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DUberItems -----

Player-driven trading, powered by real demand




DUberItems introduces a player-driven marketplace based on purchase orders instead of traditional shops. Players can request items by creating orders backed by in-game currency, allowing others to fulfill them by delivering materials directly from their inventory.

The system uses an escrow mechanism: money is reserved when an order is created and only transferred when the order is fulfilled. This encourages real player-to-player trading and fits perfectly in survival, towny, and RPG economies.


Summary

Create item requests, lock money in escrow, let other players fulfill orders, and manage deliveries through a complete marketplace system.


Key Features


  • Purchase order system backed by Vault economy
  • Escrow system to secure transactions
  • Partial and full order fulfillment by other players
  • Claim system for completed deliveries
  • Full GUI for browsing and managing orders
  • Order history and pending deliveries tracking
  • Taxes on creation, fulfillment, and claiming
  • Limits, cooldowns, and material restrictions
  • Order expiration and auto-renewal support
  • World and region restrictions (WorldGuard support)
  • SQLite and MySQL storage support
  • PlaceholderAPI integration
  • In-game and Discord webhook notifications

Why choose DUberItems?

DUberItems replaces static shop systems with a dynamic, player-driven economy. By letting supply and demand emerge naturally through purchase orders, it creates a more immersive and interactive trading experience.
Resource Information
Author:
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Total Downloads: 4
First Release: Apr 24, 2026
Last Update: Apr 24, 2026
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