[Reloaded v26.4-SNAPSHOT] - 2026-03-28
[HR][/HR]
The "Reloaded" version is a complete rewrite of the original PlayerDataSync plugin, designed for better performance, modern server support, and extensibility.
[HR][/HR]
### Added
- Core Engine Rewrite: Completely new architecture for better stability and lower performance impact.
- Improved Database Handling:
- Integrated HikariCP for high-performance connection pooling.
- MySQL/MariaDB support for cross-server synchronization.
- Comprehensive Data Synchronization:
- Inventories, Armor, and Ender Chests (Base64 serialized).
- Health (including Max Health and Scale).
- Food Level, Saturation, and Exhaustion.
- Experience (Level, Progress, and Total Exp) and Score.
- GameMode, Flight status, and Location.
- New: Support for Potion Effects, Statistics, and Persistent Data Container (PDC).
- Modern Server Support:
- Native Folia support with regionalized scheduling.
- Compatible with Paper, Spigot, and Bukkit (1.8 - 1.21+).
- Internationalization (i18n):
- Multi-language support with dedicated translation files.
- Included languages: German, English, Chinese (TW), Dutch, Korean, Malay, and more.
- Enhanced Utilities:
- ColorUtils: Support for modern HEX colors and legacy formatting.
- Reflection API: Cross-version compatibility handling.
- Metrics:
- Integrated bStats to track plugin usage and statistics.
[HR][/HR]
### Changed
- Migrated storage format to JSON for better extensibility.
- Optimized save tasks with configurable intervals (auto-save-ticks).
- Improved join/quit logic to prevent data loss or race conditions.
[HR][/HR]
### Fixed
- Resolved many legacy bugs associated with NBT serialization.
- Fixed async database operations to prevent main-thread lag.
[HR][/HR]
Powered by CraftingStudioPro