Capture Zones icon

Capture Zones -----

CaptureZones adds extremely configurable PvP & PvE capture zones to your server!



1.1.3 - Minor Update
Added
- New addon-facing Bukkit service API for external integrations:
- `com.logichh.capturezones.api.CaptureZonesApi`
- `com.logichh.capturezones.api.CaptureZonesActionResult`
- Core plugin now registers/unregisters the API service on enable/disable.
- API includes:
- Snapshot endpoints (overview, zones, captures, KOTH, shops, statistics, configs, data files)
- Safe action methods for admin flows (zone/capture/KOTH/shop/stats/config operations)
- Capability discovery via `getCapabilities()`
- `repairSchema(...)` API responses now report `legacyTownOwnerRebindCount` after repair runs.

Economy & Shops
- Added a dual-mode economy path for shops and money rewards:
- Uses Towny accounts when Towny ownership is active.
- Falls back to Vault-backed player economy support where available.
- Shops are no longer locked to Towny-only startup conditions when a valid Vault economy provider is installed.
- Added `Vault` support metadata so economy providers can be resolved cleanly in standalone deployments.

Ownership & Migration
- Town-owned zones now store stable Towny UUID-backed owner IDs instead of name-derived IDs for newly normalized Towny owners.
- Towny-backed owner display names now refresh from live Towny data, so zone ownership labels follow town renames once the zone is using a stable owner ID.
- `/cap admin repair` and `/cap admin migrate` now also attempt to rebind legacy Towny owner references to stable IDs when the current town still resolves.
- Repair output now reports how many legacy Towny owner references were rebound.

API & Stability
- Active capture snapshot rows now include:
- `zoneName`
- `initialPreparationTime`
- `initialCaptureTime`
- Shop economy backend resolution now revalidates correctly across reloads and provider changes instead of holding a stale backend selection.

Commands & UX
- `/cap list` output was cleaned up:
- Shorter footer line
- Consistent `Capture Zones` header text instead of old `Capture Points` wording
- The in-game update notification was redesigned into a cleaner compact format.

Fixes
- Fixed Towny rename handling so UUID-backed town owners no longer keep showing stale cached names after a town rename.
- Fixed the in-game update notification link so it always points to the official Modrinth page:
- ` https://modrinth.com/plugin/capturezones`
----------, Mar 1, 2026
Resource Information
Author:
----------
Total Downloads: 201
First Release: Nov 19, 2025
Last Update: Jun 2, 2026
Category: ---------------
All-Time Rating:
4 ratings
Find more info at github.com...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings