LootGlow icon

LootGlow -----

Transform every drop into a cinematic experience. 3D shadows, beacon beams, holograms, RPG physics



LootGlow v1.5.5 - Massive Performance & Refactoring Update
[​IMG]

  • Massive Data Refactoring (TrackedItem)
    • Single Lookup Container: Grouped 10+ scattered maps (activeLabels, activeBeams, surfaceStates, itemSpawnTimes, etc.) into a unified TrackedItem structure. This reduces map lookups from 4-8 times per item/tick down to a single O(1) lookup.
    • Backward Compatibility: Kept external integration and event listeners fully functional without binary/source changes by wrapping access in custom delegating maps.
    • Garbage Collection Reduction: Replaced delegating maps iterations (activeLabels.values(), etc.) with direct trackedItems iteration to eliminate constant temporary collection and entry set allocations.
  • Scheduler & Task Optimizations
    • Lighting Task: Replaced heavy Bukkit.getEntity(uuid) global scans ($O(N)$ world scans) with instant O(1) lookups from our active items cache.
    • Particle Task: Pre-caches item coordinates once per tick, reducing position lookups from O(Players × Items) down to O(Items).
    • Farming LOD Task: Optimized farming crop symbol updates by caching the location inside CropSymbol, completely avoiding repetitive world block coordinate lookups.
    • Farming Scan Bypass: Tracks player movements to skip the heavy 1,445-block crop scan for AFK/stationary players, eliminating block wrapper allocation storms.
    • Multi-World Particles: Groups cached items by world in the particle task, completely skipping distance checks for players in different worlds.
    • Chunk Load Allocation Free: Optimized chunk loading player checks, retrieving only players in the chunk's world and checking coordinates directly instead of allocating 5 global primitive arrays per load.
  • Ray-Trace Throttling
    • Surface Alignment: Throttled expensive surface alignment ray-tracing to run once every 4 ticks per item instead of every tick, significantly reducing CPU cycles on servers with a large number of ground drops.
  • Bug Fixes & Stability
    • Reload Ghost Entities Fix: Fixed a visual leak where item displays and shadows remained as permanent ghost entities floating in the world during config reloads. All visual components are now properly cleaned up.
Keep your servers lag-free! Get the update now!
----------, May 26, 2026
Resource Information
Author:
----------
Total Downloads: 289
First Release: Apr 28, 2026
Last Update: Jun 9, 2026
Category: ---------------
All-Time Rating:
6 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings