Hello everyone, today we are releasing AdvancedHunt 4.0.3 which contains important bug fixes!
Changes - Improved the treasure info view in the rewards GUI with clickable copy actions for the treasure UUID, NBT, block state, and a combined COPY ALL - DATA payload, which makes support and debugging much faster.
- Simplified /ah bypass so it now works as a direct toggle with no arguments, while still supporting explicit on and off values.
- Improved internal ACT parsing.
- Added a button to recive the UUID of the Treasures to use it in placeholders
Fixes - Fixed legacy Skull_Item displaying
- Fixed treasure visibility restoring and rending
- Fixed legacy migration when the original live block snapshot is unavailable by preserving the migrated treasure with a generic STONE snapshot instead of dropping it entirely.
- Fixed legacy player-progress migration by adding deterministic collection-level fallback matching when exact old treasure coordinates no longer line up with migrated treasure data.
- Fixed chat-input capture reliability by moving the listener to LOWEST priority, which reduces conflicts with other chat listeners during admin prompts.
- Fixed modern XSeries/material behavior on 1.13+ servers by explicitly declaring api-version: 1.13.
- Fixed progress menu not beeing able to scroll.
- Fixed a caching bug with the progress menu