AntiDupePro icon

AntiDupePro -----

Forensic-grade item-duplication detector




Translated! Traduzido! Tradukita! Übersetzt! Переведено! Przetłumaczony!
[3.3.5] - 2026-06-13
Speak your language — and a smoother stash teleport.

Added

  • 5 built-in translations. Set language: in config.yml to switch all
    in-game messages at once:
    • pt_BR Português do Brasil
    • es Español
    • de Deutsch
    • ru Русский
    • pl Polski
  • Your own edits in messages.yml still win over the chosen translation,
    and anything a translation misses falls back to English. Found a wonky
    phrase? Corrections are very welcome on GitHub!
  • Updating? Add one line to your config.yml: language: pt_BR (or
    whichever you want). Without it the plugin stays English.
Fixed
  • Stash teleport no longer shows a scary popup. Newer Minecraft
    versions ask "this command requires elevated permissions, are you
    sure?" when a chat click runs a vanilla command like /execute.
    Clicking stash coordinates now uses the plugin's own teleport
    (/adp ledger tp), which goes through without any confirmation
    dialog — and works the same in every world.
----------, Jun 13, 2026

[3.3.4] - 2026-06-12
Get dupe alerts outside the game!

Added
  • Webhook notifications — AntiDupePro can now push dupe alerts to:
    • Discord (paste a channel webhook URL)
    • Telegram (bot token + chat id)
    • Slack (incoming webhook URL)
    • Anything else via a generic JSON webhook (n8n, Zapier, your own bot)
  • All off by default. Set them up in the new notifications section of
    config.yml — each option has step-by-step comments.
  • Built-in safety rails:
    • min_severity (default HIGH) so small wobbles don't ping your phone.
    • rate_limit_seconds (default 30) so an alert burst sends one message,
      not hundreds.
    • A broken webhook never affects the server — it just logs one warning
      per minute until it works again.
  • Notifications use the same language as your messages.yml.
Good to know
  • Updating from an older version? Your existing config.yml is kept,
    so the new notifications section won't appear automatically. Copy it
    from the default config (shown in the user guide) into your file.
  • The ready-made translations move to a later release — webhooks were the
    more-requested feature.
[3.3.3] - 2026-06-12
The plugin is now translatable!

Added
  • messages.yml — every message shown in-game (alerts, all /adp
    command output) now lives in plugins/AntiDupePro/messages.yml.
    Translate or restyle anything you like:
    • Colors use & codes (&c = red, &l = bold).
    • {placeholders} are filled in by the plugin — keep them, but you
      can move them around in the sentence.
    • Any line you delete falls back to the built-in English text, so
      updates can add new messages without breaking your translation.
  • Console logs stay English on purpose — that keeps errors searchable
    and makes it easier to get help.
  • Ready-made translations (e.g. messages_de.yml) are planned for 3.3.5.
----------, Jun 12, 2026

(Use AntiDupePro-X.X.X-mc26.jar for Minecraft 26.x)

[3.3.2] - 2026-06-11
A false-alarm crackdown. If your console ever filled up with repeated
[DUPE] alerts, or honest players got flagged, this update is for you.

Fixed
  • Alert flood stopped. When another plugin blocked an item pickup
    (vault, claim and loot-protection plugins do this), AntiDupePro could
    spam hundreds of CRITICAL dupe alerts per second for a single item.
    It now waits one tick and only reacts to pickups that really happened —
    and a given item can only trigger that alert once.
  • Worn gear counted twice. Equipped armor and offhand items were
    double-counted, so a worn elytra read as 2 and caused bogus
    "has more than the ledger says" alerts.
  • Double chests were invisible. Items moved in and out of double
    chests weren't recorded at all, which slowly built up false alarms.
  • Chest moves measured, not guessed. Shift-clicks into nearly-full
    chests, number-key swaps, offhand swaps, double-click gathering and
    drag-moves are now recorded by what actually moved. This removes a
    whole family of false alarms (and a loophole dupers could abuse).
  • Mining drops counted correctly. Fortune could make the real drop
    differ from the prediction; the plugin now looks at the real drops.
  • Placing blocks / dropping items is also double-checked one tick
    later, so other plugins undoing those actions can't skew balances.
  • More stable on busy servers. Inventory checks now run on the
    correct thread (proper Folia support) and database writes can no
    longer collide with each other.
  • Suspicion cools down properly. It now only fades while a player
    has been quiet, instead of fading constantly.
  • Stash teleport links now work for stashes in the Nether and End.
Added
  • Villager trades are tracked. Buying a tracked item (e.g. an
    enchanted book from a librarian) is now recorded properly.
  • Enchanting a book is tracked — the new enchanted book is credited.
  • Alert severity now follows your own alert_thresholds settings
    instead of a built-in list of "important" items.
Good to know
  • If players were wrongly flagged before this update, run
    /adp ledger clear <player> once to reset them.
  • Plugins that hand out items directly (shops, kits, vault plugins like
    ElytraVaults) are invisible to any event-based tracker. AntiDupePro is
    built to not punish players for that — but if a specific item still
    alerts too eagerly, raise its number in alert_thresholds
    (materials.yml), or ask the plugin's author to call the
    recordSystemGrant API.
----------, Jun 11, 2026

