SinceDungeon icon

SinceDungeon -----

Dungeon plugin for 1.21+. In-game GUI editor, party system, and randomized gacha loot.



1.5.9
SinceDungeon v1.5.9 - The Ultimate Customization & Cooldown Update

A massive expansion introducing advanced lifecycle commands, conditional executions, robust String List editors, a complete Cooldown system, and extreme codebase hardening.

Major Features
  • Conditional Action Commands: Commands executed via the dungeon lifecycle hooks now natively support PlaceholderAPI logic evaluations. By formatting your commands as
    Code (Text):
    [condition] command_here
    , the plugin will strictly execute them only if the condition is met.
    Example:
    Code (Text):
    [%vault_eco_balance%;>=;500] eco give %player% 100
  • Dungeon Re-entry Cooldowns: Implemented a persistent, per-player, per-dungeon cooldown system. Players must wait a configurable amount of time before re-entering a completed map. Data is asynchronously saved to the database.
  • Interactive Cooldown Tickets: Introduced highly configurable Gacha items: Cooldown Reset Tickets (clears all dungeon cooldowns instantly) and Time Skip Tickets (reduces all active cooldowns by X seconds). Heavily protected by custom NBT tags to prevent dupes/exploits.
  • Lifecycle Command Hooks:
    * First-Time Clear: Added
    Code (Text):
    on-first-finish
    commands that strictly execute only when a player completes a specific dungeon for the very first time. Perfect for granting titles or one-time milestone rewards.
    * Per-Stage Executions: The
    Code (Text):
    on-stage-complete
    global setting has been migrated into a per-stage configuration. You can now execute different conditional commands depending on which specific stage the players have cleared.
  • Paginated String List Editor: Completely overhauled the In-Game GUI. Added a dynamic String List Editor that allows admins to manage lists (like Commands or custom Action texts) with pagination. Left-click to add lines via chat, and shift-right-click to instantly delete specific lines.
  • Dynamic Commands & Aliases: Core commands (
    Code (Text):
    /party
    ,
    Code (Text):
    /dungeon
    ,
    Code (Text):
    /sincedungeon
    ) are no longer hardcoded. Server admins can fully rename them and assign multiple custom aliases via
    Code (Text):
    config.yml
    to prevent conflicts with plugins like MMOCore.
  • Customizable Kick Countdown: The delay before teleporting players out of a cleared dungeon now features a visual countdown. Admins can toggle the display type between
    Code (Text):
    ACTIONBAR
    ,
    Code (Text):
    TITLE
    ,
    Code (Text):
    CHAT
    , or
    Code (Text):
    NONE
    .

✨ Improvements & Refactoring
  • Smart Tab-Completions: Rewrote the Brigadier command trees across all player and admin commands. Arguments such as
    Code (Text):
    <target>
    ,
    Code (Text):
    <map>
    , and
    Code (Text):
    <amount>
    now intelligently suggest online players, active map templates, and numeric examples respectively.
  • PlaceholderAPI Injection: Expanded PAPI integration to support realtime tracking of dungeon cooldowns via
    Code (Text):
    %sincedungeon_cooldown_<map>%
    . Returns formatted time or a customized "Ready" string depending on the player's status.
  • Advanced Admin Commands: Server operators can now manually manage player cooldowns via intuitive commands (
    Code (Text):
    /sd cooldown [check|reduce|reset|resetall]
    ) and instantly wipe map leaderboards via
    Code (Text):
    /sd top reset <map>
    .
  • Zero-Hardcode Compliance: Extracted all remaining hardcoded GUI titles, action descriptions, default names, and chat messages into
    Code (Text):
    messages_en.yml
    and
    Code (Text):
    messages_vi.yml
    .
  • Safe Plugin Hooks: Hardened the
    Code (Text):
    MythicMobsHook
    and
    Code (Text):
    MMOItemsHook
    by centralizing imports, preventing
    Code (Text):
    NoClassDefFoundError
    crashes when the target plugins are not installed on the server.

Bug Fixes
  • Control Zone Timing Flaw (Critical): Fixed an issue where the
    Code (Text):
    ControlZoneAction
    required-time was inherently tied to the internal 4-tick execution cycle, causing capture times to take 4x longer than configured. It now utilizes
    Code (Text):
    System.currentTimeMillis()
    for absolute real-time precision regardless of server TPS.
  • Ghost Mobs Cleanup: Added a UUID tracking system for interference mobs spawned during the Control Zone action. Remaining monsters are now securely wiped from the server memory when the objective is completed.
  • Smart Break Wall Optimization: Re-calibrated the asynchronous block crumbling delay in
    Code (Text):
    SmartBreakWallAction
    . It now processes exactly 50 blocks per tick, preventing main-thread lag spikes and server crashes during massive wall destructions.
  • Database Wipe SQL Error: Fixed a SQL schema mismatch in the
    Code (Text):
    DatabaseManager
    that prevented the Leaderboard Reset command from finding and deleting records across the three separate Top tables.
  • Teleportation Fix: Resolved minor issues related to player teleportation during specific dungeon sequences.

⚠️ Note for updating: Please make sure to regenerate your
Code (Text):
config.yml
and
Code (Text):
messages_[lang].yml
to apply the new updates!
----------, May 1, 2026
Resource Information
Author:
----------
Total Downloads: 675
First Release: Aug 17, 2024
Last Update: Jun 11, 2026
Category: ---------------
All-Time Rating:
5 ratings
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