team_win_1, goal: 1, trigger: TEAM_WINS)
  • Island Quartermaster — Open 8 team-island loot chests. (id: daily_team_chests_8, goal: 8, trigger: CHESTS_T1)
  • Mid Raider — Open 3 center loot chests. (id: daily_mid_chests_3, goal: 3, trigger: CHESTS_T2)
  • Center Lockdown — Open 1 center objective crate. (id: daily_center_objective_1, goal: 1, trigger: CENTER_OBJECTIVES_OPENED)
  • Prep Miner — Break 80 blocks during a playable Bridges phase. (id: daily_prep_miner_80, goal: 80, trigger: BLOCKS_BROKEN)
  • Bridge Builder — Place 64 blocks to build routes and pressure lanes. (id: daily_bridge_builder_64, goal: 64, trigger: BLOCKS_PLACED)
  • Route Runner — Travel 1,500 blocks across islands, tunnels and bridge lanes. (id: daily_route_runner_1500, goal: 1500, trigger: TRAVEL_DISTANCE)
  • Prep Crafter — Craft 3 items during your Bridges matches. (id: daily_crafts_3, goal: 3, trigger: ITEMS_CRAFTED)
  • Sword Lane — Land 75 melee hits after bridges open. (id: daily_melee_hits_75, goal: 75, trigger: MELEE_HITS)
  • Bridge Sniper — Hit 10 enemies with arrows. (id: daily_arrows_hit_10, goal: 10, trigger: ARROWS_HIT)
  • Rod Control — Hook enemies 12 times with a fishing rod. (id: daily_rod_hooks_12, goal: 12, trigger: ROD_HOOKS)
  • Firewall — Ignite 5 pressure blocks with flint and steel. (id: daily_fire_ignites_5, goal: 5, trigger: FIRE_IGNITES)
  • Pearl Pressure — Throw 4 ender pearls to rotate or engage. (id: daily_pearls_4, goal: 4, trigger: ENDERPEARLS_THROWN)
  • Clutch Supplies — Eat 3 golden apples during Bridges combat. (id: daily_golden_apples_3, goal: 3, trigger: GOLDEN_APPLES_EATEN)
  • Challenge Accepted — Complete 1 Bridges challenge. (id: daily_challenge_1, goal: 1, trigger: CHALLENGES_COMPLETED)
  • Guardian Breaker — Defeat the Center Guardian 1 time. (id: daily_boss_kill_1, goal: 1, trigger: BOSSES_KILLED)
  • Late Game Reach — Finish in the top 3 once. (id: daily_top3_1, goal: 1, trigger: SURVIVE_TOP)
  • Map Strategist — Vote 3 times for Bridges maps. (id: daily_vote_3, goal: 3, trigger: VOTES_CAST)
  • Bridgefighter Legacy — Eliminate 10 enemies after the bridges open. (id: daily_kills_10, goal: 10, trigger: KILLS, legacy/not randomly assigned)
  • Loot Runner Legacy — Open 15 loot chests. (id: daily_chests_15, goal: 15, trigger: CHESTS_OPENED, legacy/not randomly assigned)
  • Team Victory Legacy — Win 1 Bridges match. (id: daily_win_1, goal: 1, trigger: WINS, legacy/not randomly assigned)

