-
Added damage overflow options. If damage exceeds generator phase health it will also damage the next phase. This allow to one-hit generators.
-
Now efficiency is a damage multiplier instead of adding 1 dmg per level.
-
Added
efficiency-damage-multiplier-by-level:
-
Added ignore-missing-translation-errors[/I]
-
Added support for block and item displays for FancyHolograms.
-
Fixed line height for FancyHolograms to match DecentHolograms.
-
Fixed existing generator y-offsets resulting too high for FancyHolograms.
-
Added toolIsExecutableItem <item_name> condition
-
Added toolIsEcoItem <item_name> condition
Code (Text):
on-break:
if: toolIsExecutableItem Free_Bucket5
do: sendChat &aTool is a free bucket!
Code (YAML):
# The damage multiplier based on the efficiency enchant level.
[I
]
efficiency-damage-multiplier-by-level:
1
: 1.25
2
: 1.30
3
: 1.35
4
: 1.40
5
: 1.45
Code (YAML):
# Whether to ignore missing translation errors from language file and use default values instead
ignore-missing-translation-errors
: true