A massive new update has arrived for LevelCraft introducing the first phase of the Clan System alongside huge Sorcery, Mana, Quest, and PlaceholderAPI improvements.[/CENTER]
━━━━━━━━ ⚑ CLAN SYSTEM – PHASE 1 ━━━━━━━━
Players can now create and manage clans directly in-game.
Clan creation system
Invite / join / kick players
Leader / Commander / Member roles
Clan homes
Clan territory claiming
Chunk protection system
Claim scaling based on total clan levels
Dynmap territory integration
Territory action bar notifications
Clan map command
Clan chat
Clan member listing
Commander promotion/demotion system
Claim adjacency system
Chunk explosion protection
Piston protection for claimed land
⚑ Clan Commands
Code (Text):
/clan create
/clan invite
/clan join
/clan kick
/clan promote
/clan demote
/clan members
/clan chat
/clan map
/clan claim
/clan unclaim
/clan sethome
/clan home
/clan info
/clan list
/clan leave
/clan disband
⚑ Clan Territories
Claimed chunks now fully protect land
Players cannot build in enemy territory
Territory ownership displayed in action bar
Dynmap now displays clan claims live
Every clan receives its own Dynmap territory color
Claim limits scale with clan progression
Claim Formula
Code (Text):
Starting Claims + (Clan Total Levels / Levels-Per-Claim)
This means stronger clans naturally control more territory.
━━━━━━━━ ⚑ QUEST SYSTEM EXPANSION ━━━━━━━━
The Quest System has been expanded and cleaned up to better support long-term RPG progression.
New configurable quest defaults
Quest path support
Skill XP reward support
Coin reward support
Quest progress tracking improvements
Better integration with LevelCraft progression
- Support for mob kill, gathering, crafting, and progression quests
⚑ Quest Rewards Can Include
Coins
Skill XP
Commands
Progression rewards
Future rank/path-based rewards
━━━━━━━━ ⚑ MANA SYSTEM REWORK ━━━━━━━━
The Mana System has been completely redesigned.
Removed XP bar mana display system
Mana now displays through action bars/messages
Improved regeneration handling
Better spell balancing
Mana scaling tied to Sorcery progression
Cleaner integration with spell casting
━━━━━━━━ ⚑ SORCERY & WANDS ━━━━━━━━
Sorcery has expanded into a true magical combat system.
New wand system
Greater Wands now use Blaze Rods
Custom spell identities
Visual spell casting effects
Mana costs integrated into lore
Spell casting streams & particles
Meteor spell added
Healing spells added
Fire spells added
Greater spell variants added
Wand glow effects
Dynamic wand naming
⚑ Example Wands
Flame Wand
Greater Healing Wand
- Meteor Wand
━━━━━━━━ ⚑ PLACEHOLDERAPI SUPPORT ━━━━━━━━
Mana
Code (Text):
%levelcraft_mana%
%levelcraft_max_mana%
%levelcraft_mana_display%
%levelcraft_mana_percent%
Clan
Code (Text):
%levelcraft_clan%
%levelcraft_clan_id%
%levelcraft_clan_role%
%levelcraft_clan_power%
%levelcraft_clan_claims%
%levelcraft_clan_members%
%levelcraft_clan_leader%
%levelcraft_clan_has_home%
Skills
Code (Text):
%levelcraft_total_level%
%levelcraft_combat_level%
%levelcraft_mining_level%
%levelcraft_woodcutting_level%
%levelcraft_farming_level%
%levelcraft_fishing_level%
%levelcraft_hunting_level%
%levelcraft_smithing_level%
%levelcraft_exploration_level%
%levelcraft_excavation_level%
%levelcraft_crafting_level%
%levelcraft_sorcery_level%
Ranks
Code (Text):
%levelcraft_path%
%levelcraft_title%
%levelcraft_prestige%
%levelcraft_souls%
Leaderboards
Code (Text):
%levelcraft_top_1_name%
%levelcraft_top_1_level%
Supports up to Top 10 placeholders.
━━━━━━━━ ⚙ CONFIG ADDITIONS ━━━━━━━━
Add the following to your config.yml:
Code (YAML):
# ========================== #
# Clan System #
# ========================== #
Clan-System:
Enabled
: true
Claims:
Starting-Claims
: 1
Levels-Per-Claim
: 25
Protection:
Block-Break
: true
Block-Place
: true
Interact
: true
Buckets
: true
Explosions
: true
# ========================== #
# Mana / Magic #
# ========================== #
Mana-Settings:
Starting
: 30
Max
: 200
Regen:
Enabled
: true
Interval-Seconds
: 3
Starting
: 10
Max
: 20
━━━━━━━━ ⚑ DYNMAP SUPPORT ━━━━━━━━
LevelCraft clans now integrate directly with Dynmap.
Live territory rendering
Unique clan colors
Automatic updates on claim/unclaim
Territory visibility on web map
Requires:
[]Dynmap installed
[]MarkerAPI enabled
━━━━━━━━ ⚔ MORE SYSTEMS COMING SOON ━━━━━━━━
Clan alliances
Clan reputation & infamy
PvE vs PvP clan identities
Clan progression system
Territory upgrades
Clan vaults
Clan structures
Dungeon ownership systems
Advanced magical weaponry
Expanded QuestEngine integration
Daily and weekly quest paths
Clan quest objectives
Forge Your Path.
Master Your Craft.
Become Legend.