Soul Revive – PvP / SMP Death & Revival System
When a player dies in PvP, they drop their Soul — a special item that can be used to revive them later.
Perfect for Survival, SMP, Hardcore, and PvP servers, adding real consequences, strategy, and team-based gameplay.
Kill players → collect their Soul → decide who gets revived.
Lightweight • Optimized • Easy to configure • Works on modern Spigot/Paper servers
Features
- PvP death Soul drop system
- Player revival mechanic with full state restoration
- Accurate player state tracking (GameMode + plugin data sync)
- Ideal for SMP, Survival & Hardcore gameplay
- Encourages strategy and teamwork
- Configurable and performance-friendly
Core System Fixes (Latest Update)
- Fixed alive/death state desync between GameMode and plugin data
- Revive system now properly updates PlayerDataManager (setAlive(true))
- Death system always stores correct death location
- Removed offline/online state confusion
- Playerinfo now always displays correct status
- Full revive reset:
- Health (20)
- Food level (20)
- GameMode (SURVIVAL)
- Invulnerability reset
- Clean player state
Updates
- Fixed duplication glitch, void issues, and item bugs
- Improved commands and configuration support
- Better player state synchronization
- Optional resource pack support added
Resource Pack (Optional – Fixed version)
https://www.dropbox.com/scl/fi/m4ey...ey=8sypdujktoup074fama2h7nd5&st=591qdwia&dl=0
Pro Version (Alpha)
Advanced revive mechanics, cooldown system improvements, and deeper customization coming soon.