  • Bridge Warlord — Eliminate 60 enemies after bridges open. (id: weekly_kills_60, goal: 60, trigger: KILLS)
  • Lane Breaker — Deal 1,500 combat damage. (id: weekly_damage_1500, goal: 1500, trigger: DAMAGE_DEALT)
  • Frontline Tank — Take 900 damage while fighting for your team. (id: weekly_damage_taken_900, goal: 900, trigger: DAMAGE_TAKEN)
  • Team Engine — Assist 25 eliminations. (id: weekly_assists_25, goal: 25, trigger: ASSISTS)
  • Bridge Regular — Play 20 Bridges matches. (id: weekly_play_20, goal: 20, trigger: PLAY_GAMES)
  • Winning Rotation — Win 5 Bridges matches with your team. (id: weekly_team_wins_5, goal: 5, trigger: TEAM_WINS)
  • Island Logistics — Open 45 team-island loot chests. (id: weekly_team_chests_45, goal: 45, trigger: CHESTS_T1)
  • Mid Domination — Open 18 center loot chests. (id: weekly_mid_chests_18, goal: 18, trigger: CHESTS_T2)
  • Objective Captain — Open 5 center objective crates. (id: weekly_center_objectives_5, goal: 5, trigger: CENTER_OBJECTIVES_OPENED)
  • Tunnel Crew — Break 500 blocks during playable Bridges phases. (id: weekly_prep_miner_500, goal: 500, trigger: BLOCKS_BROKEN)
  • Route Architect — Place 384 blocks to create bridges, walls and pressure routes. (id: weekly_bridge_builder_384, goal: 384, trigger: BLOCKS_PLACED)
  • Marathon Rotator — Travel 10,000 blocks across Bridges matches. (id: weekly_route_runner_10000, goal: 10000, trigger: TRAVEL_DISTANCE)
  • Workshop Rotation — Craft 20 items across the week. (id: weekly_crafts_20, goal: 20, trigger: ITEMS_CRAFTED)
  • Lane Duelist — Land 500 melee hits. (id: weekly_melee_hits_500, goal: 500, trigger: MELEE_HITS)
  • Bridge Artillery — Hit 70 arrows on enemy players. (id: weekly_arrows_hit_70, goal: 70, trigger: ARROWS_HIT)
  • Hook Control — Hook enemies 100 times with a fishing rod. (id: weekly_rod_hooks_100, goal: 100, trigger: ROD_HOOKS)
  • Bridge Firewall — Ignite 35 pressure spots with flint and steel. (id: weekly_fire_ignites_35, goal: 35, trigger: FIRE_IGNITES)
  • Rotational Threat — Throw 20 ender pearls across your matches. (id: weekly_pearls_20, goal: 20, trigger: ENDERPEARLS_THROWN)
  • Clutch Rotation — Eat 25 golden apples during Bridges combat. (id: weekly_golden_apples_25, goal: 25, trigger: GOLDEN_APPLES_EATEN)
  • Bridge Trials — Complete 5 Bridges challenges. (id: weekly_challenges_5, goal: 5, trigger: CHALLENGES_COMPLETED)
  • Guardian Hunter — Defeat the Center Guardian 3 times. (id: weekly_bosses_3, goal: 3, trigger: BOSSES_KILLED)
  • Reliable Closer — Finish in the top 3 in 5 matches. (id: weekly_top3_5, goal: 5, trigger: SURVIVE_TOP)
  • Progression Grind — Earn 5,000 experience from Bridges progression. (id: weekly_exp_5000, goal: 5000, trigger: EXP_GAINED)
  • Level Climber — Level up twice. (id: weekly_levelups_2, goal: 2, trigger: LEVEL_UPS)
  • New Loadout — Unlock 1 kit. (id: weekly_unlock_kit_1, goal: 1, trigger: KITS_UNLOCKED)
  • Winning Rotation Legacy — Win 3 Bridges matches. (id: weekly_wins_3, goal: 3, trigger: WINS, legacy/not randomly assigned)
  • Loot Runner Legacy — Open 40 loot chests. (id: weekly_chests_40, goal: 40, trigger: CHESTS_OPENED, legacy/not randomly assigned)

Easy
  • Frontline Combo — Land 25 consecutive melee hits while holding a bridge lane (Goal: 25, EXP: 20, Points: 35, Tokens: 2)
  • Bridge Builder — Place 32 blocks after the bridges open to create routes, cover or pressure lanes. (Goal: 32, EXP: 15, Points: 25, Tokens: 1)
  • Firewall — Use flint and steel to deny 5 enemy pushes near contested bridge routes. (Goal: 5, EXP: 15, Points: 25, Tokens: 1)
  • Bridge Deadeye — Eliminate 2 enemies with high bow shots after bridges open. (Goal: 2, EXP: 15, Points: 30, Tokens: 1)
  • Bridge Opener — Score the first final elimination after bridges open. (Goal: 1, EXP: 10, Points: 20, Tokens: 1)
  • Clutch Supplies — Consume 3 golden apples during Bridges combat. (Goal: 3, EXP: 15, Points: 25, Tokens: 1)
  • Rod Control — Hook 10 different enemies with a fishing rod after bridges open. (Goal: 10, EXP: 15, Points: 25, Tokens: 1)
  • Bridge Longshot — Eliminate 3 enemies with a bow from at least 25 blocks away. (Goal: 3, EXP: 20, Points: 35, Tokens: 1)
  • Mid Raider — Loot 5 center chests after bridges open. (Goal: 5, EXP: 15, Points: 25, Tokens: 1)
  • Prep Miner — Break 60 blocks during Pre-Bridges before the fight opens. (Goal: 60, EXP: 15, Points: 25, Tokens: 1)
  • Bridge Reaper — Achieve 5 eliminations in one Bridges match. (Goal: 5, EXP: 10, Points: 20, Tokens: 1)
  • Route Runner — Travel 1,000 blocks across islands, mines and bridge lanes. (Goal: 1000, EXP: 25, Points: 50, Tokens: 2)
Normal
  • Center Guardian Slayer — Defeat the Center Guardian during a Bridges match. (Goal: 1, EXP: 50, Points: 100, Tokens: 2)
  • No Feast Route — Win without eating food or spending your team supplies. (Goal: 1, EXP: 30, Points: 50, Tokens: 2)
  • Improvised Fighter — Eliminate 3 enemy players using any hoe as an improvised bridge weapon. (Goal: 3, EXP: 30, Points: 50, Tokens: 2)
  • Glass Bridge — Start with half a heart and still win a Bridges match. (Goal: 1, EXP: 30, Points: 60, Tokens: 2)
  • Mid Control — Secure 3 center resources: center chests or center objective crates. (Goal: 3, EXP: 25, Points: 45, Tokens: 2)
  • Island Discipline — Win without opening center chests or center objective crates. (Goal: 1, EXP: 35, Points: 60, Tokens: 2)
  • Bridge Collapse — Eliminate 8 enemies within 5 minutes after the bridges open. (Goal: 8, EXP: 30, Points: 50, Tokens: 3)
  • No Team Drops — Win without dropping blocks, gear or bridge resources for anyone else. (Goal: 1, EXP: 20, Points: 35, Tokens: 1)
  • Supply Discipline — Win while opening only one loot chest in the entire match. (Goal: 1, EXP: 25, Points: 50, Tokens: 2)
  • Bridge Stamina — Your hunger bar becomes stamina for mining, sprinting, jumping, swimming, projectiles and bridge fights. Golden apples restore more stamina (Goal: 1, EXP: 40, Points: 80, Tokens: 2)
  • No Sneak Lanes — Win without sneaking while crossing, mining or fighting. (Goal: 1, EXP: 40, Points: 70, Tokens: 2)
Hard
  • Pure Support — Win without dealing damage (Goal: 1, EXP: 50, Points: 100, Tokens: 2)
  • Island Hermit — Win without opening any loot chests (Goal: 1, EXP: 20, Points: 35, Tokens: 2)
  • Last Bridge Standing — Win while you are the final alive player on your team. (Goal: 1, EXP: 70, Points: 120, Tokens: 4)
  • Team Breaker — Achieve 15 final eliminations in one Bridges match. (Goal: 15, EXP: 50, Points: 100, Tokens: 2)
  • No Armor Route — Win a Bridges match without ever wearing armor. (Goal: 1, EXP: 30, Points: 50, Tokens: 2)
  • No Recovery — Win without triggering health regeneration after the bridges open. (Goal: 1, EXP: 50, Points: 100, Tokens: 1)
  • Walk the Bridge — Win the match without sprinting across mines, bridges or center. (Goal: 1, EXP: 50, Points: 100, Tokens: 2)
  • Empty-Handed Push — Win while damaging enemies only with an empty hand. (Goal: 1, EXP: 35, Points: 60, Tokens: 2)
  • Sudden Death Victor — Reach sudden death and win the match. (Goal: 1, EXP: 80, Points: 140, Tokens: 4)
  • Clean Crossing — Win a Bridges match without taking damage from players, terrain or pressure. (Goal: 1, EXP: 50, Points: 100, Tokens: 2)

