This release is marked as experimental. It is safe to use on your server, but unexpected bugs or version-specific quirks may still occur.
If you encounter any issues (displays not working properly, errors, visual glitches, etc.), please report them on our Discord server so we can fix them quickly.
Feedback is highly appreciated and helps improve Displays faster.
More information about this update can be found in Discord announcements.
New features / Improvements:
Added Displays: a brand new hologram type alongside classic Armor Stand holograms, configurable with '/dh display ...'
Powered by Minecraft display entities (1.19.4+)
Supports text, item, and block displays
Includes customizable attributes such as:
background color
glow color
scale
rotation
billboard mode
translation
brightness
opacity
alignment
skull textures
and more
Supports animations for selected attributes
Uses a custom data-driven attribute system configurable with '/dh display attribute ...'
Includes configurable defaults via 'attribute-defaults.yml'
Includes full tab completion support
Includes major rendering and performance optimizations:
custom text parsing (~26× faster than Bukkit)
designed to have near-zero impact on normal setups
Uses canonical Minecraft material IDs (minecraft:stone, etc.)
Have you found any bugs or mistakes? Please, report them on our Discord server.
Fixed an issue with the packet listener that would occasionally cause issues on player join, kicking the joining player in the process. (This was the "java.util.NoSuchElementException: packet_handler" exception)
Cleaned up the codebase slightly.
API Changes in Version 2.8.5:
When using custom ItemStacks in hologram lines for content, their CustomModelData now gets preserved.
Fixed inserting of lines causing the new lines to be offset (merged with the line below).
Have you found any bugs or mistakes? Please, report them on our Discord server.
Fixed visibility issues. Everything from pages duplicating when switching between them too quickly to just some lines being visible when they shouldn't.
Fixed other minor bugs.
Have you found any bugs or mistakes? Please, report them on our Discord server.
[Added] Check for version support on startup and custom error message.
[Added] More options for damage & heal displays. Update your config.yml!
[Improve] Click cooldown minimum value has been changed to 1 tick. You can change this in config.yml. (NOTE: If you use low click cooldown on holograms with page switching actions and pages duplicate from time to time, consider making the value higher.)
[Fix] Click detection now works with all entities in a hologram.
[Fix] Hologram disable command.
[Fix] Possibility to have duplicate hologram names with the hologram_ file prefix.
[Fix] Sound action volume and pitch. (SOUND:<sound>:<volume>:<pitch>)
[API] Added DecentHologramsReloadEvent.
Have you found any bugs or mistakes? Please, report them on our Discord server.
[API]Hologram visibility. It's now possible to just show the hologram to certain players or to hide it just from certain players. I will add this on the wiki but ask me on Discord for now.
[API] Fixed SkullUtils throwing an exception when reading data from ItemStacks. (#82)
Have you found any bugs or mistakes? Please, report them on our Discord server.
Fixed custom replacements loading weirdly. Also, the main config.yml was updated over the past few updates so it's highly recommended to get the up-to-date one from our wiki. [HERE]
Have you found any bugs or mistakes? Please, report them on our Discord server.
Added always-face-player feature (toggleable) that calculates relative position of hologram to the player and moves it, so that offsets of lines are somewhat consistent from any angle. It is still work in progress and will be improved later.
Fixed 1.17 bug, that caused holograms not to display.
Have you found any bugs or mistakes? Please, report them on our Discord server.
In Damage & Heal displays, changed the value from integer to float so that it shows a bit more precisely. (You can also replace the '{damage}' or '{heal}' placeholders with Java format for floats/doubles if you want to change it even more.)
Have you found any bugs or mistakes? Please, report them on our Discord server.
Improved Item Format - You can now put player head owner or texture inside normal brackets inside the hologram line content. (ex.: '#HEAD: player_head (d0by)')