◆ EmakiSkills 1.1.0 ◆ Passive Skills, Level Scaling, Upgrades, and PlaceholderAPI A major skills update that turns the module into a deeper active and passive build system
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✦ Highlights ✦
◆ Passive skills are now supported through trigger_type passive and passive_triggers.
◆ Skill parameters can scale by level, allowing damage, radius, ignite time, chance, and other values to be resolved dynamically.
◆ Skill upgrades now support max levels, economy costs, materials, success rates, level-specific parameter overrides, and action feedback.
◆ A new emakiskills PlaceholderAPI expansion exposes cast mode, global cooldown, unlocked count, skill levels, slot bindings, cooldowns, and local resources.
◆ Admin and player commands now cover upgrade, level get|set|add, debug, inspect, clearslot, and resync workflows.
◆ The example mana resource documents when to use local resources and when to consume EmakiAttribute resources instead.
◆ Config, language, and sample resources now follow the unified version field style for 1.1.0.
◆ Upgrade Notes ◆
◆ Run this release on Java 25.
◆ Use version as the schema key in custom config and language files.
◆ Do not keep a local mana resource with the same meaning if EmakiAttribute already owns mana on your server.
◆ Test passive trigger cooldowns and MythicMobs skill behavior before enabling them in production.
◆ Install PlaceholderAPI if you want skill state on scoreboards or menus.