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WorldEditDisplay-Spigot -----

A server-side plugin for Minecraft that adds visual selection rendering for WorldEdit.



WorldEditDisplay 2.2.0 - Selection Sharing, Multi-Platform Support & Performance Improvements
WorldEditDisplay 2.2.0 Selection Sharing, Multi-Platform Support & Performance Improvements
Summary
Major release introducing a Selection Sharing System that lets players share their WorldEdit selections with others in real-time, expanded multi-platform support (Paper, Folia, Spigot), a new RegionRenderer abstract base class for a more extensible rendering architecture, and numerous performance improvements with render caching and async operations.

New Features
Selection Sharing System
  • Added /wedisplay share command to invite other players to view your selection
  • Selections shared in real-time with persistent storage across sessions
  • Each shared selection is assigned a unique color generated automatically
  • Unused shared colors are released when sharing ends to optimize resources
  • Permission-based access control: worldeditdisplay.share required to use share commands
  • Share manager configuration is reloadable via /wedisplayreload
RegionRenderer Abstract Base Class
  • Introduced RegionRenderer abstract base class for a unified and extensible rendering architecture
  • Simplifies adding new region types and customizing render behavior
Multi-Platform Support
  • Added official support for Folia (region-threaded scheduling)
  • Added official support for Spigot (in addition to Paper)
  • Task scheduling is now platform-aware and routes to the correct scheduler automatically
Region Bounding Box & Distance Utilities
  • Added bounding box calculation methods to region objects
  • Added distance calculation methods between regions and players for range-based optimizations
Improvements
Rendering Performance
  • Introduced renderer-level caching to reduce redundant computation
  • Name cache logic for shared renders is now correctly invalidated to avoid stale reads
  • Clearing a sharer's render now properly releases associated resources
  • Render brightness and label position adjustments for improved visual quality
Async Settings I/O
  • Player settings are now saved asynchronously to prevent main-thread blocking
  • Config saves are deferred to a scheduled task to avoid repeated disk writes during rapid state changes
Thread Safety
  • Share request timeout is now stored in a thread-safe mutable field
  • Player multi-region map is now returned as an unmodifiable view to protect data integrity
Bug Fixes
  • fix(render): Corrected shared render name-cache invalidation logic to prevent unnecessary re-reads
  • fix(player): Returned unmodifiable multi-region map to protect internal data from external mutation
  • fix(share): Made share request timeout mutable for proper thread-safe handling
  • fix(render): Adjusted brightness calculation and label position for better display results
Technical & CI Updates
  • Updated GitHub Actions workflow file versions for improved stability
  • Added adventure-api exclusion filter to the Spigot Maven profile to prevent class conflicts
  • Removed SHARE-DESIGN.md design document (merged into implementation)
System Requirements
Component Requirement
Minecraft 1.20 ~ 1.21.x
Java 21+
Platform Paper / Folia / Spigot
PacketEvents 2.11.1+
WorldEdit Latest stable / FAWE
Configuration Notes
  • No breaking configuration changes from 2.1.x.
  • A new share section will be generated in config.yml on first launch.
  • Run /wedisplayreload after upgrading to apply any new defaults.

Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.

Full Changelog: 2.1.2...2.2.0
----------, May 16, 2026
Resource Information
Author:
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Total Downloads: 3
First Release: Nov 21, 2025
Last Update: May 31, 2026
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