Fall Direction control and expanded WorldGuard granularity
added control over fall direction
Code (YAML):
animation: # Controls in which direction the tree falls. # The plugin tries the preferred direction first; if it cannot be determined # (e.g. perfectly centred bounding-box, or player standing exactly on the root) # it falls back to the alternative direction. # # Options: # HEAVIEST_SIDE — fall toward the side with the most blocks (legacy default) # RANDOM — pick a random XZ direction each time # AWAY_FROM_PLAYER — fall away from the player who chopped the tree # TOWARDS_PLAYER — fall toward the player who chopped the tree # NORTH / NORTH_EAST / EAST / SOUTH_EAST / SOUTH / SOUTH_WEST / WEST / NORTH_WEST — fixed cardinal directions preferred-fall-direction: "HEAVIEST_SIDE" alternative-fall-direction: "RANDOM"
added control over specific WorldGuard regions
Code (YAML):
misc:
WorldGuard-regions: # WHITELIST # BLACKLIST mode: "BLACKLIST" # List of region names list: []