- Added environmental damage protection for protected entities.
- Protected entities are now safe from fire, lava, cactus, suffocation, drowning and other non-player damage sources.
- Fixed entity interaction handling so off-hand interactions can no longer bypass protection.
- Added protection against picking up bucketable entities inside protected areas.
- Expanded protected entity coverage for AbstractVillagers, Wandering Traders, Allays, ambient entities and Sniffers.
- Improved config self-healing.
- Improved world load handling by refreshing the protection area whenever the configured world loads.
- Improved /spl info to use cached protection flags.