PerWorldSpawn
PerWorldSpawn provides a streamlined way to manage player locations across every world on your server. It is designed to handle both individual world entry points and a centralized global hub system with ease.
Core Features
The script allows you to define a unique spawn point for every world, ensuring players always land in the correct spot for the specific environment they are visiting. Beyond local spawns, you can set a global hub that players can access from anywhere using a dedicated command. To enhance gameplay balance, you can enable a teleportation delay to stop players from instantly escaping danger. There is also a powerful toggle to force all player respawns to the global hub, regardless of which world they died in. Every message and notification is fully editable to match your server's branding.
Permissions
The permission
pws.spawn.set is required to establish a world-specific spawn point. Players need
pws.spawn to teleport to the spawn of their current world. For the global lobby system,
pws.hub.set grants the ability to define the hub location, while
pws.hub allows players to travel to that hub from any world on the server.
Commands
SET SPAWN
Use
/setspawn to save the spawn location for the world you are currently standing in.
SPAWN
Use
/spawn to teleport directly to the saved spawn point of your current world.
SET HUB
Use
/sethub to create a global hub point that serves the entire server.
HUB
Use
/hub to teleport to the global hub from any location or world.