[Fix] Critical Dungeon Chest Persistence: Fixed a complex underlying issue where ungenerated LootTable containers (dungeons, stronghold chests, fortresses) could sometimes fail to persist their visual items back into the actual server TileEntity.
API Correction: Properly routed loot generation through `getSnapshotInventory()` instead of the live detached state, fully resolving the synchronization desync inherent in older builds.
Instant Sync: Added a force-refresh lifecycle hook immediately after generation to guarantee the 3D HUD reveals the newly minted contents in the exact same frame the look occurs.
[Stability] Modern API Alignment: Reinforced block state validity checks during background raycasting to maintain flawless compatibility with the absolute latest Paper architectures.
️ Stabilize your dungeon exploration mechanics! Highly recommended update to v1.1.2.