- added support for Oraxen, Nexo, ItemsAdder and MMOItems
- these features weren't tested to their full extent, so if you do encounter any issues, please let me know immediately
- reworked config
- added sound options to the config
Code (YAML):
sounds:
creak:
enabled
: true
volume
: 3.0
pitch
: 0.7
# If more than one sound is present, it will be chosen at random
keys
:
-
"entity.creaking.activate"
-
"entity.creaking.twitch"
-
"entity.creaking.sway"
-
"entity.creaking.ambient"
rustle:
enabled
: true
volume
: 1.0
pitch
: 1.0
keys
:
-
"block.azalea_leaves.fall"
-
"block.pale_hanging_moss.idle"
fall:
enabled
: true
volume
: 0.35
pitch
: 0.2
keys
:
-
"entity.zombie.break_wooden_door"
- items used for breaking (or hand) can now be specified
Code (YAML):
break
:
# Materials used for chopping trees
# Will get overridden if you have special items plugin like Oraxen or Nexo, see integrations section
# If left empty, will work with any item including empty hand
materials
:
- WOODEN_AXE
- STONE_AXE
- COPPER_AXE
- IRON_AXE
- GOLDEN_AXE
- DIAMOND_AXE
- NETHERITE_AXE
- extra supported-items option to Enchantment
Code (YAML):
# From https://minecraft.wiki/w/Enchantment_definition
# supported_items: Any number of item(s) (an [String] ID, or a [String] tag with #, or an [NBT List / JSON Array] array containing [String] IDs) — Items on which this enchantment can be applied using an anvil or using the /enchant command.
# Note: It's important to add & escape double quotes on singular items
supported-items
:
-
"\"
#minecraft:axes\""
-
- new values will generate automatically in your existing config, but if you'd like comments or to remove the old inactive values, I suggest regenerating the config
- Polish translation was kindly provided by @Szkogis
- Reworked tree collision detection, significantly improved accuracy and performance