EnchantedMobs | Dynamic mob abilities and player-scaling difficulty | 61+ built in power | 1.21.3+ icon

EnchantedMobs | Dynamic mob abilities and player-scaling difficulty | 61+ built in power | 1.21.3+ -----

Create powerful mobs with configurable powers and scalable difficulty |- Mythic skill support




  • ItemFormat Update: Fix tool component does not work well in some case.
----------, Jun 22, 2026

  • Fixed possible memory leak in some case.
----------, Jun 15, 2026

  • Added those new built-in powers.
    • WindCharged.yml:蓄风
    • Weaving.yml:盘丝
    • Oozing.yml:渗浆
    • Infested.yml:寄生
  • Other small fixes and changes.
----------, Jun 8, 2026

  • Reworked skull item builder codes, should have better performance now.
  • Other small changes and fixes.
----------, Jun 5, 2026

  • Added support expire time for homing projectile.
  • Fixed possible StackOver issue lead to server crash.
----------, May 28, 2026

  • Added new default power files: DragonBreath and WindCharge.
  • Other small changes and fixes.
----------, May 28, 2026

New or Reworked Abilities

  • nearby_entities: Executes nested abilities on nearby entities that match match-entity, replacing the old includes-* style filtering.
  • repeat: Centralizes duration and interval loop logic into a single ability, and supports nesting other abilities.
  • conditional: Supports selecting different ability branches based on entity, distance, health, potion status, and random chance.
  • pull_target: Unifies pull, knockback, and launch logic. Supports direction, speed, vertical, and remove-powder-snow.
  • set_air: Sets the target's remaining air value, used for suffocation-type effects.
  • consume_food: Independently reduces a player's saturation or food level, with decimal accumulation support.
  • damage_item: Damages the target's armor, main-hand item, or off-hand item.
  • damage_entity: Actively deals entity damage through an ability.
  • set_invulnerable: Temporarily makes an entity invulnerable. Damage is currently cancelled at the event layer, allowing Shielding to work reliably.
  • food: Kept as the old hunger/saturation reduction ability. For visible food bar reduction, it is recommended to use consume_food instead.

New or Adjusted Powers

  • Alchemist: Alchemist mobs now choose splash potions based on distance and the target's potion status. The default branch is an instant damage potion and will not leave a persistent potion icon.
  • Blastoff: Merged with the old pull-type effects into pull_target. Sound effects are now configured through an independent sound ability.
  • Webber: Replaces the old WebAttack. Uses different trigger distances for players without aggro, players with aggro, and other aggroed entities.
  • Hook: Replaces the old PullPlayerArrow. After a projectile hits, it pulls the target using pull_target.
  • Shielding: Grants true damage immunity at intervals and plays blue shield particles during the invulnerable period.
  • Rust: Now only handles durability reduction for armor, main-hand items, and off-hand items.
  • Exhaust: Split from Rust. Independently reduces player food level when attacking or being attacked.
  • Choke: Uses set_air to create a suffocation effect when targeted, and restores air when attacking the mob.
  • Storm: After cooldown, summons lightning on targets within the targeting range.
  • Defile: Creates a damaging potion effect under the target's feet.
  • Knocking: Uses pull_target to apply knockback.
  • Hasty: Replaces the old movement speed power. Increases movement speed on spawn.
  • Reflection: Reflects part of the damage received.
  • Vanishing: Within 5 seconds after death, applies negative effects to non-monster living entities within a radius of 7.
  • WitheringAura: Halves the mob's own health and applies Blindness and Wither to nearby living entities.
  • Rallying: Grants Speed and Strength to nearby monsters.

Split Powers

  • Debuffer has been split into Toxic, Hunger, Blindness, Nausea, Weakness, Slowness, and Wither.
  • DamageTypeImmunity has been split into FireImmunity, FallImmunity, ProjectileImmunity, and MagicImmunity.
----------, May 19, 2026

  • Added support for entity transform. For example, zombie transform to drowned when in water.
  • Added new power:
    • ShulkerBullet
    • EvokerFangs
----------, May 17, 2026

  • Added Folia support. Folia's support is in the early testing stage and may be released in official versions or removed in the future. This support is not a guarantee.
  • Added new ability: SonicBoom.
  • Fixed apply-rules.match-entity does not work well in some case.
  • Other small changes and fixes.
----------, May 17, 2026

  • Added hook-item-method option in config.yml file.
----------, May 3, 2026

  • Added support for CraftEngine 26.4+ version and drop support for version below that.
  • GuardianBeam ability support 26.1 version and now requires packetevent plugin.
----------, Apr 26, 2026

  • Small fixes.
----------, Apr 17, 2026

  • Language missing key updater will use server language value first.
----------, Apr 9, 2026

  • Fixed plugin will print error when use skull item with base64 data in Spigot server.
  • ItemFormat Update: Fixed item always has tool.damage-per-block when debuild.
  • Added PlaceholderAPI support in player power formula.
  • Added new default power: regeneration.
  • Improved default power configs.
  • Added support for check ranged attack for on-melee-attack event.
  • Added RemovePotionEffect ability.
  • Added support for set infinite duration time in PotionEffect ability.
  • Added on-untag event.
  • Added reason and ignored-reason condition for on-tag and on-untag event.
  • Added match-damager condition for on-damage event.
  • Added creeper explosion support in on-explode event.
  • Improved Unarm auto back drop item feature. Also this feture supports Spigot servers now.
  • Added CreeperStats ability.
  • Added Summon ability.
  • Added display-spawn-message option in config.yml file.
  • Added mob-combat.disable-powered-mob-friendly-fire option in config.yml file.
  • Fixed default HealthMultiplier power does not work.
  • Now set_attribute ability will auto set entity health to max if you changed the eneity max health attribute.
  • Improved default player-power.yml config file.
  • GuardianBeam ability now use vanilla guardian layer instrad of fake particle.
  • Added support for display custom language entity name.
  • Other small changes and fixes.
----------, Mar 28, 2026

Resource Information
Author:
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Total Downloads: 4
First Release: Mar 28, 2026
Last Update: Jun 22, 2026
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