Config options
Key
Default
Description
auto-close-ticks 60 Ticks before doors/gates auto-close after opening. Set to 0 to disable. (20 ticks = 1 second)
require-empty-hand false If true, only activates when the player's main hand is empty
ignore-iron-doors true If true, iron doors are skipped entirely (intended to be controlled by redstone)
fence-gates true If true, adjacent fence gates of the same wood type are linked
vertical-double false If true, a second door/gate pair stacked 2 blocks above will also open/close
show-close-timer true If true, players receive a chat message with the auto-close countdown
close-timer-message "&7Doors close in &a{SECONDS}s" Chat message template. Use {SECONDS} as placeholder. Supports & color codes.
How double doors are detected
Two doors are treated as a pair when they are:
- Horizontally adjacent
- The same door material (e.g., both oak, both spruce)
- Facing the same direction
- On opposite hinges (LEFT / RIGHT)
Fence gates
Two fence gates are treated as a pair when they are:
- Horizontally adjacent
- The same gate material
Notes
- The plugin does not require any permissions — all players can use it
- Redstone-powered doors and gates are never force-closed by the auto-close timer
- No commands are provided; configuration is entirely via config.yml
- Fence gates do not alwaysd open the same direction..