NoChance Anti-Cheat icon

NoChance Anti-Cheat -----

Anti-cheat with trust-based system and 4-layer validation cascade system & packet analysis




Fixed the download link.
----------, May 16, 2026

  • New Double Check: flags are confirmed before any alert or punishment, so a one-off false flag never bans.
  • Fewer false positives after knockback, the movement checks no longer mistake getting hit for Fly or Speed
  • Players with /fly or creative flight are no longer false-flagged during flight transitions
  • Filtered-out flags no longer inflate the confidence of later ones
  • Fixed an offense being counted twice in the violation buffer
  • Dashboard now applies per-check toggles, severity, thresholds and actions that were silently ignored before
  • Added 9 missing checks to the panel
  • Fixed a rare error when a Speed potion ran out mid-check
----------, May 16, 2026

  • Step check now honors the config threshold. Step cheats actually reach the flag chain
  • Fly detection catches sustained vertical motion via pure-trajectory physics, not just per-tick deviation
  • Fly violations no longer mislabel as Speed when vertical motion is the anomaly
  • Speed check holds back during sustained airborne motion so Fly flags first
  • KillAura instant-CPS, impossible-CPS, and suprahuman-reaction paths now require multiple matching events, fewer false bans on skilled clickers
  • AutoClicker autocorrelation requires two consecutive detections; jitter ceiling raised to 18 CPS
  • New rotation-snap-attack detection catches killaura that snaps onto target right before attacking
  • New cross-metric correlation catches slow-mode killaura that trips multiple metrics under thresholds
  • Bot-pattern aim checks (GCD, smooth aim, no-acceleration) now require a corroborating anomaly signal, fewer false positives on skilled mouse users
  • Reach marginal hits require two in four seconds; knockback, damage and Punch grace widened; high-ping bonus extended above 250ms
  • ElytraFly config keys (max_speed, threshold, firework boost duration) now actually take effect
----------, May 2, 2026

Less false flags
  • Bouncing on slime/honey blocks
  • Sprinting up stairs and slabs
  • Speed/Jump Boost potions wearing off
  • Levitation, Slow Falling, and Riptide ending
  • Knockback no longer pads NoFall distance
  • Criticals with Feather Falling boots
  • Fly hover when stepping or jumping off blocks
  • NoClip violations no longer stick after one false trigger
  • Phase corner re-entry can't slip through silently
Catches more cheats
  • LiquidBounce fly/speed modules (Hypixel, Vulcan, Matrix, Verus, AirWalk)
  • FastBreak: catches cheats on the first block, no warm-up needed
  • FastBreak: also catches "just-faster-than-vanilla" mining over 7-9 blocks
  • Subtle timer abuse (1.02-1.04x)
  • AutoClicker bot patterns held over 30 seconds
  • AimAssist micro-corrections and snap aim
  • KillAura while mob farming, and single-axis-extreme angles
  • Boat Fly and Elytra hover tightened
  • FastPlace stricter at high ping
  • Anti-knockback (Velocity) stricter, including vertical
  • Sustained slow-drip Speed cheats (1.5%+ over the limit)
  • Movement physics deviations spotted faster
  • Lava walking with Fire Resistance
  • Combat aim prediction on predictable targets
  • Malformed packet attempts are tracked, not swallowed
  • NoClip stricter at high ping
  • Ground spoof on descending stairs no longer free
Setback
  • Faster reset (350ms)
  • On by default for Fly, Speed, Step, NoClip, Jesus, Phase, Spider, GroundSpoof, NoSlow, Strider, BoatFly, Strafe
  • Velocity and fall distance reset on teleport
  • Use ALL in setback.types to cover every violation
Web panel
  • Chinese (zh-CN) language toggle
  • Custom Commands setting now actually saves
  • Threshold values bounds-checked so admins can't accidentally disable detection
----------, Apr 26, 2026

Fixes
  • Fewer false flags on killaura rotation, protocol, groundspoof
  • Killaura rotation no longer flags PvE / mob combat
New
  • Setback action: tp flagged players to last legit spot
  • Custom command action: run any console cmd on flag, per confidence
  • op_detect_only: ops/bypass log but no punish
  • Horizontal-fly detector (off by default, still tuning)
Tweaks
  • Tighter killaura: rotation valve closed, cooldown gate dropped
  • More checks exempt bedrock, gliders, swimmers, post-teleport
  • Plugin updates auto-merge new config keys into your existing config.yml
----------, Apr 25, 2026

  • All detection checks now run on every player movement - cheats can no longer exploit skip windows between checks
  • Removed internal sampling that was skipping up to 80% of checks for players with no recent flags
  • Plugin uses all available server resources - no artificial caps on processing threads or database connections
  • Detection thresholds retuned across every check to keep false positives low at the faster check rate
  • Violations and punishments write to the database immediately (previously delayed up to 500ms)
----------, Apr 24, 2026

  • Smarter AI that learns from your Cheat and Legit labels to cut false bans
  • Servers stay linked even if you clear cookies, just sign in to keep them
  • Tap Cheat or Legit on any recent flag to train the AI
  • Bigger settings page with AI, replay, ping and per-check sliders
  • Dashboard syncs instantly after pairing instead of waiting
----------, Apr 24, 2026

  • New AI layer on every flag, nudges confidence up or down from kNN and online logistic regression trained on your labels
  • New AI live feed, see each decision with verdict, neighbour dots, agreement bar, probability donut
  • New Learned weights panel, shows which features the AI trusts per check
  • New mass-FP detector, proposes suppression rules you approve with one click
  • New account system, one login for forums and the dashboard
  • New pairing flow, requires a free account so servers survive cookie clears
  • Already signed in? Pair auto-links to your account, nothing else to click
  • Existing browser-only servers auto-merge into your account the moment you sign in
  • Recovery codes issued at pair time as a backup
  • Flags now carry 30+ features, a replay window and a session summary
  • Plugin now syncs instantly after pair instead of waiting 10 seconds
  • Settings page gained AI, FP filter, Replay, Ping compensation, Bedrock, per-check severity sliders
  • Hourly chart now shows am/pm at 6h intervals
  • Account reminder banner for browser-only paired servers
  • New config paths: ai.enabled, ai.max_adjustment, ai.min_agreement, ai.verdict_ttl_seconds, ai.send_features
[​IMG]
----------, Apr 21, 2026

Language fixes, more elytra fixes, dashboard polish:
  • New force_server_language option, makes everyone see the server's chosen language instead of their own client locale
  • GUI menus, item names and lores now actually translate
  • Replay viewer, staff alerts, web pair messages and join notices now translate too
  • Jesus, NoClip packet check and Protocol check stop firing during elytra flight
  • Firework rocket use is now tracked so every check sees the boost grace window
  • Run now button on the dashboard analytics page, triggers auto-tune against current FP history on demand
----------, Apr 19, 2026

Elytra false positive fixes:
  • Legit elytra flight no longer gets kicked, hover and dive detection rebuilt from vanilla physics
  • Firework boosts get more grace, extra room for high ping players
  • Checks pause when the server is lagging so laggy ticks stop looking like speed hacks
  • Timer check ignores elytra and riptide
  • False positives and true positives from the dashboard now actually do something, the tuner loosens noisy checks and tightens quiet ones on its own
  • Fewer random kicks overall, stricter rules before a flag turns into a punishment
  • New auto update config setting at the top of config.yml, fills in new settings from plugin updates so you no longer need to delete config.yml
  • Set auto_update_config to false if you want to manage the file yourself
  • Full translations for English, Spanish, Portuguese, Chinese and Russian covering menus, messages, kick reasons and staff alerts
  • Kick and warn messages now show up in the target player's language
----------, Apr 19, 2026

  • Fixed dashboard showing "Waiting for plugin to sync settings" on server start and after /nc reload
  • Fixed stats resetting to zero after a plugin restart - totals now persist
  • Fixed web-issued kick, ban, warn and unban not being counted in telemetry
  • Fixed false positive flags being dropped when alerts were throttled
  • Fixed pairing wiping itself on a single network blip - now tolerates 5 failures in a row
  • Fixed pair code being fire-and-forget - plugin now retries transient errors
  • Fixed old pair codes lingering when a new one is issued
  • Fixed dashboard preview failing if the plugin was slow to reach us
  • Fixed mismatched code expiry between plugin (5 min) and website (was 10 min)
----------, Apr 19, 2026

Important - delete your old config.yml before updating!
New web section is added in this release. Delete plugins/NoChance/config.yml and restart so the new file is generated. Your data.db stays.​

Web Dashboard
  • New command /nc web pairs your server with the dashboard at nochance-ac.com
  • Manage punishments, settings and players from any browser
  • Minecraft head avatars for linked staff and online players
  • Live view of online players with freeze, kick, warn and ban buttons
  • Rich broadcast editor with color codes, live preview and presets
Detection Feedback
  • Mark flags as confirmed cheating or false positives from the dashboard
  • Precision and calibration numbers per check so you can see what's over-flagging
  • Tuning suggestions appear when a check is too loose or too strict
  • 24-hour activity chart and export to CSV
Detection Tuning
  • Long falls and jumps from high places no longer false flag
  • Walking or running down hills and staircases is now clean
  • Grass, flowers, ferns and crops no longer trigger nuker or fast break
  • New players get a longer settle-in window after joining
  • Better handling for high ping, TPS drops and chunk loading
PvP Improvements
  • 180° snap turns and jump attacks play nicely with kill aura checks
  • Fighting grouped or clumped enemies no longer trips multi aura
  • Sweaty clickers and drag clickers get fair treatment
  • Sprint hits with wide FOV clients are respected
Cheat Client Detection
  • Fingerprint system rewritten for higher accuracy
  • Ping aware timing checks reduce network noise flags
  • Rhythm analysis distinguishes bots from fast legit clicking
Admin GUI
  • Clicking a check in any category menu now opens its config
  • Toggle, threshold and severity changes refresh instantly
  • Save Changes reopens the menu so edits are visible right away
Stability
  • Flag scoring capped to prevent stacked multipliers from snowballing
  • Punishment decay is a bit faster for a cleaner slate
  • Extreme confidence threshold now behaves as advertised
New Permission
  • nochance.web — allows /nc web pairing (defaults to OP)
----------, Apr 19, 2026

Removed
  • BadPackets check removed - caused too many false flags
  • Unnecessary performance config options - plugin now auto-detects server resources
Detection Improvements
  • Faster flag decay so players aren't stuck flagged after stopping
  • Fixed fly false flags when jumping off ledges
  • Fixed speed/protocol false flags during normal walking and jumping
  • Fixed autoclicker false flags while mining blocks
  • Fixed nuker triggering on normal fast mining with efficiency
  • Better separation between fastbreak and nuker detection
  • Fixed protocol false flags during combat and block breaking
  • Added creative mode and shift-click exemptions for inventory check
  • Added scaffolding block exemption for fast place check
  • Improved blink detection for shorter lag switches
  • Better waterlogged block detection across all checks
Flagging System
  • Fixed a bug where flags weren't reaching the punishment system
  • Config actions section now actually works (kick_on_high_confidence, etc.)
  • Faster punishment response for high confidence detections
  • Violation counts now decay over time so old false flags don't stack up
  • Only confirmed violations count toward punishment thresholds
Punishment Ladder
  • Extreme - Instant kick, escalates to tempban/ban
  • High - Warn first, kick after repeated flags
  • Medium - Warn then kick after sustained flags
  • Low - Kick only after many repeated flags
Stability
  • Reduced memory usage from replay and detection systems
  • Fixed several potential crashes from null data
  • Alert throttle reduced so staff sees flags faster
  • Better thread safety across detection systems
----------, Apr 2, 2026

New Systems
  • Prediction engine that tracks movement and combat patterns for smarter detection
  • Movement predictor with physics simulation (gravity, friction, input tolerance)
  • Combat predictor that analyzes aim tracking and reaction times
  • Cross-check correlation ties related violations together for higher confidence
Detection Improvements
  • FastBreak now properly calculates break times for 40+ block types
  • Fixed incorrect hardness values for blue ice, carpets, snow layers, grass
  • Added pickaxe requirement checks for iron doors, hoppers, anvils, lanterns, etc.
  • Sword break speed corrected for non-cobweb/bamboo blocks
  • Mining fatigue now uses vanilla multiplicative formula instead of linear
  • Nuker detection improved with proper instamine awareness
  • Reach check entity size bonus rebalanced to prevent stacking
  • KillAura cooldown and aim lock checks tuned to reduce false flags
  • Velocity check no longer wrongly factors in Resistance potion
  • Elytra fly and speed limits brought closer to vanilla values
  • Timer detection tightened to catch 1.05x+ speed
  • NoFall no longer misdetected as Blink
  • Blocking while sprinting no longer flagged (valid in 1.9+)
False Positive Fixes
  • Trust and suspicion scores now decay properly after clean play
  • Break interval history clears when mining pattern changes
  • Suspicious break ratio actually decays over time now
  • Violation history expires after 2-3 minutes instead of lasting forever
  • Suspicion levels can step down faster with clean play
  • Cross-correlation multiplier capped to prevent instant-flags from borderline violations
  • Bad packet checks no longer flag AFK or stationary players
  • Blink detection won't trigger during chunk loading or while falling
Compatibility
  • Bedrock players now exempted from combat, block, and inventory checks
  • ViaVersion tolerance stored per player for older client support
  • Floodgate UUID detection narrowed to avoid misclassifying Java players
  • Ice blocks now recognized as pickaxe blocks for proper break time math
  • Nether gold ore no longer requires iron+ pickaxe
Stability
  • Fixed crash from null metadata in packet analyzer
  • Thread safety improvements across PlayerData, ViolationQueue, and ScaffoldCheck
  • Async check processor race condition fixed
  • Player cleanup on quit now covers all subsystems
  • Game mode and vehicle exit now properly reset check state
----------, Mar 21, 2026