Kits and abilities
  • Default kit families include no-kit fallback, Apple, Berserker, Brawler, Archer, Miner, Bomber and Destructor-style loadouts.
  • Configurable kit definitions with icon, slot, name, lore, permission, price, amount, inventory items, armor and abilities.
  • Permission and economy gates for donor/private/progression kits.
  • Kit unlock events for shops and external reward systems.
  • 16 source-detected kit ability keys for supplies, mobility, mining, bow pressure, tanking, TNT and seismic gameplay.
  • no_op — placeholder / no special behavior. (Class: NoopAbility)
  • apple_supply — keeps the Apple kit supplied with apples over time. (Class: AppleSupplyAbility)
  • apple_throw — lets players throw apples for combat pressure / utility. (Class: AppleThrowAbility)
  • berserker_leap — active leap mobility for aggressive Berserker plays. (Class: BerserkerLeapAbility)
  • axe_mastery — axe-focused damage/control bonus. (Class: AxeMasteryAbility)
  • mammoth — heavy frontline durability behavior. (Class: MammothAbility)
  • iron_skin — defensive damage-reduction style behavior. (Class: IronSkinAbility)
  • arrow_supply — recurring arrow supply for archers. (Class: SupplyAbility)
  • barrage — extra-arrow burst/spread for bow pressure. (Class: BarrageAbility)
  • quick_shot — faster bow-pressure behavior. (Class: QuickShotAbility)
  • miner_radar — radar-style mining/resource assistance. (Class: MinerRadarAbility)
  • digger_haste — mining haste for preparation phase resource routing. (Class: DiggerHasteAbility)
  • tnt_supply — recurring TNT supply. (Class: TntSupplyAbility)
  • throwing_tnt — throwable TNT pressure tool. (Class: ThrowingTntAbility)
  • seismic_charge_supply — recurring seismic-charge supply. (Class: SeismicChargeSupplyAbility)
  • seismic_charge — seismic/explosive pressure ability for Destructor-style gameplay. (Class: SeismicChargeAbility)

Scenario system
  • 9 Bridges-safe scenarios registered by default.
  • 23 scenario classes present in source for future/legacy/extended behavior.
  • Scenario menu/voting settings with max-enabled controls, item names, lore and active summary messages.
  • API-friendly scenario architecture for future custom modifiers.
  • Apocalypse — apocalyptic pressure and hostile match flavor. (Class: ApocalypseScenario)
  • Diamondless — removes/restricts diamond power to keep fights scrappier. (Class: DiamondlessScenario)
  • Floor Is Lava — lava pressure modifier for chaotic late-game movement. (Class: FloorIsLavaScenario)
  • Killswitch — killer/victim inventory twist for dangerous engagements. (Class: KillswitchScenario)
  • Lifesteal — kill-based health scaling. (Class: LifestealScenario)
  • No Clean — anti-clean protection after eliminations. (Class: NoCleanScenario)
  • Second Chance — extra-life/revival rules. (Class: SecondChanceScenario)
  • Timebomb — death chest that explodes. (Class: TimebombScenario)
  • Weakest Link — periodically punishes lowest-health player. (Class: WeakestLinkScenario)
  • Apocalypse — apocalyptic pressure and hostile match flavor. (default Bridges-safe pool, Class: ApocalypseScenario)
  • Assassins — target-based gameplay. (source present / not default-registered, Class: AssassinsScenario)
  • Battle Siren — broadcasts fight information. (source present / not default-registered, Class: BattleSirenScenario)
  • Bowless — bows disabled. (source present / not default-registered, Class: BowlessScenario)
  • Deathspawn — death-triggered threat/effect. (source present / not default-registered, Class: DeathspawnScenario)
  • Diamondless — removes/restricts diamond power to keep fights scrappier. (default Bridges-safe pool, Class: DiamondlessScenario)
  • Disguised — anonymized/disguised players. (source present / not default-registered, Class: DisguisedScenario)
  • Do Not Disturb — focuses fights into isolated pressure. (source present / not default-registered, Class: DoNotDisturbScenario)
  • Explosive Arrows — arrows explode on impact. (source present / not default-registered, Class: ExplosiveArrowsScenario)
  • Floor Is Lava — lava pressure modifier for chaotic late-game movement. (default Bridges-safe pool, Class: FloorIsLavaScenario)
  • Killswitch — killer/victim inventory twist for dangerous engagements. (default Bridges-safe pool, Class: KillswitchScenario)
  • Lifesteal — kill-based health scaling. (default Bridges-safe pool, Class: LifestealScenario)
  • No Clean — anti-clean protection after eliminations. (default Bridges-safe pool, Class: NoCleanScenario)
  • Outbreak — infection/social-distance style modifier. (source present / not default-registered, Class: OutbreakScenario)
  • Rodless — removes fishing-rod pressure. (source present / not default-registered, Class: RodlessScenario)
  • Second Chance — extra-life/revival rules. (default Bridges-safe pool, Class: SecondChanceScenario)
  • Sprain — fall damage applies slow/weakness. (source present / not default-registered, Class: SprainScenario)
  • Superheroes — random permanent power per player. (source present / not default-registered, Class: SuperheroesScenario)
  • Switcheroo — bow hit swaps shooter and target. (source present / not default-registered, Class: SwitcherooScenario)
  • Timebomb — death chest that explodes. (default Bridges-safe pool, Class: TimebombScenario)
  • Weakest Link — periodically punishes lowest-health player. (default Bridges-safe pool, Class: WeakestLinkScenario)
  • Weaponless — melee weapons restricted. (source present / not default-registered, Class: WeaponlessScenario)
  • Webcage — cobweb cage effect on death. (source present / not default-registered, Class: WebcageScenario)

