OldCombatMechanics - Disable 1.9 hit cooldown icon

OldCombatMechanics - Disable 1.9 hit cooldown -----

Configure combat-related mechanics from 1.9 onwards



2.5.0 - Arena modes, per-item cooldowns, and integration API
Highlights
  • Full support for 26.1
  • Added per-item attack cooldown support for items such as maces and spears, closing #856.
  • Added default world modesets, including migration for existing configurations, to make configuration quicker and easier when you have lots of worlds.
  • Added build commit details to version output to make support reports and deployed builds easier to identify.
API and integrations
  • Added API controls for per-player module overrides and modesets, plus player state change events, documentation, and examples for integrations that need to react to combat-mode changes.
  • Validated bulk module override updates before applying them, avoiding partial or inconsistent per-player override state.
Compatibility
  • Improved attack-range support on Paper by detecting data component availability instead of relying on version assumptions.
  • Reworked compatibility checks and optional API fallbacks to use capability detection and safer version comparisons.
Fixes
  • Fixed mixed-mode combat handling so armour strength and shield blocking use the defender's modeset, while tool damage uses the attacker's modeset.
  • Fixed explosion defence applying the wrong modeset (#861).
  • Fixed no-knockback handling for MythicMobs damage (#860).
  • Fixed damage types with bypasses_cooldown incorrectly interacting with attack cooldown logic (#864).
  • Fixed stale stored world modesets being reused after world or configuration changes (#865).
----------, May 23, 2026
Resource Information
Author:
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Total Downloads: 227,515
First Release: Mar 5, 2016
Last Update: May 23, 2026
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All-Time Rating:
199 ratings
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