DUberItems introduces a player-driven marketplace based on purchase orders instead of traditional shops. Players can request items by creating orders backed by in-game currency, allowing others to fulfill them by delivering materials directly from their inventory.
The system uses an escrow mechanism: money is reserved when an order is created and only transferred when the order is fulfilled. This encourages real player-to-player trading and fits perfectly in survival, towny, and RPG economies.
Summary Create item requests, lock money in escrow, let other players fulfill orders, and manage deliveries through a complete marketplace system.
Key Features
Purchase order system backed by Vault economy
Escrow system to secure transactions
Partial and full order fulfillment by other players
Claim system for completed deliveries
Full GUI for browsing and managing orders
Order history and pending deliveries tracking
Taxes on creation, fulfillment, and claiming
Limits, cooldowns, and material restrictions
Order expiration and auto-renewal support
World and region restrictions (WorldGuard support)
SQLite and MySQL storage support
PlaceholderAPI integration
In-game and Discord webhook notifications
Why choose DUberItems? DUberItems replaces static shop systems with a dynamic, player-driven economy. By letting supply and demand emerge naturally through purchase orders, it creates a more immersive and interactive trading experience.