Stats and placeholders
  • Profile stats tracked in source include: bridges_wins, bridges_played, kills, highest_tempkills, kill_streak, highest_kill_streak, deaths, assists, points, island_chests, center_chests, joins, experience, level, hits_given, hits_taken, damage_given, damage_taken, parkour_finishes, gapples_ate, enderpearls_uses, fns_uses, fishing_uses, tokens, mmr, sudden_deaths, craftings, challenges, quests, playtime, cw_wins, cw_played, tournament_wins, tournament_played, karma, achievements, bridges_win_streak, bridges_highest_win_streak, bridges_practice_kills, bridges_practice_deaths, bridges_practice_assists, center_objectives_looted.
  • PlaceholderAPI expansion: thebridges.
  • Built-in placeholders work inside internal messages, menus, scoreboards, titles, actionbars and bossbars.
  • Dynamic stat placeholders, team placeholders, match placeholders, challenge/quest placeholders, boss placeholders, cooldown placeholders and chunk loading placeholders are documented.

Integrations
  • Vault — economy/permission integration.
  • PlaceholderAPI — external placeholder expansion.
  • ProtocolLib — packet-sensitive compatibility features.
  • LuckPerms — optional permission ecosystem compatibility.
  • Citizens / FancyNpcs — team and kit selector NPCs.
  • DecentHolograms / FancyHolograms — hologram leaderboards and display systems.
  • Apollo-Bukkit / Lunar Client — waypoint, border, rich presence and team display hooks where available.
  • Simple Voice Chat — optional team voice groups / proximity behavior.
  • Parties / PAF — party-aware team assignment.
  • Nexo, MMOItems, EcoItems, EcoArmor, MythicMobs, QualityArmory, MythicCrucible — custom item ecosystem support for kits/chests/rewards.
  • Discord Webhooks — game start/end announcements.

Operator and staff tooling
  • Guided map setup with step-by-step prompts, HUD and GUI.
  • Map/world management — create, load, unload, save, teleport, list and pool maps.
  • Bridge setup tools — bridge wand, pos1/pos2, auto bridges, add/list/remove bridge regions.
  • Center objective setup — add/remove center objective locations.
  • Team spawn management — add/list/clean/remove team spawns.
  • Database backends — JSON, MongoDB, MariaDB/MySQL plus fallback-to-JSON option.
  • Cross-server communication — backend, proxy name, Redis TTL/channel/key-prefix settings.
  • Debug and support tooling — support packet docs, source audit notes, config key index and troubleshooting runbooks in documentation.

Recommended production layout
Code (Text):

Proxy
├─ hub-1          -> TheBridges with hub-addon.enabled: true
├─ bridges-1      -> TheBridges game server, type.mode: bridges, core.server-id: BRIDGES-1
├─ bridges-2      -> TheBridges game server, type.mode: bridges, core.server-id: BRIDGES-2
├─ bridges-cw-1   -> TheBridges game server, type.mode: cw
└─ bridges-tour-1 -> TheBridges game server, type.mode: tournament

Shared services:
- MongoDB or MariaDB/MySQL for persistent profile data
- Redis recommended for live cross-server status
 
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Quick install
  1. Stop the server.
  2. Install TheBridges into /plugins/.
  3. Install recommended dependencies: Vault, PlaceholderAPI and ProtocolLib.
  4. Start once to generate files.
  5. Stop again.
  6. Configure config.yml, addons.yml, messages.yml, scoreboard.yml, chests.yml, kits.yml and levels.yml.
  7. Choose type.mode: bridges, cw or tournament.
  8. Set unique core.server-id on every game server.
  9. Set the lobby spawn with /bridges setlobbyspawn.
  10. Create maps with /map create <mapName> and /map setup <mapName> start.
  11. Configure bridge regions with guided setup, bridge wand, /map autobridges or manual /map addbridge.
  12. Restart normally. Do not use /reload for production setup changes.

