This major update introduces a highly requested
Advanced Lives System, a completely overhauled 1.21+ compatible Item Creator, deep PlaceholderAPI integration, and a massive code cleanup to ensure 100% localization.
✨ Key Features & Additions
❤️ Advanced Lives System
Per-Player Tracking: Players now have a persistent "Lives" stat stored safely via SQLite/MySQL.
Offline/Online Regeneration: Lives automatically regenerate over time. Admins can customize the regeneration interval and amount globally or per-player.
Dungeon Integration:
Configure specific dungeons to require a minimum amount of lives to enter.
Configure how many lives are deducted upon dying inside specific dungeons.
Players are automatically kicked (and the run fails) if they run out of lives.
Omnipotent Item Creator & "Soul Crystal"
Built a brand-new, extremely advanced ItemCreator engine.
Fully supports Minecraft 1.21+ Item Components including CustomModelDataComponent (Colors, Floats, Strings, Flags), ItemModel, TooltipStyle, MaxStackSize, Rarity, and Glider.
New Consumable Item: Added the Life Item (Soul Crystal). Players can right-click this highly customizable item to restore their lives.
VFX/SFX: Fully configurable sound and particle effects trigger upon consuming the item.
PlaceholderAPI Integration Added live-updating placeholders for menus and scoreboards:
%sincedungeon_lives% - Current lives.
%sincedungeon_max_lives% - Maximum lives capacity.
%sincedungeon_lives_regen_amount% - Amount of lives restored per cycle.
%sincedungeon_lives_regen_interval% - Seconds between regen cycles.
%sincedungeon_lives_time_to_regen% - Dynamic timer (e.g., 12:45) showing time until the next life is granted.