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StoragePeek -----

Visualize any container's content with a sleek, lag-free 3D holographic display



StoragePeek v1.1.3 - The Passenger Engine & Interactive Update
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  • [Performance] The Passenger Engine (Network Revolution): Completely overhauled the rendering architecture to use hardware Passenger vectors instead of iterative teleport packets.
    • 100% Zero Flicker: Divides per-tick network load by up to 30x. One singular anchor entity now governs the viewport, while matrices handle the relative spatial grid seamlessly.
  • [Interaction] Bidirectional Quick Deposit & Smart Swapping: Unlocked full two-way transactional mechanics directly from the holographic viewport.
    • Smart Merge: Right-click targeted slots to intelligently fill inventory gaps or transfer full stacks.
    • Context Swapping: If target content differs, StoragePeek now dynamically SWAPS your hand-held item with the targeted slot instantly!
  • [Visuals] Interactive Focus & Hover Scaling: Targeting logic is now reactive and provides clear sensory confirmation.
    • Dynamic Expansion: Hovered items now seamlessly scale up (interpolated dynamically on the client) when visually targeted, accompanied by high-fidelity mechanical auditory feedback.
    • Parallax Correction: Mathematically fortified our topology normal mapping to completely eliminate grid drift when viewing edge-cases of the HUD matrix.
  • [Under The Hood] Non-Allocating Raytracer Caching: Backported our extreme optimization suite. By leveraging direct primitive memory gates instead of location-wrapping heuristics, idle CPU iterations produce **Zero Garbage Overhead** during idle tickers.
  • [Performance Catalyst] Adaptive Occlusion & Stack Algebra: Squeezed every drop of performance from the core tick cycles.
    • Static Raycast Culling: The engine now halts physical grid raytracing completely for stationary or idle players. Delivers a monumental ~90% reduction in raycast calculations across active hubs and spawns!
    • Zero-Heap Geometry Algebra: Converted all vector projection, planar collisions, and distance calculations to use stack-allocated, in-place primitive data structures. Interactive HUD hovering now generates **exactly 0% heap pressure**!

Elevate your server's interactivity and divide network overhead to zero with v1.1.3!
----------, May 14, 2026
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Total Downloads: 135
First Release: May 1, 2026
Last Update: Jun 18, 2026
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All-Time Rating:
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