Skills icon

Skills -----

Level up your server — skill progression with passive perks, active abilities



⚔ Skills
A long-term skill progression system for your server

Paper 1.21+ · No hard dependencies · Fully configurable

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What is this?

Skills adds a fully config-driven skill progression system to your server. Players earn XP by doing what they already do — mining, fighting, fishing, farming — and level up to unlock passive bonuses and powerful active abilities.

Everything is configurable. XP values, drop chances, damage scaling, ability durations, cooldowns, level caps, grind profiles — all of it lives in clean YAML files that you can tweak without touching any code.

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⛏ Skills Overview

Every skill has 3 passive perks and 1 active ability that unlocks at Level 50.

  • ⛏ Mining — Bonus ore drops + Vein Burst: 3x3 mining mode
  • Woodcutting — Bonus log drops + Lumber Rush: instant tree feller
  • ⚔ Combat — Melee damage scaling + lifesteal + Berserker: +35% damage burst
  • Farming — Bonus crop drops + Abundance: auto-harvest nearby crops
  • Fishing — Better catches + Master Angler: duplicate catches
  • Excavation — Bonus soil drops + Quake Drill: 3x3 excavation mode
  • Archery — Arrow damage scaling + Arrow Storm: +35% ranged damage burst
  • ⚗ Alchemy — Brewing XP scaling + Philosopher's Rush: extra potion output

Players can have up to 3 skills active at once — configurable. Only active skills grant their passive bonuses and allow use of their active ability.

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⚙ Highly Configurable

This plugin was built with server admins in mind. You shouldn't have to compromise on how your server works — so almost everything can be changed.

Three dedicated config files:

  • general.yml — Core settings: max level, how many skills can be active at once, the XP curve (base + exponent), active ability durations per skill, cooldowns, milestone intervals, performance preset — plus full UI customization (menu titles, labels, messages via general.ui.*)
  • xp.yml — XP values for every single block, mob, and action. Want diamonds to give 10x more XP than coal? Easy. Want specific mobs to award custom XP? Done.
  • perks.yml — Fine-tune all perk scaling: double drop chance per level, drop chance cap, melee damage bonus per level, archery damage bonus per level

Grind profiles — switch between easy, normal and hard presets that multiply all XP values globally. Perfect for quickly tuning progression speed without changing individual values.

Performance presetslow, medium and high_population modes control ability block-breaking budgets and actionbar update frequency to fit your server size.

XP curve — the leveling curve uses a simple exponential formula: xpBase * level^xpExponent. Tweak both values to completely reshape how fast progression feels at any level range.

Seasonal skills — optional time-limited progression tracks (Hunter, Forager, Explorer). Enable or disable each one individually.

Live reload — change any config value and run /skills admin reload. No restart needed.

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✨ Features

  • 8 fully working skills with passive + active abilities
  • Active ability system — right-click with the matching tool to activate
  • XP BossBar — shows XP gained + level progress on every action
  • Action bar timer — shows active ability duration and cooldowns in real time
  • Level milestones — special messages every N levels (configurable interval)
  • Leaderboard GUI — top 10 players by total level with player heads, uses cached last-known names (no Mojang API lookups, no main thread lag)
  • Seasonal Skills — optional time-limited progression tracks
  • PlaceholderAPI support — %skills_level_mining%, %skills_xp_combat% etc.
  • Anti-abuse — placed block tracking prevents XP farming (covers both normal breaks and ability extra breaks), mob spawn reason filtering blocks XP from spawner eggs, commands etc.
  • Rate limiting — configurable break/harvest limits per second for abilities
  • Async save queue — player data saves in the background, no lag on disconnect
  • Full admin commands — set level, add XP, reset players, reload live

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Commands

Code (Text):

/skills                          — Open the skills GUI
/skills progress <skill>         — Show your progress in a skill
/skills top <skill>              — Top 10 players for a skill

/skills admin reload             — Reload all configs live
/skills admin setlevel <player> <skill|all> <level>
/skills admin setxp <player> <skill> <xp>
/skills admin addxp <player> <skill> <xp>
/skills admin reset <player>     — Reset all skills to level 1
/skills admin test <player> [level]
 
Aliases: /skill, /sk

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Permissions

Code (Text):

skills.admin          — Access all admin commands (default: op)
skills.active.*       — Use all active abilities (default: true)
skills.active.mining
skills.active.woodcutting
skills.active.combat
skills.active.farming
skills.active.fishing
skills.active.excavation
skills.active.archery
skills.active.alchemy
 
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Requirements

  • Paper / Purpur 1.21+ (other forks untested)
  • Java 21+
  • PlaceholderAPI (optional — only needed for placeholder support)

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Bugs / Suggestions

Found something broken or have a feature idea? Drop it in the Discussion tab — I check it regularly.

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Made with Paper API · v1.0.0
Resource Information
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Total Downloads: 30
First Release: Apr 18, 2026
Last Update: Apr 18, 2026
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