Removed recipe config message
When protect_protectioncore: was set to false in the config whitelisted players could break the protection core when fuel was still running. Now the protection core can only be broken after the fuel had run out or no protection module is in it. When the option is set to true the block can't be broken.
protection core gui lock bug fix
Removed cooked beef as a default interaction its now just a comment in the config and not enabled by default.
Wind Charges no longer explode in protected areas
Added the recipes to the recipe book from the crafting table
Added /pcremovewhitelist command for bedrock compatibility
Fuel bug fix, entity protection bug fix and whitelist permission bug fix
/addwhitelist [Player] command added to support bedrock players
Added custommodeldata to background glass in gui
Placeholder api reload fix
Some bugs regarding the fuels were fixed and all inventories have separate titles now and hex colors are now displayed correctly
Bug fix with region size one block too small
enter & leave message for regions
deleted forgotten debug messages
armor stand protection bug fix
Added that you can see what regions are overlapping in the error message
I added Folia Support but hadn't had time to test it through so there could be bugs.
I also fixed a bug when you put in fuel as a single item more than once it would break. Hard to explain the bug but anyways.
If you find bugs report them on my Discord

I will work on Hardened Folia Support next
You can't set the default flag anymore its default to (false = can place core) and you need to set it to true in the regions you want.
Reason: The global region would be affected by this flag as well and this would make this feature useless. The WorldGuard API is not well enough documented or I am too dumb too find a solution so i took this way.
small bug fix with mini message
Firework explosion in protected region fix
You can now add Items in your config that can be interacted with in protected regions. Something like steak or other food items. You just need to add the item in the "interactions" section list and done.
Bug fixes and added %protectioncore_owner%, %protectioncore_whitelisted% placeholder
I have fixed some bugs that are important, so you should absolut update as soon as possible.
And i have added the /pcadminlistall ([Optional] World) command that lists all regions in a world or in every world if none is specified
Added a new command to list regions where a player is member of
/pcadminlist [Player]. Works for offline and online players
Fixed a bug with the normal list command and a config bug
Its now compatible with 1.21.5 and i fixed some bugs
worldguard support bug fix
i fixed a bug that occurred while migrating from an old version,
because of this settings for whitelisted players can't be migrated. Its not possible for me to fix this bug and migrate player settings correctly. So every protection core block owner needs to configure their whitelisted players settings new.
I recoded the plugin to improve on some sectors:
-The plugin will
migrate automatically from the old database format to the new one. If you don't want to risk losing your regions you can make a
copy of the protectioncore folder and then put the new version on. Normaly there shouldn't be complications when migrating. Protection modules inside a protection block will automatically update to the new ones set in the config. But the ones in player inventory's wont work anymore and can only be replaced manually if needed.
-Keep in mind that the config has new values so you need to add them manually by comparing it to the config on the wiki or by deleting it. If you want to use these new values
- The plugin was previously dependend on the three main dimensions and it wasn't possible to use the plugin in more than 3 worlds. I changed that so its usable in every world. A world blocklist will be added in the future.
-The protection modules were limited to four nothing more or less. Its now possible to create or delete as many as you want with own sizes, crafting recipes and item names and lore's.
-The API now has the feature to get all the regions a player owns to further interact with the plugin. More info about the API is as always on the wiki.
- The give command now has the feature to give items to other players and not only yourself.
added new admin permission to bypass protection
use protectioncore.passby as a permission and go into creative to bypass the protection of a protection core
Changed Limit Permissions
You can now limit the amount of Protection Cores a player can place with the
permmision protectioncore.limit.[x] . Where [x] is the value or * for unlimited. With /pccount you can view the count of placed Protection Cores you have.
IMPORTENT: If you migrate from an older Version you need to use /pcfixallcount to update the counts of old players.
If you accidentally remove a PC with Worldedit use /pcfix and
/pcfixcount [Player] Remove to fix totally remove the left over regions.
Use /pclist to list all Protection Cores you are a Member of
%protectioncore_members%
%protectioncore_modules%
%protectioncore_size%
1.21 Support and added one Placeholder %protectioncore_in_region%
You can now configure the Permissions of every Whitelisted Player.
By clicking the Player Head in the Whitelist you open the Settings Menu and can configure the following:
-Add Fuel
-Remove Fuel
-Add Whitelist
-Remove Whitelist
-Modify Modules
Added /pcfix command to delete regions when the block was destroyed by worldedit for example
Should withstand a reload now even if not supported