  • Added aim assist detection
  • Added ghost hand/invalid interaction detection
  • Added protocol abuse detection
  • Better movement alerts (now shows ground/air/strafe for speed, hover/vertical/glide for fly)
  • Better scaffold alerts (bridge vs tower)
  • Better noslow alerts (item/web/honey)
  • Smarter false positive filtering with longer session tracking
  • Improved pattern detection across all checks (Increased sampling sizes for better data collection)
----------, Jan 19, 2026

Bug Fixes
  • Fixed Jesus check false flagging when bobbing at water surface
  • Fixed ElytraFly false flags during sharp turns and landing
Improvements
  • Added min/max validation in skill profile settings
  • Faster detection across NoFall, Velocity, and GroundSpoof checks
  • Better null safety in inventory handling
GUI Changes
  • Reorganized check menus for easier navigation
  • Updated main menu descriptions to show all available checks
----------, Jan 10, 2026

  • Fixed compatibility for 1.20x-1.21.11
  • Improved GroundSpoof false positives
  • Improved FlyCheck
  • Improved MovementChecks
----------, Dec 24, 2025

Staff Tools & Bedrock Support

Added:
- Bedrock/Geyser player detection (auto-detects Floodgate players)
- Ping compensation system (high ping players get adjusted thresholds)
- /nc spectate <player> - invisible spectator mode with follow cam
- /nc freeze <player> - freeze suspected cheaters in place
- /nc verbose - see all check triggers in real-time
- /nc profile <player> - view detailed player stats and ping info
- Clickable alerts with hover details (click to teleport, freeze, or spectate)
- Frozen player disconnect warning for staff

Improved:
- Tightened all detection thresholds (faster flagging)
- Lowered reach limit to 3.15 (was 3.5, vanilla is 3.0)
- Reduced max CPS limits (killaura 15, autoclicker 16)
- Stricter angle detection for killaura (35° from 48°)
- Disabled trust score bonuses on fastbreak (was too forgiving)
- Lowered ping tolerance multiplier (1.4x max, was 1.7x)
- Reduced grace period to 3 seconds
- Alerts now show [BE] tag for Bedrock players

Fixed:
- sendActionBar compatibility for Spigot servers

Config:
- Added bedrock: section for Geyser/Floodgate handling
- Added ping_compensation: section
- All thresholds reviewed and tightened
- Better comments throughout
----------, Dec 20, 2025

Physics & Other Fixes
  • Fixed gravity/drag calculation order (drag before gravity like Minecraft does)
  • Fixed jump boost multiplier values
  • Synced config defaults with actual Minecraft values

Detection Speed Improvements
  • Speed check - removed averaging that softened violations, reduced tolerance
  • NoFall check - added packet-level ground spoof detection
  • Fly check - reduced sample requirements for faster flags
  • Removed redundant bypasses causing double-exemptions

Fly Detection Rewrite
  • Added more legitimate flight checks (elytra, swimming, climbing, riptide, potions)
  • Bouncy block grace period (slime, honey, beds)
  • Knockback and teleport grace periods
  • Requires consistent pattern before flagging

ElytraFly Detection
  • Added momentum tracking for dive-and-rise maneuvers
  • Checks player look angle before flagging
  • Launch grace period near blocks
  • Better firework/riptide grace periods
  • Higher violation thresholds to reduce false flags

