MagicCarpet icon

MagicCarpet -----

Experience cinematic, lag-free flight with dynamic banking physics, unique particle trails




MAGICCARPET
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Ultimate Sleek, Dynamic & Modular Flying System
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

MagicCarpet redefines flight mechanics for modern servers. Utilizing next-gen BlockDisplay & ItemDisplay tech, it features full CustomModelData 3D Support, smooth real-time physics, interactive banking tilts, and a fully customizable visual engine without the lag of older armor-stand variants. Optimized natively for 1.19-26.1.2.

[​IMG] [​IMG] [​IMG]
[​IMG]

[​IMG]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

CORE FEATURES

────────────────────────────────────────────────────
  • Dynamic Kinematics — The carpet elegantly banks, tilts, and bobbles based on your camera movement and rotational speed.
  • Schema Configuration Updater — Backported premium auto-merge technology keeps configuration keys updated between releases seamlessly.
  • Zero-Lag GPU Shifting — Intelligent throttling offloads idle animations and physics queries to save 80%+ CPU compared to rivals.
  • CustomModelData 3D Support — Seamlessly mount 3D Hoverboards, Nimbus Clouds, or textured carpets using native ItemDisplay pivots.
  • Kinetic Fuel Subsystem — A definitive economy balancer! Ties flight to energy drain with interactive fuel absorption and live BossBar feedback.
  • WorldGuard Claim Shield — Automatically respects 'fly' flag states and manually blocked regions to prevent fly hacks in PvP/Spawns.
  • Spatial Safety Boundaries — Lock altitude ceilings/floors, auto-reclaim idle resources, and execute safe offline snapped ground drops.
  • Deep Material Customizer — Fully interactive, permission-gated GUI allows users to pick from hundreds of stylish block designs.
  • Adaptive Particle Emitters — Every single style supports its own configurable particle trails (Lava, Clouds, Souls, Magic).
  • Native Data Persistence — Safely stores selected styles and flight active-status into player data. Respawn with your carpet seamlessly.
  • Integrated Combat-Tag — Automated grounding upon taking PVP damage. Prevents mid-air escapes and aerial combat abuse.
  • Dimensional Safety Filter — Define forbidden worlds where magic carpets instantly disintegrate to keep your economy balanced.
  • Smart Fall-Protection — Built-in buffer gracefully negates falling lethality whenever a carpet vanishes or gets disabled.
  • Configurable Speed Engine — Control flying velocity globally. The system cleanly overwrites and restores native base walking speeds.
  • Full Localization Matrix — Completely decoupled messages.yml and gui.yml supporting complex multi-line Lores and HEX styling.
  • Advanced Sound Registry — Audio-reactive UI interactions for clicks, denials, and carpet activation sequences.
  • Comprehensive Admin Suite — Tools to toggle others remotely and one-tap `/mc offall` emergency safety net command.
WHY CHOOSE MAGICCARPET?
────────────────────────────────────────────────────




    • Aesthetics FirstMoving beyond outdated physical wool blocks. Using modern glowing BlockDisplay entities makes every flight look cinematic.
    • Built For MonetizationThe granular permission hierarchy for individual styles in gui.yml creates instant high-value VIP store perks.
    • Extreme StabilityHardened state machine eliminates "ghost blocks" and provides consistent frame-perfect physical collision.

NATIVE COMPATIBILITY

────────────────────────────────────────────────────
Optimized to sit seamlessly next to the rest of your premium network stack:

● WorldGuard Integrated
● LuckPerms
● Combat-Aware
● Geyser Compatible

️ COMMANDS & PERMISSIONS
────────────────────────────────────────────────────

/mc Toggle personal magic carpet active state
/mc set Open the modular style customization menu
/mc <pseudo> Remotely toggle carpet for another player
/mc offall Instantly disintegrate all carpets server-wide
/mc reload Hot-swap all configurations and message files




CONFIGURATION OVERVIEW
────────────────────────────────────────────────────
Features a segmented ecosystem: config.yml, gui.yml, and messages.yml. Here is the primary configuration blueprint:

Code (YAML):
[/COLOR ] [/SIZE ] [/COLOR ] [/COLOR ] [/SIZE ] [/COLOR ] [/COLOR ] [/SIZE ] [/COLOR ]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# ==========================================[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# MagicCarpet Configuration[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# ==========================================[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Movement speed while on the carpet (Minecraft default = 0.2)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Tip: 0.3 = Fast, 0.4 = Very Fast. Recommended max = 1.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]walk-speed: 0.35[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Forbidden worlds[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# The carpet will be automatically disabled when entering these worlds[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]disabled-worlds:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  - "world_nether"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  - "world_the_end"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  - "spawn_pvp"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- COMBAT SAFETY SYSTEM ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Prevents players from escaping via flight during PvP[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]enable-combat-tag: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Combat tag duration in seconds after being hit[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]combat-duration: 10[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Animation interpolation duration in ticks (20 ticks = 1 second)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]animation-ticks: 10[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Default carpet settings[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]default-size: 3[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]default-material: "BLUE_STAINED_GLASS"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]enable-glow: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]glow-color: "#00FFFF"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Note: You can now override this per style using 'glow-color: "#RRGGBB"' in gui.yml![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Gameplay options[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]allow-hover: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]allow-fall-damage-prevent: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- FUEL & ENERGY SYSTEM ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Perfect for Survival, RPG and Faction servers to balance flight![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]energy:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Enable the fuel consumption system[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  enabled: false[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Maximum energy capacity (0.0 to X)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  max-energy: 100.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Energy drained per second (20 ticks) while MOVING[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  drain-per-second: 1.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Energy drained per second (20 ticks) while STANDING STILL[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  drain-while-stationary: 0.2[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Sounds emitted during actions[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  sound-charge: "ENTITY_FIREWORK_ROCKET_BLAST"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  sound-depleted: "ENTITY_ITEM_BREAK"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # List of items that can be consumed to recharge energy by RIGHT-CLICKING[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Format: "MATERIAL: energy_given"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  charge-items:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    AMETHYST_SHARD: 15.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    GLOWSTONE_DUST: 20.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    ENDER_PEARL: 50.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    NETHER_STAR: 100.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # BossBar display configuration[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  boss-bar:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    # Placeholders: <energy> for numeric percent[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    title: "&d&l⚡ Magic Carpet Energy: &f<energy>%"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    # Colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    color: "PINK"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    # Styles: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    style: "SOLID"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- FLIGHT LIMITS & SECURITY ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Fine-tune the flight restrictions to prevent exploits and skybox escapes![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]limits:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Maximum Y-coordinate allowed for the carpet (Minecraft world limit)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  max-height: 320.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Minimum Y-coordinate allowed (prevents diving into the void)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  min-height: -64.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Safe-drop upon logout: teleport player to the ground below if they disconnect while flying[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  safe-logout-teleport: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Auto-despawn after X seconds of standing absolutely still (0 to disable)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  idle-despawn-seconds: 300[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- HOOKS & REGION PROTECTIONS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Prevent players from flying inside specific restricted zones[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]hooks:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  worldguard:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    # Enforce native 'fly' flag state inside WorldGuard regions (denies carpet if flag is 'deny')[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    respect-fly-flag: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    # Manually define regions by ID where the carpet is explicitly banned[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]    blocked-regions:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]      - "spawn"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]      - "arena_pvp"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- PERFORMANCE & LIMITS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]cooldowns:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Temps d'attente en secondes avant de pouvoir ré-invoquer son tapis (0 pour désactiver)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  summon-cooldown: 3[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- VISUAL TWEAKS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]rendering:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Forcer le tapis à être à 100% de luminosité même dans le noir complet ?[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # (Idéal pour que le tapis ne devienne pas tout noir dans les grottes)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  force-full-brightness: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Hauteur exacte du vol (distance entre les pieds du joueur et le tapis)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  # Défaut: -0.05 (pile sous les pieds)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]  vertical-offset: -0.05[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb (0, 0, 0 ) ] [SIZE=4 ] [COLOR= #000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][SIZE=4][COLOR=rgb(0, 0, 0)]

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Need assistance or setup guidance? Connect with us!
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Resource Information
Author:
----------
Total Downloads: 20
First Release: May 12, 2026
Last Update: May 24, 2026
Category: ---------------
All-Time Rating:
1 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings