v3.52.1 - Added mobs module, particle inline format and removed large generator limit
- The free version no longer has the large generator limit.
-
Fixed a startup bug I overlooked in 26.1.2
-
Added particle in-line format:
Code (YAML):
# Before
rain_cloud:
- { particle
: cloud, amount
: 15, offset.y
: 1.5, range
:
{ x
: 0.3, z
: 0.3
}, repeat
: 8, interval
: 2
}
- { particle
: falling_water, amount
: 15, offset.y
: 1.5, range
:
{ x
: 0.2, z
: 0.2
}, repeat
: 12, interval
: 2
}
# After
rain_cloud
:
- cloud count=15 offsetY=1.5 rangeX=0.3 rangeZ=0.3 repeat=8 interval=2
- falling_water count=15 offsetY=1.5 rangeX=0.2 rangeZ=0.2 repeat=12 interval=2
Premium features:
Available mob options: type,
name, health,
max-health, speed,
damage, knockback-resistance,
equipment, always-show-name,
baby, color,
collidable, can-pickup-items,
glowing, gravity,
hasAi, invulnerable,
invisible, invulnerability-cooldown,
silent, size,
boss-bar, default-item-drops,
default-exp-drops, drops,
exp, attack-cooldown,
leashing, renaming,
sunburn, deal-damage,
random-equipment, slime-split,
slain-message,
disguises.
Available mob triggers: on-spawn,
on-damaged, on-death,
on-health-change, on-target,
on-attack, on-kill,
on-player-kill, on-jump,
on-land.
Available conditions and actions: addMobFlag,
addTemporaryMobFlag, removeMobFlag,
mobHasFlag, healMob,
damageTarget, damageAttackers,
dropItemAtMob, dropItemAtLastDamager,
dropItemAtTopDamager, dropItemAtAttackers,
spawnParticleAtMob, damageEntitiesInRange,
damageEntitiesInRadius, damageEntitiesInRing,
damageEntitiesInFront.
-
Now player data is only loaded if plugin is ready.
-
Fixed Generator/Gate placeholder conflicts
-
Fixed an exception in Virtual Structures
-
Added custom commands module
-
Added example /collections command and sub commands