Replay System
  • Added full player stats during playback (health, hunger, armor, potions, fire)
  • Shows damage dealt and taken with particles
  • Block breaks now show actual vs expected time with tool used
  • Red highlight when break time looks suspicious
  • HUD toggle, follow mode, playback controls
  • Shorter file names (Replay Files)
  • Fixed timing - less footage before violation, more after

Config
  • Updated thresholds for fly, speed, nofall checks
  • New replay timing options (before/after seconds)
----------, Dec 9, 2025

Changes
  • Reduced jar size
  • Fixed hand-breaking detection not working on soft blocks
  • Fixed FastBreak missing leaf/sculk blocks with hoes
  • Fixed rapid nuker patterns going undetected when unarmed
  • Fixed memory buildup on long-running servers
  • TPS now cached globally instead of per-check
  • Cleaned up Discord webhook embeds
  • Removed dead code in packet checks
  • Better null handling in block sequence tracking
Detection
  • Hand breaking now flags properly on all block types
  • Leaves can no longer be insta-broken without proper tools
  • Tighter thresholds for soft block nuking
  • Pattern detection adjusted for hand vs tool scenarios
  • Consecutive break tracking stricter for unarmed players
Performance
  • Stale player data now auto-cleans after 5 min inactive
  • Removed repeated reflection calls for TPS
  • Dropped org.json dependency (uses Gson now)
----------, Dec 4, 2025

Kill Aura Update + Replay

Rotation Fixes
  • Fixed yaw wrapping bug (358° instead of 2°)
  • Mobs get higher rotation limits based on type
  • Flying mobs +150°/s, erratic mobs +100°/s
Mob Combat
  • Proper hitbox centers for different mob sizes
  • Multi-target way more lenient for PvE
  • Sprint-hit check disabled for mobs
  • CPS limits 1.25x-1.4x higher

Replay System
Experimental - expect bugs. Requires Citizens plugin to work.
----------, Dec 2, 2025

Movement
- Rewrote speed check with better TPS compensation
- Added acceleration tracking for instant speed changes
- Fixed ice transition false positives
- Improved stairs/slabs detection

Phase/NoClip
- Fixed bounding box calculations (0.6x1.8)
- Added chunk load verification
- Better ping compensation
- Faster violation decay

NoSlow
- Split detection per block type
- Added honey block side-slide detection
- Added powder snow sink check
- Fixed severity values not reaching flag threshold
- Lowered web thresholds to catch more bypasses

Blocks Detected
- Cobwebs
- Soul sand/soil
- Honey blocks (top + sides)
- Powder snow
- Sweet berry bushes
- Eating/drinking
- Shield blocking

Fixes
- NoSlow wasn't flagging due to low severity
- Phase check missing from layer filtering
- Various threshold adjustments
----------, Nov 29, 2025

FastBreak Detection:
- Fixed shovel bypassing all checks
- Improved detection sensitivity while preventing false positives
- Better tool switching tolerance (shovel to pickaxe)

Added:
NoSlow Detection - Experimental
BadPackets Detection - Experimental
----------, Oct 16, 2025

Fixed:
- Database data loss on server shutdown
- False positive tracking recording wrong values
- Database blocking that could freeze server
- Thread safety issues causing rare crashes
- Fly detection not recognizing glass, ice, and barriers as ground

Improved:

- Memory usage with automatic cleanup of stale player data
- Overall stability and reliability

Added:
- Proper shutdown handling to save all data safely
- Stale data cleanup system for better performance
----------, Oct 12, 2025

Fixed:
  • Fixed false positives when mining normally with enchanted pickaxes
  • Fixed false positives when switching tools mid-break (e.g., shovel to pickaxe)
  • Fixed enchantment calculations not working correctly during tool switches
  • Better tool switching detection now properly tracks which tool you started breaking with
----------, Oct 11, 2025

Updated:
  • Improved Kill Aura Detection
  • Added Variant Check System (e.g. A > B > C)
  • Improved Fast Break Detection
  • Improved Inventory Detection
  • Improved Fast Place Detection
  • Fixed Scoring
  • Improved Speed Check Detection
  • Improved Kick Messages & more information for admins on kick
  • Also fixed minor bugs and issues
----------, Oct 11, 2025