(Use AntiDupePro-X.X.X-paper26-all.jar for Minecraft 26.x)

[3.3.1] - 2026-06-02
Fixed
  • Chain integrity false alarm on upgrade from 3.2.x. Pre-3.3.0 entries
    stored a global prevHash (each entry linked to the previous one written
    server-wide). 3.3.0's per-player verifier expected a per-player prevHash,
    which meant the first entry below any player's most-recent legacy entry
    read as a chain break on startup. Verification now starts from the most
    recent CHAIN_RESET marker, and a one-time migration appends that marker
    for every existing player on first 3.3.1 startup. Old entries remain
    available for history and balance; the new chain verifies cleanly.
  • detection.on_confirm_command is now included in the default config.yml.
    3.3.0 documented the key but didn't write it on first launch, so fresh
    installs had to add it by hand.
Changed
  • Startup chain-check log demoted from SEVERE to WARNING — a break is worth
    attention but isn't necessarily a dupe; the message now points at
    /adp ledger verify <player> for a per-player drill-down.
----------, Jun 2, 2026

[3.3.0] - 2026-06-02
A detection-architecture overhaul that eliminates the false-positive classes
seen on raid farms and trial-vault looting, without weakening real detection.

Fixed
  • Raid-farm / mob-loot false positives. Mob deaths (and loot-table fills)
    now authorise acquisitions, so legitimate looting of evoker totems and raid
    drops no longer reads as a dupe. The quantity bound still flags a duped
    entity (more items than mobs produced).
  • Negative-ledger false positives. A negative balance is proof of an
    unobserved acquisition (e.g. /give, a shop plugin, a tracking gap), not a
    dupe — duping makes a balance go positive, never negative. Reconciliation now
    re-baselines to the real inventory and moves on instead of flagging. This was
    the root cause of the "has 1 but ledger shows -146" alerts.
  • Trial-vault / fast-loot false positives. Proof-of-Witness and acquisition-
    rate (TMAR) no longer fire standalone alerts; solo play with nobody nearby
    never accrues suspicion at all.
Added
  • Global detection.sensitivity (1–100, default 50). One knob from very
    lenient to very paranoid; scales the excess needed to alert.
  • Per-player adaptive suspicion. An earned floor (raised by deterministic
    hits and admin confirmation; does not decay) plus transient heat (low-
    confidence signals; decays over time). More-suspicious players trip on less.
  • Confidence-tiered detection. Deterministic detectors (entity-UUID reuse)
    alert alone; source-bound excess and balance surplus are gated by suspicion +
    sensitivity; TMAR and witness patterns are heat-only signals.
  • Admin verdict loop. /adp ledger confirm <player> pins suspicion high and
    optionally runs detection.on_confirm_command ({player} placeholder);
    /adp ledger clear <player> marks a false positive and resets suspicion.
  • Baseline-on-join. A never-seen player's owned inventory seeds their ledger
    once, so pre-existing items don't read as a surplus.
  • console_log_level (CRITICAL/ERROR/WARNING/INFO/DEBUG) to control verbosity.
Changed
  • Source-bound matching consumes authorisations across multiple nearby drops
    (fixes a latent excess false-flag when single drops merge into one ground
    stack), and is chunk-keyed for O(nearby) performance under farm volume.
  • TMAR and Proof-of-Witness demoted from triggers to low-confidence signals.
----------, Jun 2, 2026

[3.2.0] - 2026-05-31
Added
  • /adp ledger stash <player> — new admin command that lists a player's
    recent CONTAINER_PUT / ENTITY_PUT / FRAME_PUT events with clickable
    coordinates. Clicking the coords runs /execute in <world> run tp @s x y z
    so the admin teleports directly to the stash location, including across
    worlds. Built on the Spigot/Bukkit BaseComponent API so it works identically
    on Spigot, Paper and Folia.
  • The current-suspects display now explains what material: +N means
    (cumulative excess across all of that suspect's violations) and points
    admins at the new stash command.
Notes
  • Adventure / MiniMessage was considered for click events but not used,
    because Adventure isn't available on Spigot. The BungeeCord-style
    BaseComponent API is present on every supported platform.
----------, Jun 1, 2026

Resource Information
Author:
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Total Downloads: 133
First Release: May 30, 2026
Last Update: Jun 13, 2026
Category: ---------------
All-Time Rating:
2 ratings
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