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Player commands
Command Purpose Notes
/vote Open map/setup vote GUI Alias: /v
/team Team menu/actions Alias: /t
/teamchat Team chat Aliases: /tc, /tchat
/kits Kit selection/info Kit permissions/prices apply
/stats View stats Aliases: /stat, /records, /record
/leaderboards Open leaderboards Aliases include /lb, /lbs
/tournamentleaderboard Tournament standings Aliases: /tlb, /tlbs and more
/quests Open quests Alias: /quest
/achievements Open achievements Alias: /achievement
/challenges Open challenges / inspect player Inspecting others requires permission
/myboosters Owned/active boosters Aliases: /booster, /boosters
/matchhistory Open recent matches Aliases: /mymatches, /matches
/preferences Open settings Aliases: /settings, /setting
/ready Mark ready Alias: /rdy
/leave Leave team/context Tournament locks may require permission
/playbridgeswithme Broadcast a play-with-me invite Permission-gated


Hub / lobby commands
Command Purpose Requirement
/bridgeslobby Hub-mode entry command hub-addon.enabled
/bridgeslobby games Open game selector Cross-server communication
/bridgeslobby stats Hub stats/profile Database
/bridgeslobby leaderboards Hub leaderboards Database
/bridgeslobby achievements Hub achievements Database
/bridgeslobby quests Hub quests Database
/bridgeslobby signs create <server> Create join sign thebridges.signs.admin
/bridgesgames Default game selector command Configurable label/aliases


Admin commands
Command Purpose Permission
/bridges Main admin/game command family bridges.command.admin
/map ... Map, bridge, center objective and team-spawn editor thebridges.command.map
/setup Setup/vote wrapper GUI thebridges.command.setup
/manage Tournament manager thebridges.command.manage
/bridges season ... Season management thebridges.command.season
/bridges questsadmin ... Quest admin tools thebridges.command.quests.admin
/bridges npc ... NPC assignment tools Admin command family
/bridges hololeaderboards ... Hologram leaderboard setup Admin command family
/kill <player> Debug/admin kill thebridges.command.kill
/fly Toggle flight thebridges.command.fly
/thebridgesadmin reload Reload generated configs thebridges.admin / OP branch


Important permissions
Permission Use
bridges.command.admin Main Bridges admin command family
thebridges.command.map Map editor suite
thebridges.command.setup Setup GUI/tools
thebridges.command.manage Tournament manager
thebridges.command.season Season management
thebridges.command.quests.admin Quest admin actions
thebridges.stats.others View other players' stats
thebridges.command.challenges.others View other players' challenges
thebridges.signs.admin Hub join sign management
thebridges.fulljoin Join full servers if enabled
thebridges.donatorspec Donor spectate access
thebridges.seespectatorchat See spectator chat
thebridges.blockedcommands.bypass Bypass blocked command restrictions
thebridges.doublevotesthebridges.sextavotes Vote multiplier permissions


Full documentation includes deeper command usage, permission rank templates, config references, placeholders, API events, map setup runbooks, bridge-region setup and troubleshooting.

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Open Documentation

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  • Redistribution of this plugin to other individuals, networks, or websites is strictly prohibited.
  • This plugin is licensed for use exclusively on your server or network.
  • Refunds are not available.
  • Please read the feature list, requirements and documentation before purchasing.
  • Support is provided in good faith, but proper version details, logs and reproduction steps are required for technical troubleshooting.
  • Future updates are provided as available. Feature requests are not guaranteed unless explicitly agreed.
Resource Information
Author:
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Total Downloads: 6
First Release: Jul 4, 2025
Last Update: May 16, 2026
Category: ---------------
All-Time Rating:
1 ratings
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