Improved Easter Egg interaction performance by caching per-type location totals instead of recalculating them from all registered locations on every check.
Optimized player interaction flow so repeated “already found” and collection checks use the cached totals for faster response under load.
Fixed PlaceholderAPI egg counters to use exact Easter Egg IDs, preventing incorrect values when different egg IDs share similar prefixes.
Improved placeholder total and remaining calculations by reusing cached egg totals instead of rescanning all egg locations each time.
Fixed action bar updates to avoid mutating the shared message state between players, preventing cross-player placeholder/message bleed.
Improved action bar proximity checks by using squared distance calculations and applying radius/world filtering more consistently.
Adjusted sorted action bar handling so nearby Easter Eggs are processed more cleanly and reliably during repeated updates.