fixed interaction with the waystone to be more precise and using the new interaction entities rather than a guessing game of logic
fixed waystones to snap to block centers now and fixed coloration on waystone tag names
reconfigued reload and sleanup systems to be more efficient and prevent excess duplicated stacked entities (you may need to do /wp reloadp lugin) on first load in aroudn each waystone to fix them but they will be good after that)