- Feature: random-color option to assign random color to new lands (config.yml)
- Feature: random-color option to assign random color to new nations (nations.yml)
- Feature: New lavaflow_allow flag to control the flow of lava from wilderness or other claims into a players land
- Feature: Added capture flag durability options. Additionally, you can give a team points as a reward, if the health of the flag is below or higher than some threshold
Code (YAML):
durability
:
# Enable the capture flag durability system.
enabled_5
: false
# Total health points of a capture flag when placed.
max-health
: 100.0
# Damage dealt to the flag when a player fully breaks one of its blocks.
block-break-damage
: 25.0
# Damage dealt to the flag when hit by an explosion.
explosion-damage_2
: 50.0
health-reward
:
# How often to check and award bonus points to the invader team. Supports 30s, 1m, etc.
health-interval_time
: 1m
# Sounds played for the team that is awarded points.
reward-sound_sound
:
"entity.experience_orb.pickup"
invader
:
# Points awarded to the placing team per interval.
# Disable: set to 0
amount
: 0
# Health percentage (0-100) the flag must be at or above to award bonus points to the placing team.
threshold
: 75
defender
:
# Points awarded to the opposing team when the flag health first drops below the threshold.
# Disable: set to 0
amount_2
: 0
# Health percentage (0-100) below which the opposing team players in the flag area are rewarded.
threshold_2
: 25