Speedgot
Capture Zones
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CaptureZones adds extremely configurable PvP & PvE capture zones to your server!
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Overview
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Version History
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Version 1.1.2 - Major Update
Commands & UX
Consolidated admin command routing under /cap admin ... and updated help output to match.
Added /cap tp [zone_id] teleport flow for active captures:
Single active zone: direct teleport.
Multiple active zones: choose a target zone.
/cap tp is now fully gated by settings.capture-teleport-enabled:
Hidden from help/tab-complete when disabled.
Returns a disabled message if used while off.
Added KOTH admin control and assignment flow:
/cap admin koth <start|stop|status|assign|unassign|zones>
Assigned-zone pool is stored in koth.activation.zones.
/cap admin koth start now defaults to assigned KOTH zones only, and skips unassigned zones if explicitly passed.
Removed legacy command surface that is no longer part of gameplay/admin flow:
/cap settype
/cap test
/cap testall
/cap protectchunk
Configuration & Migration
Added explicit concurrent capture controls:
settings.capture-concurrency.allow-multiple-zones
settings.capture-concurrency.max-active-zones
Added bossbar visibility radius control:
settings.bossbar-visibility-radius-chunks
Added global reinforcement spawn throttle:
reinforcements.spawn-rate.global-max-per-tick
Enforced settings.max-capture-points at zone creation time so over-limit creations are blocked cleanly.
Removed unused global config sections that are now handled per-zone or deprecated:
anti-exploit
point_types
point-type-defaults
worldguard
Clarified and separated schema-repair modes:
/cap admin migrate = non-destructive migration for plugin-owned data/config files (add/fix missing or invalid schema paths).
/cap admin repair = same non-destructive behavior as migrate (alias for safe schema repair).
KOTH
Added optional KOTH subsystem with:
Scheduler (koth.schedule.*)
Zone selection modes (koth.activation.selection-mode)
Reward routing (koth.rewards.*)
Added command-based KOTH zone assignment that writes back to config (assign / unassign).
KOTH hold radius logic is square-based.
Added temporary surface outline rendering during active KOTH (red concrete ring around hold radius) with full block restoration on end/stop.
Dynmap/BlueMap info windows now switch to KOTH-specific details while a zone is active, then revert to normal zone view.
Added optional KOTH-specific hologram line templates (koth.hologram.*).
Zone Gameplay & Reinforcements
Added per-zone keep-inventory setting for active captures:
capture.capture.keep-inventory-on-death
Keeps inventory/XP and suppresses drops when enabled for that zone.
Death cancellation messaging now supports localized non-player killer labels in lang/en.json:
Reinforcements
Environment
Unknown
Added reinforcement spawn Y controls for better indoor/multi-level behavior:
reinforcements.spawn-location.y-mode (SURFACE, ZONE_CENTER, ORIGIN_PLAYER, CLAMPED)
reinforcements.spawn-location.clamp-range
Fixes
Fixed missing item-reward editor open message path by supporting both key styles:
messages.zoneconfig-itemrewards-opened
messages.zoneconfig-itemrewards.opened
Performance & Stability
Major backend optimization for servers with many active zones.
Smarter zone lookup/player scanning to reduce unnecessary checks.
Boundary particles and holograms now pause/short-circuit when nobody is close enough to see them.
Reload/shutdown cleanup was hardened to prevent stale tasks, bossbars, markers, and holograms.
Upgrade migration is safer: missing config keys are auto-added without overwriting existing server values.
Zones & Capturing
Added full cuboid zone support.
Added a cuboid selector tool workflow for admins to pick corners more easily during zone creation.
Added optional auto-capture when entering a zone (with anti-spam debounce).
Capture ownership now supports players, towns, or nations.
Added contested capture state when competing owner groups are inside the same zone.
Added optional grace timer before capture is cancelled/reset after attackers leave.
Added per-zone capture cooldowns and anti-instant-recapture options.
Added optional same-town/same-nation recapture prevention rules.
Force-capture now applies the same cooldown/lock behavior as normal successful captures.
Beacon beam now reflects phase color (yellow in preparation, red in active capture).
Rewards, Progress & Combat Flow
Expanded reinforcement behavior options (wave scaling, per-wave caps, spawn tuning, targeting modes).
Added configurable capture speed modifiers.
Added modern item rewards (including custom items) with inventory-full handling options.
Added permission-based economy reward modifiers.
Added permission grant rewards (temporary or permanent).
Expanded bossbar/actionbar controls for normal, contested, and grace states.
Admin & Configuration
Per-zone override behavior is now clearer and more reliable.
Zone config tab completion now suggests a much broader set of settable paths.
Added in-game item reward editor GUI (/capturezones zoneconfig <zone> itemrewards).
New zone config files are cleaner: template banner text is no longer copied into every zone file.
Legacy data folder migration is automatic (plugins/TownyCapture -> plugins/CaptureZones).
Integrations
Towny integration is now optional (standalone usage is supported).
PlaceholderAPI coverage is much more complete for zone/global/player state.
Fixes
Fixed capture/preparation leave behavior that could continue in some cases.
Improved moved-too-far cancel messaging to support player-name output.
Fixed zone-template migration edge cases on existing servers.
Dynmap and BlueMap marker/icon behavior is fixed.
Full Changelog:
https://github.com/logichh/capturezones/compare/v1.1.1...v1.1.2
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Feb 27, 2026
View on SpigotMC
Resource Information
Author:
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Total Downloads:
201
First Release:
Nov 19, 2025
Last Update:
Jun 2, 2026
Category:
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All-Time Rating:
4 ratings
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