Code (YAML):
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[/COLOR
]
[/COLOR
]
[/SIZE
]
[/COLOR
]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# ==========================================[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# MagicCarpet Configuration[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# ==========================================[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Movement speed while on the carpet (Minecraft default = 0.2)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Tip: 0.3 = Fast, 0.4 = Very Fast. Recommended max = 1.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]walk-speed: 0.35[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Forbidden worlds[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# The carpet will be automatically disabled when entering these worlds[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]disabled-worlds:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] - "world_nether"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] - "world_the_end"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] - "spawn_pvp"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- COMBAT SAFETY SYSTEM ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Prevents players from escaping via flight during PvP[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]enable-combat-tag: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Combat tag duration in seconds after being hit[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]combat-duration: 10[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Animation interpolation duration in ticks (20 ticks = 1 second)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]animation-ticks: 10[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Default carpet settings[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]default-size: 3[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]default-material: "BLUE_STAINED_GLASS"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]enable-glow: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]glow-color: "#00FFFF"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Note: You can now override this per style using 'glow-color: "#RRGGBB"' in gui.yml![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Gameplay options[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]allow-hover: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]allow-fall-damage-prevent: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- FUEL & ENERGY SYSTEM ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Perfect for Survival, RPG and Faction servers to balance flight![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]energy:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Enable the fuel consumption system[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] enabled: false[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Maximum energy capacity (0.0 to X)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] max-energy: 100.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Energy drained per second (20 ticks) while MOVING[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] drain-per-second: 1.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Energy drained per second (20 ticks) while STANDING STILL[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] drain-while-stationary: 0.2[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Sounds emitted during actions[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] sound-charge: "ENTITY_FIREWORK_ROCKET_BLAST"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] sound-depleted: "ENTITY_ITEM_BREAK"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # List of items that can be consumed to recharge energy by RIGHT-CLICKING[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Format: "MATERIAL: energy_given"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] charge-items:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] AMETHYST_SHARD: 15.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] GLOWSTONE_DUST: 20.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] ENDER_PEARL: 50.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] NETHER_STAR: 100.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # BossBar display configuration[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] boss-bar:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Placeholders: <energy> for numeric percent[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] title: "&d&l⚡ Magic Carpet Energy: &f<energy>%"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] color: "PINK"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Styles: SOLID, SEGMENTED_6, SEGMENTED_10, SEGMENTED_12, SEGMENTED_20[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] style: "SOLID"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- FLIGHT LIMITS & SECURITY ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Fine-tune the flight restrictions to prevent exploits and skybox escapes![/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]limits:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Maximum Y-coordinate allowed for the carpet (Minecraft world limit)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] max-height: 320.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Minimum Y-coordinate allowed (prevents diving into the void)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] min-height: -64.0[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Safe-drop upon logout: teleport player to the ground below if they disconnect while flying[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] safe-logout-teleport: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Auto-despawn after X seconds of standing absolutely still (0 to disable)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] idle-despawn-seconds: 300[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- HOOKS & REGION PROTECTIONS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# Prevent players from flying inside specific restricted zones[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]hooks:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] worldguard:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Enforce native 'fly' flag state inside WorldGuard regions (denies carpet if flag is 'deny')[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] respect-fly-flag: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Manually define regions by ID where the carpet is explicitly banned[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] blocked-regions:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] - "spawn"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] - "arena_pvp"[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- PERFORMANCE & LIMITS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]cooldowns:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Temps d'attente en secondes avant de pouvoir ré-invoquer son tapis (0 pour désactiver)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] summon-cooldown: 3[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]# --- VISUAL TWEAKS ---[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000]rendering:[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Forcer le tapis à être à 100% de luminosité même dans le noir complet ?[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # (Idéal pour que le tapis ne devienne pas tout noir dans les grottes)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] force-full-brightness: true[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] [/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Hauteur exacte du vol (distance entre les pieds du joueur et le tapis)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] # Défaut: -0.05 (pile sous les pieds)[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000] vertical-offset: -0.05[/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR][/COLOR][/SIZE][/COLOR]
[COLOR=rgb
(0, 0, 0
)
]
[SIZE=4
]
[COLOR=
#000000][COLOR=rgb(0, 0, 0)][SIZE=4][COLOR=#000000][SIZE=4][COLOR=rgb(0, 0, 0)]