New Custom Enchantments: Added brand new progressive enchantments to the plugin: JackHammer, Nuke, Layer, Explosion, Thunder, TokenFinder, Blessed, KeyFinder, Lucky, Greed, Merchant, Token Finder, Greed Finder and Momentum.
Smart Mine Boundaries: Massive enchantments now strictly respect WorldGuard region borders to prevent breaking blocks outside the mine.
Anti-Grief Safety Check: The system now verifies with WorldGuard whether a player actually has build/break permissions in the zone before triggering any destructive enchantment effects.
New Enchantment File Parameters: Added RequiresCustomFlag (to bypass effects outside mines) and UseRegionBounds (to scale the effect's power exactly to the region's limits).
Leaderboard Command: Added the /tokentop command (aliases: /top, /tktop) to directly display the top 10 players with the highest token balances.
FIX
Potion Effect Cleanup: Fixed a bug where passive effects like Speed, Haste, or Night Vision remained permanently active if a player unequipped or dropped their progressive pickaxe.
Pickaxe Leveling System: The pickaxe now accumulates experience and levels up while mining, allowing you to set a maximum level limit directly from the configuration.
3 NEW ENCHANTMENTS
"Token Finder" Enchantment: Grants a chance to find a pouch filled with a large amount of tokens at once while mining.
"Blessed" Enchantment: Grants a chance to find a pouch filled with a large amount of money at once while mining.
"Layer" Enchantment: Breaks blocks in a straight line depending on the direction you are facing.
NEW: Custom WorldGuard Flag A seamless integration with WorldGuard has been designed to register a custom flag called jpprison-jackhammer.When a player mines inside a protected region where this flag is set to allow, the Jackhammer clears the entire horizontal layer from edge to edge of that specific region, fully supporting mines of any size. Scaled Percentage Progression The static activation percentage for enchantments has been replaced with a linear mathematical progression. The trigger chances for
Explosion and
Jackhammer now scale dynamically based on the player's current level, reaching the MaxPercentage once the maximum level is achieved.
Dynamic Lore Display We implemented the %chance% placeholder within the configuration's Chance and Example variables. The pickaxe menu interface now automatically calculates and formats the player's actual real-time percentage according to their current level.