Added Categorization System
Modules are now neatly categorized, as you may have already noticed in the in-game GUI.
Performance Upgrades
You can now adjust the display entity limit per chunk. This acts as a safeguard for the canSeeEntity() tick, which could previously spike your MSPT. Adjust the config.yml as needed!
Additionally, we've added optional
ProtocolLib support to render display entities as packets, significantly reducing the server ticks needed to track these decorations.
New Permissions
We've added specific permission nodes for each module. You can check them out on
Github in the
docs/ folder.
New Modules
Yes, we've added even more fresh QoL modules that you won't believe until you see them in action.
Dyed Item Frames
Shift + Right-Click an Item Frame using a dye to change its color. You can also
Shift + Right-Click to wash the Item Frame clean!
Sign Items
You can now display items on hanging signs! Simply
Shift + Right-Click with an item in your hand while looking at the sign to insert it.
Check out the documentation for more details!