-Added <include_entities> parameter to
to_range action type, whether the action must also apply to other entities and not only players.
-Added
%is_critical% variable to
player_attack event.
-Added
%player_is_present% variable to custom events to check whether the player exists in the executed event or not.
-Fixed issue with
hide_join_message action type on
player_join events.
Remember to check the WIKI!
https://ajneb97.gitbook.io/conditionalevents/