Benchmark Notes
The reported performance metrics are based on a controlled stress test scenario with approximately 100 concurrent players executing commands simultaneously.
Results may vary depending on the server environment, including:
- Hardware specifications (CPU, RAM, disk)
- Hosting quality and virtualization
- Server software and version (Paper/Spigot, etc.)
- Overall plugin load and configuration
These values should be considered as a reference under high-load conditions, not absolute guarantees.
Performance Optimization Update
This release introduces several internal optimizations aimed at reducing main-thread usage and improving command execution efficiency.
Improvements:
- Server thread usage reduced from ~5.87% to ~0.20% (~96.6% reduction)
- Command execution no longer represents a measurable bottleneck
- Message handling overhead reduced (~50%)
- Removed repeated configuration lookups during runtime
Internal Changes:
- Command system refactored for lower overhead
- Configuration values are now cached instead of reloaded
- Reduced unnecessary allocations and synchronous calls
- Improved overall execution flow
Outcome:
- Lower CPU usage
- More consistent tick performance
- Better behavior under load