Torus 0.6.0 - Global grids, WorldGuard & many fixes!
What's new?
Structure virtualization (structures can work even in unloaded chunks - configurable!)
Added vertical rotation for Block Breaker and Connector
Added bStats
New structure: Faucet
WorldGuard integration
Added new texture for Solar Generator top
Added "/torus debug highlight_network" command
Added "/torus debug report_stats" command
Added "Inventory is full!" indicator to Block Breaker
Removed "/torus debug inspect_network" command
Animated fluid level change in Fluid Tank and optimized the fluid display
Greatly optimized cable network building
Increased Fluid Tank's output limit to 1000mb
Optimized structure animations
Removed some debug console spam
Fixed structures trying to consume or import items from or to unloaded chunks
Fixed "argument type mismatch" errors
Fixed Wire Relay causing model unload errors
Fixed connector keeping "back=true" state even when it's not connected to anything
Fixed "_" and ":" characters breaking display entities models
Added missing permissions to debug commands
API changes:
Renamed Matter to Medium
Structure virtualization API
Direction.UP and Direction.DOWN is replaced with Pitch.UP and Pitch.DOWN for structure placement
Warning: I've made a lot of changes in this update related to model rendering and cable/structure connections. Please let me know if you encounter any issues. You can reach out on my Discord server, I'm active there.