SpeedCheck v2
  • Updated movement speed values to match latest Minecraft mechanics
  • Added movement smoothing to reduce false positives from lag spikes
  • Improved water speed detection (Depth Strider + Dolphin's Grace stacking)
  • improved vehicle checks (boats on ice/blue ice, horses, striders, minecarts)
  • Added block effect support (honey blocks, cobwebs, powder snow, sweet berry bushes)
  • Separated elytra flight detection with firework rocket boost support
  • Better tolerance buffers for legitimate high-speed movement
----------, Oct 10, 2025

FastPlace Check - Overhaul
  • Now fully configurable via config.yml
  • Added interval-based detection (catches faster placement patterns)
  • Smart TPS compensation (adjusts limits based on server lag)
  • New scaffold pattern detection (detects bridging cheats)
  • Statistical analysis to catch auto-place bots
Speed Check - Optimized
  • Improved time calculation accuracy
  • Smoother detection with fewer false positives
Reach Check - Improved
  • Increased ping compensation by 180% (much better for high-ping players)
  • Now adds up to 0.56 blocks compensation for 200ms ping (previously 0.2)
  • Significantly reduced false flags on laggy connections
Detection Engine - Improved
  • Exponential weighted averaging for smarter pattern detection
  • Jitter calculation to account for unstable connections
  • Shannon entropy analysis to detect robotic behavior
  • Autocorrelation to catch repeating cheat patterns
  • Trend detection to identify escalating violations
  • Momentum-based scoring for more accurate flagging
False Positive Filtering
  • Continuous lag penalty system (no more harsh cutoffs)
  • IQR outlier detection for robust statistical analysis
  • Multi-metric pattern confirmation (4 layers of verification)
  • Player behavior profiling improves over time
Performance
  • Optimized code reduces CPU usage
  • Better memory management with bounded queues
  • Adaptive sampling reduces unnecessary checks
Anti Bypass
  • Machine learning-style pattern detection
  • Multi-layer validation (requires 2+ systems to agree)
  • Time-weighted scoring (recent violations matter more)
  • Coefficient of variation analysis catches sophisticated cheats
----------, Oct 10, 2025

Updated:
  • Detection now remembers player violation history across sessions
  • Recently kicked players face stricter detection (within 5 minutes of kick)
  • Historical data loaded from database on player join
  • Strict mode thresholds applied across all 4 validation layers
  • Reduced required violation samples for flagged players
  • Fixed Update Checker (re-download latest)
Dynamic grace period based on violation count:
  • Repeat offenders are now caught 30% faster on rejoin
  • All detection layers adjusted for recently kicked players
----------, Oct 9, 2025

Bug Fixes
  • Fixed database connection leaks that could cause performance degradation over time
  • Fixed potential crashes during server shutdown
  • Fixed detection engine calculation errors
Improvements
  • Added automatic validation for all configuration values
  • Improved error handling when player data is unavailable
  • improved code stability and memory management
  • Better resource cleanup on plugin disable
----------, Oct 9, 2025

Server Optimizations
  • Adaptive sampling reduces CPU usage by 40-60% for clean players
  • Async check processing prevents lag spikes
  • Database batch operations (80% fewer database calls)
  • HikariCP connection pooling with MySQL support
  • Configurable performance settings in config.yml
Detection Improvements
  • Fixed detection delays - new players now get caught immediately
  • Added 100-check warmup period before optimizations kick in
  • Better ping tolerance for high-latency players
  • TPS-based check adjustments during server lag
BlinkCheck Improved
  • FIXED: Normal movement no longer triggers false positives
  • Added chunk loading detection (3-second grace period)
  • Improved packet burst detection math
  • Enhanced ping-based tolerance (up to 2x more forgiving)
  • Better detection of blink cheats
GUI Updates
  • Added Blink to Movement Checks menu
  • Added 6 new configurable checks (Timer, Velocity, Criticals, Phase, Step)
  • All checks now have GUI configuration support
----------, Oct 8, 2025

Added - Blink/Packet Delay Detection
Catches players trying to abuse packet delays to gain advantages. Works by tracking packet timing and spotting unusual patterns.

Performance Boost

  • Database operations no longer cause lag spikes - everything runs in background threads
  • Memory usage stays low with automatic cleanup every 30 seconds
  • Block break calculations are way faster now using hashmaps
Better Structure
  • Added utility for cleaner collection handling
  • Optimized processing player data
----------, Oct 8, 2025

Resource Information
Author:
----------
Total Downloads: 990
First Release: Oct 8, 2025
Last Update: May 16, 2026
Category: ---------------
All-Time Rating:
11 ratings
Find more info at nochance-ac.com...
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