RotatingHeads Plus icon

RotatingHeads Plus -----

Animate heads, armor stands & entities — rotations, body poses, particles, holograms & click actions



New Features & Improvements & Fixes
Changelog - RotatingHeadsPlus

[1.3.1] – 2026-06-18
✨ Features
  • New click-action type command_op: runs a command as the clicking player but with temporary OP (granted right before execution and restored immediately after, even if the command throws). This fills the gap between command (player context, but limited to the player's own permissions) and console_cmd (full permissions, but no player sender). Ideal for commands that act on the sender yet require a permission the player normally lacks — e.g. music/cosmetic commands like command_op:ukricore play growgarden. Documented in the README with a comparison table and a security note about the temporary OP grant
  • New click-actions.bypassProtection config option (default false): when a protection plugin (Akropolis, WorldGuard, GriefPrevention, …) cancels the interaction, click-actions now respect that and do not fire by default; set this to true to fire them anyway so animated objects stay clickable inside protected/claimed areas. The interaction listeners were moved to HIGHEST event priority so the decision is evaluated after protection plugins process the event
️ Data safety
  • Added automatic startup backups: the data/ folder is snapshotted into data-backups/<timestamp>/ on every boot (configurable via data.backupOnStartup / data.maxBackups), so animated objects can always be restored
  • Saves are now atomic (written to a temp file then renamed), so a crash mid-save can no longer corrupt an existing configuration file
✨ Improvements
  • Floating (updown) height is now stored as an editable baseY value in the data file. Set it to place the float at an exact height, or remove the line to re-anchor it to the object's current position on the next reload
Fixes
  • Critical: fixed animated objects' configuration files being deleted. Routine saves treated any object whose chunk was unloaded (e.g. right after a restart, before a player visited) as "orphaned" and removed its data file, causing armor stands and their settings to disappear. Data files are now only deleted on an explicit /rhead remove
  • Fixed hologram/particle/equipment sections being dropped from a data file on save when their subsystem was momentarily not registered (e.g. just after a chunk reloaded). These sections are now preserved from the existing file instead of being lost
  • Fixed players being able to strip the configured armor/items off an animated ArmorStand by clicking it; equipment is now protected on animated stands
  • Fixed animated ArmorStands/entities not resuming after their chunk reloaded (e.g. after a player left and rejoined); they are now revived automatically when the chunk loads again
  • Fixed a console error spam (ArithmeticException) and frozen animation when an object's interval was set to 0; the interval is now safely treated as a minimum of 1
  • Fixed stalking heads facing away from players: head blocks set to look at a player now show their face instead of their back
  • Fixed body-part pingpong animation snapping/moving far too fast when minAngle was greater than maxAngle (e.g. mirrored left/right limbs); it now bounces correctly regardless of value order
  • Fixed floating (updown) objects slowly drifting downward across restarts/chunk reloads; the float now remembers its original height (stored as an editable baseY) instead of re-capturing a position that already includes the float offset
----------, Jun 18, 2026
Resource Information
Author:
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Total Downloads: 3
First Release: Apr 10, 2026
Last Update: Jun 18, 2026
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