EmakiSkills | Triple-Mode Scriptable Skill System icon

EmakiSkills | Triple-Mode Scriptable Skill System -----

Native/Mythic/Hybrid script modes, ray-cast target selection, level-scaling parameters — build uniqu



EmakiSkills is a highly programmable skill framework plugin. It provides three script modes for defining skill behavior, built-in ray casting for precise target selection, expression-based parameters that scale with level, and a fully open API for third-party extensions. From simple single-target damage skills to complex multi-phase combos, everything is achievable through YAML configuration.

Skill Architecture

Active & Passive Skills

  • Active Skills — Triggered manually via cast mode. Players press F to enter cast mode, then use bound triggers (left/right click, Shift+click, Q key, number keys) to cast skills in their equipped slots.
  • Passive Skills — Triggered automatically by game events. Supports 22 passive triggers including attack hit, damage taken, entity/player kill, bow shoot, arrow hit/land, trident throw/hit/land, block break/place, item drop, hand swap, sneak, teleport, login, timer, and more.

Skill Slots & Cast Mode

  • Configurable number of skill slots per player (default 3)
  • GUI-based skill equipping and trigger binding
  • ActionBar displays real-time slot status and cooldowns during cast mode
  • F key toggles cast mode; state persists across re-login

Script System — Three Modes

  • Native — 8 built-in script actions, pure config-driven, no external dependencies
  • Mythic — Delegates to MythicMobs skill/mechanic system entirely
  • Hybrid — Mix Native actions with MythicMobs calls in the same sequence

Script Phases

  • cast — Executes immediately on skill use (sounds, particles, ray detection)
  • hit — Executes when ray detection hits a target (damage, ignite, effects)
  • miss — Executes when ray detection finds no target (miss feedback)

8 Built-in Script Actions

  • ray — Ray cast from player's line of sight. Params: range, width, save
  • damage — Deal damage. Params: target, amount, damage_type, element
  • heal — Restore health. Params: target, amount
  • ignite — Set target on fire. Params: target, ticks
  • particle — Spawn particles. Params: particle, at, count, speed
  • playsound — Play sound. Params: sound, volume, pitch
  • sendmessage — Send message (MiniMessage). Params: target, text
  • mythic — Call MythicMobs skill. Params: skill, target

Conditional Execution

All actions support @if='condition' prefix syntax for conditional execution based on level, parameters, or boolean variables.

Skill Parameters

Define level-scaling values with expressions:
  • expression — Dynamic calculation using {level} (e.g., "18 + ({level} - 1) * 4")
  • constant — Fixed value
  • string — Text value
  • boolean — True/false

Milestone overrides allow non-linear scaling at specific levels.

Resource Costs

  • local-resource — EmakiSkills local resources
  • ea-resource — EmakiAttribute resources (consumes)
  • ea-attribute-check — EmakiAttribute attribute check (no consumption)

Upgrade System

  • Material and economy costs per level
  • Per-level success rates
  • Milestone nodes for parameter overrides and new effects
  • Fully customizable upgrade GUI

Open API

  • EmakiSkillsApi — Query skill data from other plugins
  • SkillScriptActionRegistry — Register custom script action types

Requirements

  • Server: Spigot 1.21+
  • Java: 21+
  • Hard Dependencies: EmakiCoreLib
  • Soft Dependencies: EmakiAttribute, MythicMobs, PlaceholderAPI

Resource Information
Author:
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Total Downloads: 3
First Release: Apr 25, 2026
Last Update: Jun 16, 2026
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All-Time Rating:
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