Individual Timer Mode: Implemented a per-player cooldown system where each user has a unique timer for looting the same chest.
Permanent Chests: Added functionality for chests that regenerate immediately after being emptied and closed, bypassing standard global timers.
New Subcommand: Added the /css permanent command to toggle the permanent status of a chest by looking at it.
Randomized Item Count: Enhanced the regeneration system to support a range of minimum and maximum items per chest.
Improvements
Menu Expansion: Updated the MasterMenu to include options for configuring individual mode, permanent status, and custom permissions.
Timer Management: Refined the internal handling of timers, allowing for more reliable pausing, resuming, and resetting of chest states.
Cross-Version Item Support: Standardized item and enchantment regeneration using XSeries to ensure compatibility across all Minecraft versions.
Visual Synchronization: Improved the way particles and holograms update instantly after a chest is modified via commands or menus.
Bug Fixes
Regeneration Logic Lock: Resolved an issue that prevented chests from regenerating by implementing a safety cooldown to avoid duplicate tasks.
Compilation Errors: Fixed critical "cannot find symbol" errors by implementing missing methods for permanent chest handling and regeneration broadcasts.
Global Loot Tracking: Corrected a bug where chests were not properly marked as empty in global mode, ensuring the "refilled" message only triggers when necessary.
Data Persistence: Fixed a failure in saving updated chest coordinates when a special chest was moved or placed.